RPGvault interviewed Alexander Filatow (Cheif Programmer) about Metalheart: RR, here's a snibblet:<blockquote>Jonric: With Akella known for naval games, why did you decide to make an RPG, and what attracted you to make this particular type?
Alexander Filatow: The greatest inspiration for an isometric RPG was Syndicate, which we all loved a lot. Unfortunately, Syndicate 2 had a different atmosphere, but the idea of improving the body with mechanical parts is very attractive. Since then, Deus Ex used it, but it's 3D, which creates a different feeling. All the people on the development team are the big fans of isometric games like Diablo, Fallout and Jagged Alliance, so the way and the direction of development were clear for us.</blockquote>Also notice the *exclusive* screenshots that IGN got
Link:Metalheart Interview@RPGVault
Alexander Filatow: The greatest inspiration for an isometric RPG was Syndicate, which we all loved a lot. Unfortunately, Syndicate 2 had a different atmosphere, but the idea of improving the body with mechanical parts is very attractive. Since then, Deus Ex used it, but it's 3D, which creates a different feeling. All the people on the development team are the big fans of isometric games like Diablo, Fallout and Jagged Alliance, so the way and the direction of development were clear for us.</blockquote>Also notice the *exclusive* screenshots that IGN got
Link:Metalheart Interview@RPGVault