Metro 2033 overview

Brother None

This ghoul has seen it all
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For those of us who don't speak Russian, IGN has done a short overview of the upcoming more-FPS-than-RPG Metro 2033. Here's the setting, but they also take a short look at the gameplay and shinies:<blockquote>The videogame version will hold many of the same plot devices and scenarios as the novel, which doesn't sound like you can expect too many bright and sunny days with it -- "The whole world lies in ruins and humanity is almost annihilated," begins 4A's official story synopsis. "Outside the cities, as rumors say, there are endless burned-out deserts and mutated wild forests. The survivors still remember the past greatness of humanity, but the remnants of that civilization have gradually become just memories... spun into stories which then turned to legends."

Oh, and it gets even more cheerful from there. In the last twenty years not a single plane has taken off, none of the railroads are used, and the radio and television airwaves remain quiet. "The Human epoch has collapsed," as they say -- beginning a new era filled by irradiated creatures and other "things" that aren't suitable for an E10. It's a rosy beginning, we know.

Luckily for the normal folks out there, people still live in "Moscow Metro" -- the largest anti-nuke shelter ever built and the last real retreat for humankind. Though divided into religious and political groupings (just like a real city), the people that remain are united by their need to survive. Unfortunately for them, that need to survive is put to the test rather quickly when the Metro's northern outpost is attacked by a horde of a bizarre animals known as "The Darkness" (no, not THAT Darkness, this is another one).</blockquote>Link: Metro 2033 preview on IGN
 
there are also little pleasures that could be greater than emptying a clip of .45 Hydra-Shock on The Darkness, 3D.

edit: typo...
 
IGN said:
4A Games has confirmed, however, that NPCs will live out their lives independent of everyone else (people have discussions, go about personal routines, go to their own specific jobs, etc).

This seems to be a theme in current games ....

Lets just hope its not too radient.
 
Gothic started that, or at least started its popularity, Oblivion became the epitome of independant NPC interaction.

I dunno, until they fix it up so that moronic things don't happen, I prefer they'd leave it out of games wholesale, or only include it in a limited fashion like in Gothic.
 
A bit too early to say, perhaps, but at least the atmosphere looks/sounds alright. Might be fun for playing on a LAN if it has multiplayer. I don't know if I'll bother with the rest of the game. If it has the same 'fantasticness' as Oblivion, probably not.
 
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