Metro Exodus : The REAL Wasteland

What's your excitement level for the new Metro?.

  • Over 9000.

  • Meh.

  • Neutral.


Results are only viewable after voting.
I don't know about you, but I'm fairly excited.
Metro 2033 was a stellar game, and Last Light was even better. I can't wait to see what Exodus holds in store. :smile:
 
evolving the world
I wonder how much can 4A expand on the Metro universe with this game.

Like the kind of flora and fauna existing outside Moscow, the state of the other cities besides the ones mentioned in the Universe of Metro 2033,
the influence of the Invisible Watchers in Moscow on outlying areas just outside Moscow,
, how much of the land can be habitable without the dangerous fauna and more.
 
Like the kind of flora and fauna existing outside Moscow, the state of the other cities besides the ones mentioned in the Universe of Metro 2033, the influence of
the Invisible Watchers in Moscow on outlying areas just outside Moscow
, how much of the land can be habitable without the dangerous fauna and more.

One could be quite be sure that life east of ural mountain and siberia wilderness is relatively intact and unharmed by the radiation, though it still possible that mutated animal could migrate to there and start competing with local fauna and flora. I guess we could finally get our own Stalker the zone and decent AI for that.
I dont really want 4a games to include gluskovsky 'invisible watcher' in their own contained storyline. We know that invisible watcher in 4a games story is basically the remain of Central metro command of D6 which we play as one of their soldier in tower pack dlc of last light. D6 in gluskovsky iteration however, is apparantly no longer exist/retconned as the battle of d6 in last light was simply referred as fight for the bunker in 2035
 
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Ever since the developer said that it wasn't actually open-world, I've been kinda disappointed. I was really looking forward to a proper successor to S.T.A.L.K.E.R. and the fact that I'm going to have to wait again bums me out.

I swear, every time a developer really snags onto a great gameplay style that I absolutely love, they refuse to do it again. It happened with Obsidian and New Vegas, and now it's happening again with 4A and the S.T.A.L.K.E.R. games (which, while not technically developed by 4A, were developed by many of the people who are now at 4A, much like with Black Isle and Obsidian.) I know I sound entitled, but dang it, I want proper sequels to those games.

This all said, I actually did like Last Light (especially compared to 2033, which I thought was just sorta average) and I'm honestly quite excited to play Exodus.
 
Ever since the developer said that it wasn't actually open-world, I've been kinda disappointed. I was really looking forward to a proper successor to S.T.A.L.K.E.R. and the fact that I'm going to have to wait again bums me out.
Tbh, not going open world would be a good thing for the Metro games. The atmosphere and environment of the Metro would be jeopardized if the game went full open world so mixing it up with linear and non-linear levels would be the best of both worlds.

Plus I've had enough of open world games, I miss games with proper levels. A proper successor to S.T.A.L.K.E.R can wait in the mean time.
 
Tbh, not going open world would be a good thing for the Metro games. The atmosphere and environment of the Metro would be jeopardized if the game went full open world so mixing it up with linear and non-linear levels would be the best of both worlds.

Plus I've had enough of open world games, I miss games with proper levels. A proper successor to S.T.A.L.K.E.R can wait in the mean time.

I would love if they made a semi open world like i think they are doing this time but adding some RPG into it. Un-named main character, Joining factions etc. Not sure how good it would be but it feels like stalker material right there but maybe even better?

But then you would need a bit more open world than the current Metro games.
 
Just use the metro faction system from the book and you'll pretty much get semi-open world non linear game, though creating an overarching goal for the player would be difficult (aside generic goal common in most Post apoc scifi like finding lost bunker, hidden cache of technology, etc).
 
I would love if they made a semi open world like i think they are doing this time but adding some RPG into it. Un-named main character, Joining factions etc. Not sure how good it would be but it feels like stalker material right there but maybe even better?

But then you would need a bit more open world than the current Metro games.
Maybe after this game? Since this game is a continuation of Artyom's story, switching out for a blank slate RPG character maybe too soon for this game.

A spin-off using what you and @eissa are saying? That could work. For open world, maybe make it that the player character has to find Artyom at wherever he ends up at at the end of Exodus, with differing reasons depending on which faction you're with.
But with secret orders that are the same since you could be an agent for the Invisible Watchers.
 
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Maybe after this game? Since this game is a continuation of Artyom's story, switching out for a blank slate RPG character maybe too soon for this game.

A spin-off using what you and @eissa are saying? That could work. For open world, maybe make it that the player character has to find Artyom at wherever he ends up at at the end of Exodus, with differing reasons depending on which faction you're with.
But with secret orders that are the same since you could be an agent for the Invisible Watchers
Ah really remind me of my roleplay in old metro forum, we used to imagine metro adaptation video game would be closer to fallout 1 and rpg than what 4a games do now.
Also
Its implied that invisible watcher in game is central metro command that were mysteriously missing from the D6. There is however a perfect advanced pre-war faction that could act as your mysterious benefactor other than the 'invisible watcher'; The Emerald city station which is just located under moscow state university complex. Basically metro version of fallout 4 insitute but more refined of course

The second book in Shabalov's trilogy explores the deeper reaches of European Russia, revealing what life is like for the very few and small communities of mankind in the less urbanised areas of the former federation across stretches of wild taigas; they have persevered thanks to pockets of unscathed earth and clean air that have survived in the secluded countryside, which was too far from any strategic points to be hit by nuclear bombs. In addition to the Mikser, Vyrodok and other Mutant familiar from the first novel, we are introduced to the somewhat intelligent and seemingly harmless, yet immensely powerful and just as repulsive Swallower. The author also reveals that new technologies based on pre-war prototypes, such as the fearsome "unikom" powered exoskeleton (possibly developed by the remnants of influential institutions in Japan, China, or Korea) exist in the Metro universe, but in extremely limited numbers. - "The Right to Life" (Novel)

so STALKER 2.0 anyone??? :wiggle:
 
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Its implied that invisible watcher in game is central metro command that were mysteriously missing from the D6. There is however a perfect advanced pre-war faction that could act as your mysterious benefactor other than the 'invisible watcher'; The Emerald city station which is just located under moscow state university complex. Basically metro version of fallout 4 insitute but more refined of course
I am aware of what the Invisible Watchers truly are though IIRC it was explicitly mentioned that it was the surviving pre-War government who became Central Metro Command.

so STALKER 2.0 anyone??? :wiggle:
Count me in if Exodus is able to re-capture S.T.A.L.K.E.R.
 
Interesting, kinda meh on the Metro Series. I really didn’t like how they determined the good and bad endings in the first game. Hey I explored some dank hallway off to the side and found some ammo and some sound goes off and is a good thing somehow? Do this enough and get the good ending somehow. The “ghosts” were kind of a turn off too. Also as a ps4 player I am not going to play this anytime soon anyways.
 
The trailer's been out for a bit so may as well post it here:


As an aside, I would be quite amused if the entire trailer was in Ranger difficulty (no UI).
 
Hopefully they include survival vs spartan like they did for the redux games.

Mostly just to give me the option for sparser resources and the mechanical watch.
 
Some improvement on gameplay that is nothing exceptional, but welcomed regardless. It's still not a stalker game, but i could see lots of influence from that game like Animal AI and wandering anomaly. Though i expect anomaly in this game would be less mundane and more supernatural than in stalker.
Dissapointing that some of the enemies mutant is just too much like fallout feral ghoul. The human mutants that are mentioned in the book is described as having weird mutation like two head and multiple arms true, but still intelligent nonetheless.

Gonna miss the day when there is no map, though if the area will be 4 time more large than in previous game i could see the necessary compromise there. The ai companion is still same, though if from what i heard is not necessary anymore if you wanted to go solo on a level. The ability to force an enemy to surrender is also nice feature.

 
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Based on what was mentioned, seems Miller is with the train group along with Artyom and Anna.

IIRC Miller was in on the conspiracy to keep the people of the Moscow Metro stuck underground so I guess the game will depart from the book's story in certain ways. I wonder if they will use the Invisible Watchers.
 
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