Michael McCarthy's Isometric Turn-Based Action-RPG

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Michael McCarthy, an ex-Troika developer, has unveiled his new project in an interview with RPGCodex. Utilizing the Source Engine and relying on Steam to distribute the game; McCarthy is creating an isometric, turn-based action-RPG catering to fans of X-Com and Fallout.

McCarthy explains the setting and some of the RPG elements:<blockquote>Oh it's going to be dark....

The game is set in the year 2109 and takes place entirely around the moons of Saturn. Most of solar system is colonized and space travel is common, but still very dangerous. You are the commander of a powerful Dropship that houses a 4 man team You are charged with the responsibility of system security. You are like an extreme military enforced S.W.A.T. team in space. You are concealed in the control room of your Dropship and issue commands to your units in the field.

In this game, space is dangerous. Forget warp drives and beaming up anything. For instance, if one of your team members is in space and gets his suit damaged, he may only have 60 seconds to reach the airlock before his temperature control system fails and he freezes to death instantly. Same thing goes for someone you might be supposed to rescue. If you bust into a room on a spacecraft and start firing your cannon off, you might crack a window and suck little Timmy out into the void of space. A lot of this plays into equipping your team; big firepower can certainly be effective, but might not always be the best choice given the environment you are in.

On the RPG end, all communication with people you encounter comes from you. Any member of your team can fire up the communicator and you can speak through it to NPC's in the field. What you say, who you kill or who you let live, how you handle the mission, etc., all play into what missions you receive, what kind of help you have during your missions, available equipment, and a number of other factors that will reveal themselves as the game progresses.

There are two things you manage and upgrade during the game, your team and your Dropship. For your team stat wise, you can expect all the standards like strength and dex and intelligence and such. There are skills as well. Raising your skills and stats gives you the ability to use technology like forced entry devices (lock picks) and field med scanners (health packs). Your Dropship has many areas that can be upgraded as well. Of course your weaponry, but also things like your landing gear. Better landing gear will give you more advantageous landing locations around the level.</blockquote>The interview is fascinating and multifaceted; explaining McCarthy's history with Troika, Troika's philosophy towards creating games, developer/publisher relations, and McCarthy's decision to use Steam.

This project is most intriguing, even at this early stage. It will also be interesting to watch how the independent RPG developer/Steam dynamic works out.

Link: RPGCodex interview with Michael McCarthy.
 
Well, good news for Valve and for Michael. Can't wait to see this, and what other promising titles Steam will be carrying in the near future.
 
Sounds good, except for the whole 'steam' part ;)

I just (finally) bought HL2 and had my first experience with steam a week ago, all those updates took a while to download on my 56kbps connection...

But seriously it does sound really good, I wonder if you can upgrade someone to artifical lungs so they can last a few second longer in hard vacume ....
 
If you bust into a room on a spacecraft and start firing your cannon off, you might crack a window and suck little Timmy out into the void of space.

I've always wanted to space someone in a CRPG... :evil: Not even System Shock 2 went there.
 
Might turn out okay, I'm cautiosly optimistic even though it's got Vaporware written all over it.

But the real selling point is TB. I've played UFO Aftershock and it needed TB like the flower needs the sun.
 
Somehow I dislike it when they focus on "upgrades" and "super kewl weapons" to use in "missions" that gets harder and harder for each run (a la fallout tactics). Hopefully there's more room for story and roleplay than revealed in this interview.
 
/bookmarking this page. 8)

An interesting idea. Space-theme CRPG is... well non-existent.
Thought the idea of 'captain of a spaceship with 4-men crew' sounds like Fallout Tactics in space... :?
But why Steam? I hate Steam and that's the reason I sold my copy of HL2.
His view of gameplay is ectasying me...

"What the developers were thinking: Well, this has to be this way, right? I mean, the bartender has knowledge that keeps the quest moving along so we can't kill him. And what if we attacked someone.... "

Take that Bethesda! (XXX is unconscious):lol:
 
Excellent news. It remains to be seen how competent the designers Laidback hires are, but if they are anything like old Troika designers, we may be looking at a proper successor to UFO.
 
Sounds fun ;]

I haven't heard about a game like this in a while. Things like stress'o'meter's are usually hard to balance, but taking under consideration the experiance he has in cRPG's it should turn out well :)

I look forward for more news about the game!
 
Steam

"1st person is great for running around and blowing your friends, but for single player games it's just not my thing."

I bet his LAN parties are a riot!
 
zioburosky13 said:
/bookmarking this page. 8)

An interesting idea. Space-theme CRPG is... well non-existent.
Thought the idea of 'captain of a spaceship with 4-men crew' sounds like Fallout Tactics in space... :?
But why Steam? I hate Steam and that's the reason I sold my copy of HL2.
His view of gameplay is ectasying me...

"What the developers were thinking: Well, this has to be this way, right? I mean, the bartender has knowledge that keeps the quest moving along so we can't kill him. And what if we attacked someone.... "

Take that Bethesda! (XXX is unconscious):lol:

Personally I've never had any issues with STEAM, and the concept of distribution over the internet without publisher involvement is a very good one indeed, however I can understand why some people might see Valve's implementation of their service as something to be desired.
 
Egis said:
lets hope it wount turn out to be fallout tactics in space
It's labeled an Action-RPG , so it's safe to say it'll be the same general type of gameplay, however its focusing purely on Turn-based, so we shouldn't see combat being raped by a dual system that makes one method easier than hell. Though as far as dialog, consequences and that (nearly non-existant in Fo:T), I can only refer you to this line in the interview:
On the RPG end, all communication with people you encounter comes from you. Any member of your team can fire up the communicator and you can speak through it to NPC's in the field. What you say, who you kill or who you let live, how you handle the mission, etc., all play into what missions you receive, what kind of help you have during your missions, available equipment, and a number of other factors that will reveal themselves as the game progresses.

Also, this is a purely new game, with no series behind it, so unlike Tactics its not going to pummel the gamer with inconsistancies with prior games and rape their memories.

Anyway, I'm actually optimistic on this one, something quite rare for me; if he's learned from Troika's successes and mistakes, which from the interview it sounded like he did, he should do well.


Though I do have one minor issue, which is with Steam. I haven't had any of the errors or troubles I hear massive horror stories from very vocal and very tiny minorities, its offline mode can be downright annoying as hell. "Steam can't connect. Check your connection." I know. "Steam can't connect. Ch..." Ugh.. I know.. "Steam can't..." I KNOW DAMNIT!
For a single player game, I can see this becoming somewhat irritating.
 
Smells like Jagged Alliance 2 spirit. (If it'd be 50% from JA2, I'd cut off my left pinky finger for it)
 
McCarthy said:
For instance, if one of your team members is in space and gets his suit damaged, he may only have 60 seconds to reach the airlock before his temperature control system fails and he freezes to death instantly.
Actually, in outer space the big problem is losing heat. You're absorbing thermal radiation from the sun and stars, and generating a whole ton yourself. With virtually no matter surrounding you to absorb the energy you heat up very quickly. The solution is to vent hot air out of your suit at a slow rate. This is where most of you air consumption occurs, not breathing as one might think. Buddy with a broken temp-controller would suffer heat stroke, not frost bite.

:lol: All nitpicking aside, this sounds like a great idea. The time is ripe for creators to start taking advantage of the internet and the many broadband connections out there to circumvent publishers who prefer cookie-cutter-guaranteed-profit-items over innovation. From hollywood to silicon valley, we're going to start seeing alot of improvements in entertainment mediums. Just look at how popular Maddox's book is doing with no industry promotion.

Sci-fi games are more challenging to create, and interesting to play than the medieval setting. I look forward to this.
 
It think the time/story setting sounds promising, its right on the birth of the space age where its still very dangerous. Not suepr sci-fi where its perfectly safe to run around it space. So its kind of a 'space pioneer' genre' which I cant say I've really seen before, butI sure like the sound of it.

Just as long as the ships all have port holes instead of video cams, and lot of the equipment is jerry rigged or modifed because it costs to much to ship stuff up from earth side. Unless of course they have a 'Space hook' now that would be cool.

Imgine the devastation someone coudl cause if they broke a space hook (a space hook is basicaly connecting the ground to a space station, possibly by a big cable, if it fell from space it would make a real mess)

He should also make a new sort of power armour that it red and looks really slick.
 
Atomic Cowboy said:
Buddy with a broken temp-controller would suffer heat stroke, not frost bite.
Isn't it that in space your main concern is that it's extremely hot in the sun and extremely cold in the shadow? So that if your temp-controller fails while you're in the shadow of a planet/moon/space station you're going to freeze and if sun is shining on you, you'll be half frozen (self-shadowing) - half baked? Maybe the solution would be to stay in the sun and spin to be heated evenly :D

Anyway the game idea seems very interesting. I hope they really go for non-linearity/multiple ways of solving missions and it's not just PR speak. I'll be definitely looking forward to see it.
 
It "might" be an interesting idea... but only "might". Still too many unknown factors. IMHO, mixing RPG with any other genre makes the project at least twice (if not triple) more demanding, than without RPG. Still, i fear it would become a new Fallout Tactics, or X-Com Apocalypse, or similar kind of modern, pseudo cRPG shit.
 
Buck Rogers In The Twenty FIRST Century!

Buck Rogers In The Twenty FIRST Century!





If one was to go back to the eight-bit days, one could back trail a number of sci-fi titles. The hidden wealth can be more easily tracked by resourcing an abandon / free ware site like. the underdogs, go to 'Hall Of Belated Fame'.
http://www.the-underdogs.info/featured.php


Got and played 'Mars Saga" on the C-64, during the same spring I got and played 'Wasteland'. Post ''Apoca'' is sci - fi, but, not all sci - fi is all good.

Played the various SSI Gold-box titles until too bored to finish, (and then be dumped to DOS.)
Until, not even the box art of dark, feline feminine, elves with legs akimbo could hook me in my dollars, even for a bargain 'used' copy.

The sub series I did not hesitate to buy and complete were the two Buck Rogers' RPG's. Same derivative engine by then, but SCI - Fi enough to play to the last Mercurial needle gun burst, the last rocket launched, the last exploding robot, and the TYPICAL count down to escape exploding satellites ....

Rogues and rocket jocks, laser blasting warriors and anally obsessed Engineers!

A defensive flurry , scissors cuts paper, of Chafe vs Aerosol grenades ...

range weapons trumped and a melee rush ....

... gritty ... FRIENDLY FIRE shrapnel potentialities ...

Lizard men, giant slugs, and NO ELVES need apply ....

Fund your covert budget with piratical attacks in ..... SPACE .. SPAce ... space ....


Well I still got mine,
but chose to try the Mac OS 10 version of DosBox, and it worked, so far.

Those with Win 2000, and XP, may be able to use the Win version of DosBox and Dosshell to more conveniently sample some of the old 8 / 16 bit PC versions of early space operas.
Or, do what you do for the old DOS boot.
Or, just sample the reviews in the abandon / free ware sites.

There are a lot of space adventures out and about, ( Breach 2 too.)
Period graphics and party rpg conventions aside,
they can vary in the ship to ship combat, the tactical assaults, and the resource enhancing trade mini-game. Enough to compare and contrast. Enough to get a clue on how it was done, so it might not be undone by the market forces of conformity. It may be interesting how the advance in graphics MIGHT enhance space battles, and cripple the man to man squad tactics. That lowest common FPS denominator, that may be the one sure thing in 21st Century entertainment software,
that and the play hobbling bugs,
and the BIG LIE co-conspiracy of corporate PR and mass double speak game reviewers.






4too
 
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