Millim's Music

Millim

Venerable Relic of the Wastes
Orderite
[REDACTED]
Hey guys, I made some music (most of it's a big pile of shit) and I wondering what you guys think. I'm making more (better ones) and decided to post what I got.

Tell me what you guys think and enjoy

http://soundcloud.com/millim/sets/rough-mixes-14/

and if you could, give me some better names then what I've got
 
I like the first one (infro). Could use less effects on the guitar in the verse/chorus parts, but it's not a deal-breaker. The hit-hat sounds a bit weird too.

Sounds like the bass or guitar is out of key in places of the second (AT1K7). The organ(?) is annoying, and the "oh yeah"s sound bored. Everything from 1:27 to 1:52 is incredibly fucking annoying.
The beat itself has potential.

The third (Shinb) need less of the fucking annoying guitar. Actually, just delete that song and pretend it never existed.


edit: by the way, if you ever do something like this again, make sure to mention what genre of music it is.
 
Thanks for the feedback guys, I've gone back to working on infro for the momment, the other two, yeah, I agree, they are shit, but I got bored. At the momment through, I'm really into making Ambient so except to see some of that on here in the near future.
 
Now i understand. You are constantly redoing your songs and everytime you change something the whole song distorts and loses its flow. Stop rewriting old songs instead take the parts that you like and build something new around them or start from scratch
 
Millim said:
Hey guys, this is a more metal/jazzier track. Hopefully the next one I post up will either be a classical one or a Ambient one. Enjoy

http://soundcloud.com/millim/s21

it has potential, but imho it feels like a test or a sketch.
but you are definitely onto something.

my main gripe is that it is very repetitive. and mind you, i like many kinds of monotonous and repetitive music, but yours is simply a bit too predictable. explore a bit more.
for example the repetition at 1:55 doesnt necesarily have to follow the same pattern of repetition as the other patterns of repetition.
breaking patterns create good "spikes".

experiment more, and dont be afraid to regard even a big ammount of work as "mere sketches"
 
I don't like the 80's game panicky 8-bit sound. The rest is good, perhaps as a baseline - layer one.

Save the session as one file and load this up in a multitrack suite as layer 1, add a layer of 2 of complexity over it.

What tools are you using?

*edit* forgot to mention: I like the intro.
Here you have the bass drum loops as layer 1, the guitar as layer 2, the part at 1'52" as layer 3. Each can be considered as a separate artist playing his own song. They may be repetitive on their own, together they provide necessary variation.
Try and visualize the music as these tracks, you'll see where the chunks become too long and need another layer, or need to stop.
 
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