Morbus
Sonny, I Watched the Vault Bein' Built!
So, you have this:
And this obviously sucks. Don't say otherwise because I am teh mastah and knows all...
Anyway, what I'm here to tell you is an idea for an hacking minigame that get three important aspects together, and makes them coexist peacefully:
[*]Fun
[*]Immersion
[*]Complete abstraction from player's skill
Yes, complete abstraction. My idea is little more than a derivate of the dreaded "magic bottom for hacking devices" (which was actually 7 + click in Fallout) that so many people seem to hate with passion, obviously because they are stupid and are not fans of pen and paper RPG's where you have to roll the dice and stuff. Yeah, I mean it. Now, back to my idea, it is actually very simple, but may eventually require a little tweaking:
Remember Vampire Bloodline's hacking "minigame"? It wasn't really a minigame, either you knew the password and you introduced it or you attempted the hack and the game would check your skill for the outcome (the absence of "luck factor" (id est diceroll) pleased me a lot, really, due to things I will not talk about here). But it wasn't really fun, although it surely was much better (IMO) than FO's hacking system. Instead of having the all-mighty magic bottom, you actually got to see your character doing the thing.
Bloodline's system had a very bad tradeback, however: if you knew the password yourself (id est through a walkthrough or something), the hacking skill was pretty much rendered useless. Now, to prevet this from happening, there is only one way possible: no pre-determined passwords, and the game generates them itself. My system uses that: procedurally generated passwords, you wouldn't be able to learn from a walkthrough. However, it's more similar to Fallout's system (the all-mighty bottom) than to Bloodline's, because there is a diceroll, preety much as in Fallout.
I will now explain in detail my idea:
You have the device that needs to be hacked and what you see is preety much what you see in Bloodline's computeres: the word "password:" followed by a blinking underscore. You have two ways of hacking the device, either you know the password already (only from an ingame source, since the password would be procedurally generated) or you attempt the hack. However, unlike Bloodlines, the way to hack the device wouldn't be to press CTRL+C, you'd actually have to TYPE a password (a random password, mind you, since you don't know it), and after you did, the game would roll the dice and check your skill to see it that password was correct. At higher levels, it would really feel as if YOU were an awesome hacker that guess the password right away!
One issue is left, however: what if you already knew the password for the said device (remember: always from an ingame source) and still wanted to attempt the hack? (pretty much as in Bloodlines where it was easier to attempt the hack than to remember a number of passwords found in papers and whatnot). I have found a solution, although it may not be very good (but surely is better than succeding an hack with a wrong password): the player wouldn't be able to attempt the hack if he already knew the password (as in Fallout, in some occasions), and the PC would automatically type in the correct password.
P.S.: Don't forget I said this system may need some tweaking. I really don't know much about hacking, so there may be some inconsistencies. Still, the root of the thing is there, you only have to work upon it if you like it.
So, what do you think?
Basically, hacking entails getting the right password. You’ll look at a scrambled file with a number of words in it. Each time you try a word, it’ll tell you how many letters were right in the word. STREP might go to TRACK which might go to AWAIT, for instance. Get it right, and the ‘bot is yours - get it wrong, and you’ll get locked out.
And this obviously sucks. Don't say otherwise because I am teh mastah and knows all...
Anyway, what I'm here to tell you is an idea for an hacking minigame that get three important aspects together, and makes them coexist peacefully:
[*]Fun
[*]Immersion
[*]Complete abstraction from player's skill
Yes, complete abstraction. My idea is little more than a derivate of the dreaded "magic bottom for hacking devices" (which was actually 7 + click in Fallout) that so many people seem to hate with passion, obviously because they are stupid and are not fans of pen and paper RPG's where you have to roll the dice and stuff. Yeah, I mean it. Now, back to my idea, it is actually very simple, but may eventually require a little tweaking:
Remember Vampire Bloodline's hacking "minigame"? It wasn't really a minigame, either you knew the password and you introduced it or you attempted the hack and the game would check your skill for the outcome (the absence of "luck factor" (id est diceroll) pleased me a lot, really, due to things I will not talk about here). But it wasn't really fun, although it surely was much better (IMO) than FO's hacking system. Instead of having the all-mighty magic bottom, you actually got to see your character doing the thing.
Bloodline's system had a very bad tradeback, however: if you knew the password yourself (id est through a walkthrough or something), the hacking skill was pretty much rendered useless. Now, to prevet this from happening, there is only one way possible: no pre-determined passwords, and the game generates them itself. My system uses that: procedurally generated passwords, you wouldn't be able to learn from a walkthrough. However, it's more similar to Fallout's system (the all-mighty bottom) than to Bloodline's, because there is a diceroll, preety much as in Fallout.
I will now explain in detail my idea:
You have the device that needs to be hacked and what you see is preety much what you see in Bloodline's computeres: the word "password:" followed by a blinking underscore. You have two ways of hacking the device, either you know the password already (only from an ingame source, since the password would be procedurally generated) or you attempt the hack. However, unlike Bloodlines, the way to hack the device wouldn't be to press CTRL+C, you'd actually have to TYPE a password (a random password, mind you, since you don't know it), and after you did, the game would roll the dice and check your skill to see it that password was correct. At higher levels, it would really feel as if YOU were an awesome hacker that guess the password right away!
One issue is left, however: what if you already knew the password for the said device (remember: always from an ingame source) and still wanted to attempt the hack? (pretty much as in Bloodlines where it was easier to attempt the hack than to remember a number of passwords found in papers and whatnot). I have found a solution, although it may not be very good (but surely is better than succeding an hack with a wrong password): the player wouldn't be able to attempt the hack if he already knew the password (as in Fallout, in some occasions), and the PC would automatically type in the correct password.
P.S.: Don't forget I said this system may need some tweaking. I really don't know much about hacking, so there may be some inconsistencies. Still, the root of the thing is there, you only have to work upon it if you like it.
So, what do you think?