Miracles of SCIENCE! in Fallout

Discussion in 'General Fallout Discussion' started by General Garbage, Dec 5, 2014.

  1. General Garbage

    General Garbage First time out of the vault

    32
    Feb 22, 2014
    SCIENCE! in Fallout: How, why, good, bad?



    Yeah, good idea.
    I generally agree. I have no problems with the Holograms though.

    It definitely is imo. The FEV itself is something that is already extremely ridiculous when you think of it and basically impossible to create (essence of SCIENCE!). I'm not a fan of the wild FEV + radiation created mutated wildlife theory by the way. I prefer radiation only and FEV being responsible for the more gruesome mutations (as developed by MCA in the last Fallout bible).

    Now modifying that already extremely complicated virus into something that perverts it's purpose into eradicating only the human genome is certainly a 'great' achievement. The respective serum might not seem like much coming from that, but it is.

    The resources weren't necessarily that abundant in accessibility (they enslaved 'mutants' and dealt with mainlanders) and the Enclave was just as isolated as Big MT (which brings us to the question of possible other Enclave bases which I don't believe in, since I don't like that approach. There are outposts in Chicago which were installed after the migration of Autumn senior's chapter, let's drop any other possibilities).

    Harkness was the epitome of the Institute's anvancement. There definitely were links between purely anorganic human-like robots to partly organic synthetic humans. There are definitely things that I'd like to see confirmed. Let me testify some things:

    Harkness can not reproduce, he can shit, he can fuck, bleed and even heal wounds automatically (anything else would have made him question his humanness). He's immune to mutation. He doesn't age. He's immune to sickness, which would have definitely brought up some questions in the future.

    How and why create something like that? First, MIT was a prime actor of robotics. One of their graduates was the founder of RobCo and revolutionized the world. They definitely did further research and development post-war. I hope they developed from a mens et manus mentality into a 1984 like enclosed society with an overbearing ideology that mystified idols like Mr House. The foundation of AIs was laid before the war already. As to thew how.

    The why lies in darkness. I assume that they wanted to overcome human fragility without sacrificing human needs and wants. A Robobrain or something like the Think Tank transcends humanity into a state our brain isn't capable of withstanding without (at least psychological) damage. A body that doesn't age, die or succumb to illness, yet at the same time preserves our humanity is a goal that's worth to strive for. Testing these bodies with artificial brains first leads to implementing true human ones later.
     
    Last edited: Dec 5, 2014
  2. Nas92

    Nas92 It Wandered In From the Wastes

    198
    Sep 8, 2012
    About Harkness: I have argued for this in the Bethesda forums before - the fact that Harkness is said to be capable of all this, doesn't mean it's true. Maybe for some reason he imitates these behaviors and somehow believes that it's the real thing. This is not something that I'm pulling out of my ass - well, it is, partly - Pinkerton says that the Institute technology isn't as fancy as it seems. It was deliberately written in a way so that it can be easily retconned. I hope the average synth - if BGS makes a game featuring them - will look more like a synth from the Wasteland universe.

    All this they can achieve more easily if they focus on genetic engineering. And it would be more in-line with the Fallout universe.

    Yeah, I don't like that idea either. Even the idea of a Chicago outpost is dodgy.

    I guess if you put it that way, but then nothing should be a stretch for the setting, which is not a good approach. SCIENCE! is fine, but there should be certain limits, certain boundaries that we shouldn't cross. Yeah, like replicators, teleporters and magical holograms.
    Also the FEV was more or less an accident, wasn't it? They didn't sit down and say "let's make a virus that makes super soldiers".
     
    Last edited: Dec 5, 2014
  3. BigBoss

    BigBoss Your Local Scrub

    956
    Dec 24, 2012
    Something I always liked in Fallout (and one of the few things I enjoyed Bethesda incorporating back into Fallout 3) were the computers. Smaller computers based on vaccum tube technology, the larger ones looking like extremely similar to the first computers being made in the US in the early fifties.

    Computer's that can fit in a single room!

    However the computers seem to be able to hold much more memory than our own real-world counterparts (the larger ones, I mean, not the personal computers).

    I still like the old Fallout's design of computers (even though we've only ever seen them close up once) better than Fallout 3's/New Vegas's.

    Fallout 1


    V.S.

    Fallout 3/NV
     
    Last edited: Dec 7, 2014
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  4. coldroll

    coldroll Fuck Bethesda

    189
    Jul 4, 2012
    I think the old computer design was better, although the one in Fallout 3 and New Vegas wasn't that bad.
     
  5. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
    Zimmer says the same thing.

    "Androids have fake skin, and blood, and are programmed to simulate human behavior, like breathing. They can even eat and digest food realistically."
     
  6. Wumbology

    Wumbology Actually a sentient CRT

    298
    Mar 5, 2013
    True, but Zimmer says nothing about healing, or growing hair. Who's to say Harkness isn't simply imagining or programmed to imagine certain things happening?

    Genetic engineering always struck me as more of a 80s/90s science fiction trope.
    Have you ever read Isaac Asimov's Foundation series? It's considered a classic of 40's, 50's and 60's science fiction. It features highly advanced robots that act, walk, think, etc, like humans, but to varying degrees. Some are indistinguishable at first sight, while others are blocky, chrome men.
    Honestly? Putting arbitrary restrictions on where Fallout in terms of technology can go is a bad thing.
     
    Last edited: Feb 28, 2015
  7. Atomic Postman

    Atomic Postman Vault Archives Overseer

    Mar 16, 2013
    Ideally, though it would never happen since the current designs in Fallout have become "iconic" to the new generation, I would love to see designs from the first two games directly adapted into 3D.

    The Art-Deco/Diesel-Punk style was just the perfect Aesthetics for Fallout's world and atmosphere, not that the new ones are bad, in fact there are some designs I feel that rival the old, but the old designs are just that much more suiting to the franchise as a whole.