Time for another instalment of "Have You Seen These Bugs", this time for Fo1.
1. Something I found on the net, slightly shortened for your convenience:
I have been unable to replicate this following the described procedure (the "may not work in every case" bit tends to indicate you won't). There are one or two details that don't make sense - for instance, Gizmo and his gun are not created when you go to fight him, so the only way to get two of him is to load the map twice without saving it in between. But even if somehow the game managed to load the map on top of itself, there shouldn't be two guns in one corpse - unless there were two Gizmo desks, but I doubt the poster would have neglected to mention that. And if Gizmo loads on top of himself, why wouldn't Izo? However, I know for a fact that fucked-up things happen on this particular map (and it's probably this rather than the dynamite procedure that could have made this happen), so I don't want to dismiss it just yet. Has anyone else seen this?
2. Jay reported on this board a while ago, on the topic of winning the game with the water chip timer still ticking:
3. I've been unable to find the dead kid in the Glow. Could anyone give a detailed description of where to find it? (But please don't mail me screenshots unless they're jpg-ized and resized.) I don't know if this is related, but when I hit kids with the Flamer, they never do the dancing death by fire although I verified that the graphics are there. I still get other kinds of special kid deaths, like the sniper rifle "side of meat" thingy, so it doesn't seem to be a violence setting thing (it's on max).
4. The Billy miniquest. I've verified that all the code is in place - however, it needs to be triggered by Dan coming over to the pen to yell at Billy. The timed event to accomplish this seems as if it _should_ work. Billy has a very similar set of timed events to make him move about the pens, but he does it extremely rarely. Yet the fact that it happens at all means that maybe Dan could get his ass moving too. Could a scripter take a look at Dan's script and see if there's an obvious reason for why he wouldn't move? I thought maybe it's because the pathing breaks down (the pens being across the street from Dan's house), but that wouldn't explain why Billy is sluggish as well.
5. Someone reported the game often crashes when fighting in the Brotherhood on level 1. I have no idea why it would. Anyone else experience this?
6. Chess in the Glow - anyone ever win? If so, were you on mushrooms at the time? If not, what stats did you have? You need a critical IN roll success to win, but at the moment I suspect that you can't even get crits on stat rolls, only skill rolls.
1. Something I found on the net, slightly shortened for your convenience:
A guy said:Take Gizmo out twice / A freaky little bug that may or may not work in every case. Talk to Giz, get the confession line, and then arm the explosive in your inventory, set to the longest timer. Now plant the bomb on Izo and then run like hell for the south exit grid. Hopefully, when you hit the grid you'll get get two damage reports, one for Izo and one for Gizmo. Now go talk to Killian and give him the evidence. You'll be told to go to Lars in the first Junktown map, do so, and tell him that you'll help run Gizmo out of town. You're transported to Gizmo's casino with Killian and Lars. The fight really shouldn't be a problem. Now you'll notice that the game doesn't proceed. Lars doesn't give you a reward, nor are you teleported elsewhere (as is the norm). Talk to Lars _in the casino_ and he will give you the offer to run Gizmo out of town again. Take it. Boom, fadeout, fadein, back in the casino with Gizmo alive and well. You'll also notice you have two Killians and two Lars fighting on your side, but Gizmo is without Izo's help (Who is currently soaking in a pool of his own blood on the floor). Wax the tub again and this time the game should proceed as it usually does. Now head back to Gizmo's casino and loot his body. Notice anything? Yep, two Mauser 9mm and double the ammo you would have got. Unfortunately, one of the Mauser pistols is "broken" in that you can't unload it.
I have been unable to replicate this following the described procedure (the "may not work in every case" bit tends to indicate you won't). There are one or two details that don't make sense - for instance, Gizmo and his gun are not created when you go to fight him, so the only way to get two of him is to load the map twice without saving it in between. But even if somehow the game managed to load the map on top of itself, there shouldn't be two guns in one corpse - unless there were two Gizmo desks, but I doubt the poster would have neglected to mention that. And if Gizmo loads on top of himself, why wouldn't Izo? However, I know for a fact that fucked-up things happen on this particular map (and it's probably this rather than the dynamite procedure that could have made this happen), so I don't want to dismiss it just yet. Has anyone else seen this?
2. Jay reported on this board a while ago, on the topic of winning the game with the water chip timer still ticking:
I tried this but my game never fails to end, whether I'm in travel or sleep or combat or running around mode. Anyone else?Jay said:On the other question, with the time running out after escaping back to the outside after 'win the game in 20 minutes'. Once, I just rested with my PIP past the deadline. When I came out of the rest the little sticky note was gone and I was able to loot and raze the entire map to my heart's content with no end. However, if you play it out, and are in gameplay when the time runs out, you get the 'fail to save the Vault' ending.
3. I've been unable to find the dead kid in the Glow. Could anyone give a detailed description of where to find it? (But please don't mail me screenshots unless they're jpg-ized and resized.) I don't know if this is related, but when I hit kids with the Flamer, they never do the dancing death by fire although I verified that the graphics are there. I still get other kinds of special kid deaths, like the sniper rifle "side of meat" thingy, so it doesn't seem to be a violence setting thing (it's on max).
4. The Billy miniquest. I've verified that all the code is in place - however, it needs to be triggered by Dan coming over to the pen to yell at Billy. The timed event to accomplish this seems as if it _should_ work. Billy has a very similar set of timed events to make him move about the pens, but he does it extremely rarely. Yet the fact that it happens at all means that maybe Dan could get his ass moving too. Could a scripter take a look at Dan's script and see if there's an obvious reason for why he wouldn't move? I thought maybe it's because the pathing breaks down (the pens being across the street from Dan's house), but that wouldn't explain why Billy is sluggish as well.
5. Someone reported the game often crashes when fighting in the Brotherhood on level 1. I have no idea why it would. Anyone else experience this?
6. Chess in the Glow - anyone ever win? If so, were you on mushrooms at the time? If not, what stats did you have? You need a critical IN roll success to win, but at the moment I suspect that you can't even get crits on stat rolls, only skill rolls.