Per said:
do you think you could take a look at Dan.int and Billy.int and check their timed routines? From what I can tell they should trigger if you enter the map between 6 and 7 am, and then Dan should eventually go over to the pens, but he never does.
First, the hour check is bizarre ... its says ...
if (between 6am and 7am) OR if (between 7am and 5pm) ...
which is the same as if (between 6am and 5pm)
And this doesn't make much sense it says:
if sleeping move to tile 12871
Then the timer, based on fixed param values, calls these routines that send to other places:
SendToStart tile 15522
SendToStreet tile 15295
SendToCattle1 tile 12871
SendToCattle2 tile 12871
So why is the sleeping the same as cattle1 and cattle2?
Or does dan sleep in the pens? LOL
No SendtoSleep routine tile 14932, but then the timer again checks if sleeping and if so send to 12871, which is supposedly the same as the cattle pens.
Something seems wrong about these tiles locations.
EDIT: Per, do you know how to open FO1 maps in the mapper? We could check those tile locations, but the mapper complains about not finding text fonts.
EDIT: I found a way to open the FO1 maps in the mapper. I made a directory FalloutTest, and copied all of the FO2 source to it. Then I deleted the maps, and copied the FO1 maps in. Then I set the mapper2.cfg up like this:
master_dat=F:\FalloutTest\master.dat
master_patches=F:\Fallout1\master.dat
critter_dat=F:\FalloutTest\critter.dat
critter_patches=F:\Fallout1\critter.dat
And now I'm opening FO1 maps. Do you know where in the hub these billy and dan characters are? Sorry it has been a long time since I played FO1.