http://www.nma-fallout.com/forum/viewtopic.php?t=15449ratsnack said:Continue to pat yourselves on the back for such a great effort to create more subgenres of RPGs. RPG LITE? Dumbing Down RPGs? What exactly is it that makes an RPG good? Last time I checked was an awesome story and somewhat nonlinear gameplay? Am I missing some attraction to jogging around numbers to somehow personolize my avatar? You keep saying I have no clue what a good RPG is and you guard the truth like its your greatest treasure? Please share with me what makes an RPG a great Extinct beast that all must appreciate who wish to embark on surreal journeys.
Apparently you have no sense of aesthetics at all. Gothic looked great, especially considering its low production values. No other game has such amazing area design, with perfectly realistic forests, caverns that beg to be explored, hills and canyons that appear like they have been gradually forming for thousands of years and towns so meticulously constructed one might think designers built them brick by brick. There is a *lot* more to aesthetic appeal of a game than fancy shaders, and appreciation of finer, more artistic elements of its visual aspect is what differs a refined gamer from a drooling kid like you. Funny you should mention NWN, Dungeon Siege and Morrowind; the former two had spectacularly ugly graphics and level design so dull and unimaginative it made even Gauntlet levels appear like epitomes of architectural achievement, while the latter boasted the bleakest, most vacuous landscape since Daggerfall and its 15,000 towns that all seemed like exact copies of each other.Seriously what is so great about Gothic? You must think by graphics I mean how hight res the poly model is? Or how shiny the chrome is? Because new technology has not offered designers a SENSE of beauty and aesthetics of the presentation. In 2001 I remember NNights, Elder Scrolls, Dungeon Seige, were a LOT better made.
One more thing about Gothic; those games were quite open-ended (moreso than any of the games you mentioned) and featured an unprecedentedly immersive world. I have yet to see an RPG that can match Gothic in terms of immersion and realism.
Maybe if you have attention span of a six year old moron. For me, it is *real-time combat* that is time consuming, because it offers little challenge and makes me feel like I'm wasting my time. I'm also puzzled by your last sentence; are you saying using stimpaks and ammo during turn-based combat doesn't make you vulnerable? Please clarify.Of course we all like different parts of games for personal reasons or reactions and I expect people to say I am wrong because I like "action rpgs." Look I love fallout, but lets face it Turn Based combat is way too time consuming when you can just bind some keys to your stimpaks and ammo, and suffer the vulnerability of having to use them during the combat.
No. KotOR's combat engine was basically a design flaw. Why? Because combat wasn't turn-based, which is a blatant infraction of D&D rules. It has fucked up the combat system beyond recognition, damaging or completely breaking more than one concept. Same thing happened in Baldur's Gate, Arcanum, Neverwinter Nights and just about any other CRPG that tried to implement RT combat while being built around a ruleset that features TB combat.KOTOR did one thinig right, the ability to pause gameplay.
It does. It is also the reason why I will never hold Gothic or Bloodlines in same regard as Fallout. Namely, in a true roleplaying game, outcomes of all player's actions depend on PC's statistics. If you try to hack into a computer with insufficient skill, you fail. If you are a poor diplomat and try to reason with a homicidal drunkard, you fail. Et cetera. Combat is no different. The only way to ensure a character's combat performance is determined by his stats and his stats alone is to have a turn-based combat. If combat is real-time, then its outcome depends on the *player's* perception and reflexes rather than his character's. This obviously violates the roleplaying paradigm.I guess that made it less an Action RPG for people like you. So, just because you have to hack some monsters in Fable during one of their scripted attacks, I don't think it degrades the Role Playing part of the game.
I probably will, I feel like playing a decent action game.I know you will play it once it comes out, so you can all have a solid base of arguement about Fable VS the past couple of RPGs to come out for PC.
P.S. I notice Kotario addressed your stupidity as well. Whoever said picture speaks for a thousand words was right.