mod fails to load when i add .INT files

jr.

First time out of the vault
i searched around, and i couldn't find anything relating to this.

i'm using DAT Explorer to create DATs and ModRunner to load them. this works just fine if i'm throwing .MSG files in them, but if i include any .INT files, Fallout 2 fails to recognize the entire DAT even if they're unaltered .INTs i extract directly from MASTER.DAT and re-pack.

i figure this could be a problem with DAT Explorer, but i'm not sure exactly what. i tried downloading DAT Repairer, but the .rar archive's fucked up and i can't extract it. Datman Light isn't an option, either, because it's fucked up in even more ways. does anyone know what this is and how to fix it?
 
What I do when making DATs with DatExplorer is this... first I don't let it create the default folders, because I never use them all. Next I add everything in alphabetical order, for example, in DatExplorer:

create new directory \art
create new directory \art\critters
add contents of critters directory from HDD
create new directory \art\intrface
add contents of intrface directory from HDD
create new directory \art\inven
add contents of inven directory from HDD
etc

Yes its a pain in the ass but the DAT seems to work. Scripts definitely work for me in DATs made from DatExplorer. If you make a mistake in DatExplorer, adding things out of order, start again ... yep annoying. I have done it more times than I'd like to admit.

I have said this before: I really wish there was a command line DAT packer that would build a DAT from any directory tree I point it to like this: makedat mymod.dat c:\mymodfolder Unfortunately it doesn't exist.
 
i tried that. resulted in the same thing. i really wish there was a DAT maker that consistantly worked.
 
For most of my testing I don't put scripts, msg, or txt file inside dat files. If you put those in \data, set your master_patches to \data, and use andy's FO2LC to point to your DAT (with the protos, maps, and other stuff), that seems to work well. When I'm ready for release I'll move the scripts and text files inside the dat, but that's just for convenience.

I don't know why scripts aren't working for you in the dat, do they match the scripts.lst? Seems weird that the dat won't work at all with scripts in it.
 
the only .INT i'm packing in is an unmodified copy of acklint.int. no worries about matching the scripts.lst.
 
Back
Top