Or you could just trust that a Trait does something vaguely along the lines of what it says it will, and not worry so much about exact details .Necro- said:yea, i know the originals didn't which always annoyed me, as it means you kind of have to research a character before making it since you won't find the info ingame.
This version only lets you select 1 or 0 (you're still free to pick a normal level 2 perk instead of a Trait). In the future I will fix it to allow 0-2 in addition to the normal Perk selection.Dubby said:Are you planning on letting players select 0-2 traits, or a set number? What perks (from F1/F2/Tactics) are you planning to add?
quetzilla said:Roflcore said:quetzilla said:(this will NOT cause problems with existing characters)
actually it does. I used this on my game, was level 8 when I installed it, on the next level up I didn't recieve no level up, perk or trait. disabled the plugin and loaded the autosave right before the level up - recieved it!
That specific comment is about Commando being made unselectable. I have used the mod on my own characters and had no problems -- are you using other mods that modifiy perks?
If you want to add 18 CTDAs to every existing perk, then be my guest Not mention adding the CTDAs for perks that change the Perk Rate, which just becomes nutso. When FOSE gets online this will be a doable thing because it can (likely) mess with UI elements dynamically like OBSE can for Oblivion, and they said most of the code can be ported over. Until then, I'm not messing with it.Dubby said:Wouldn't it be possible to make a "No Perk" perk available on odd-numbered levels (so the player can hit the "continue" button and finish the levelup process), and have the real perks available on even-numbered levels with CTDAs?
It is kind of intended for a new game. The next version won't overwrite the existing Perks, just make the old ones unselectable and add the new ones back as Traits. One question -- did you have Commando on your existing character? Or did it just not work for you in general?Roflcore said:Not that I am aware of. Your mod was also pretty low in my list, meaning it was loaded. I reuse it when I start a new game I guess
quetzilla said:If you want to add 18 CTDAs to every existing perk, then be my guest Not mention adding the CTDAs for perks that change the Perk Rate, which just becomes nutso. When FOSE gets online this will be a doable thing because it can (likely) mess with UI elements dynamically like OBSE can for Oblivion, and they said most of the code can be ported over. Until then, I'm not messing with it.Dubby said:Wouldn't it be possible to make a "No Perk" perk available on odd-numbered levels (so the player can hit the "continue" button and finish the levelup process), and have the real perks available on even-numbered levels with CTDAs?
Necro- said:just wanted to say, that when u leave the vault theres a select traits button but doesnt do anything
Necro- said:that's...odd maybe it was incorparated in the new f3c? cause thats the only mod i saw and the text was there but did nothing ;p