Necro- said:
yea, i know the originals didn't which always annoyed me, as it means you kind of have to research a character before making it since you won't find the info ingame.
Or you could just trust that a Trait does something vaguely along the lines of what it says it will, and not worry so much about exact details

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Dubby said:
Are you planning on letting players select 0-2 traits, or a set number? What perks (from F1/F2/Tactics) are you planning to add?
This version only lets you select 1 or 0 (you're still free to pick a normal level 2 perk instead of a Trait). In the future I will fix it to allow 0-2 in addition to the normal Perk selection.
Perks from F1/F2/Tactics that I am adding in my perks revamp:
More ranks of Strong Back
Pack Rat
More ranks of Better Criticals
More Criticals (instead of Finesse, which is now a Trait, obv)
Dodger (different than the original since AC doesn't exist)
Smooth Talker (doesn't work right now because Menumode doesn't work in CTDAs)
I've also added a perk called Outdoorsman which was a skill in the originals, but I've tried to caputre the 'flavor' of the skill but implemented it as a perk.
I also split the Ninja perk up into Melee and Unarmed versions, since it seemed dumb that it gave bonuses to both Melee and Unarmed, but you HAD to have 80 in melee to get it.
Most perks have had their reqs changed to match the originals where possible, as well as their levels. For example, Educated now requires Level 6 and INT 6 (like the original).