Hey, I know that most of you think that I am a bethesda fanboy but I do have my gripes with the games and on a thread on the beth forum I was talking about how bad the Burke quest was and I had ideas to make it more believable.
I'll copy paste my gripes about this quest first :
I know that changing things in the main quests is hard because of the voice over, but I can live with some text lines with no voice-over. But maybe someone sounds like Burke and would like to record new lines
I'm not very good at scripting, i can do textures, and have some ideas, but the core scripting is not my strong point, that's why i'm throwing that here as ideas.
I'll try to sum it up
-I think that a good fixing to the "power of the atom" quest would start by delaying the talk about the bomb with Simms. Your character can ask too early about this bomb, even when you didn't really saw it. The bomb should be mentionned first by Simms when he introduce the town, then you could ask about it.
-you would only have the option to disarm it if you have enough explosive/intelligence/(repair) skill/stat while speaking to Simms. I don't think that it makes sense that if you have a very poor explosive skill, and a very low intelligence, you would offer to disarm the bomb, when several people are living in here and did nothing about it. Maybe the option could be offered if you had a very high karma too, and if you try to disarm the bomb by pure goodness, with very low explosive skill, or very low luck, you would mess up and makes it explode (and "game over").
-Burke should whisper in the bar, not speak loudly.
-Burke should speak casually to you at first, like if he is assessing you, asking you questions about yourself, trying to see if you can be the guy for the job or not.
-if you answer him in some way that he might find interesting, he would first ask you to do a petty task for him. Maybe going to an abandoned shack (that's what he would say) to get back an item for him. He would say that since you came from the vault, you have traveled a little and seems to adapt to the wasteland, while he is frail and cannot really venture far away (for example, i'm thinking fast and this can be improved of course). At the shack you would find that some poor wastelander lives in it, and you have to steal the item, or kill the guy, in order to get it back to Burke.
-If you get back the item to Burke, he will know that you are a guy with little moral value, and will ask you to meet him at night somewhere in the town, in the toilets for example, (i mean, not in a fucking crowded place like a bar :p and this could have some dual meaning with some sex thing, this could be fun "meet me at night at the men toilets !" ).
There he would eventually tell you about his bomb plan.
If you refuse, he attacks you plain and simple, since he doesn't want you to tell about it to others (how stupid is that, waiting sitting in the bar for simms to get at him ?).
-If you choose to not steal the item, you will simply think that Burke was misinformed and didn't know that a guy was living here. Burke would then never speak to you about the bomb, and he would leave the town and go back to tenpenny (for example)
- With a high intelligence you would be offered the line to confront him and tell him that this was a set up. With enough speech you would have him tell you the truth, and be offered the choice to accept, decline, bring him to simms, kill him (but then simms would arrest you and you would have to explain yourself with the good words, or ends up having the whole town attacking you, since they didn't know that Burke was evil, and would see it as murdering a fellow citizen)
-Maybe if you have charisma and speech high enough you can convince him at a point to change his mind. And maybe you could hire him as a follower if you managed to turn him against Tenpenny.
This would surely grealy enhance this badly done (but yet interesting) quest
I'll copy paste my gripes about this quest first :
heflys20 said:And I'm not sure what's illogical about Mr. Birke asking the player to detonate a bomb. What makes it more realistic prolong drastic decisions as opposed to slapping you in the face with them immediately?
mimezu said:Well thats makes Burke a stupid person to me, if he was a clever guy he wouldn't ask me this in a crowded bar about his master plan loudly while other people are right next to him (in my game one of the Stahl brother was sitting just near him). And he wouldn't ask a complete stranger this huge thing without knowing if at least this guy can be trusted.
But the issue is that I don't think Bethesda wanted Burke to looks like a complete moron, he has a nice outfit, looks like an intelligent guy, and looks more like the mob boss than a stupid dumb person. If in a good mob tv show you saw the mob boss asking a random guy in the street to kill someone else while cops are just near them, you would find it stupid and bad written ... this is exactly what happens here.
This scene could have happened like this for example : mr Burke is in the saloon during the day but doesn't speak to you about the bomb, instead he asks you some questions in order to assess you, and try to looks nice to you. Then later at night when you are wandering the town, you hear him speaking in a very small voice from behind a dark corner or something (they did it in oblivion with the thief guild guy only at his spot at night, or with the dark brotherhood where you had to show them first that you were a cold blooded murderer before they asked you anything) and then he give you a first petty task, just to see if you are a man of trust. Then if this works out he would speak of his master plan, and try to kill you immediatly if you refuse so you won't speak about it to anyone.
How it is done right now in the game is really poorly done and just here to have some sort ot shocking moment right in the beginning of the game, but it is not working imho.
I know that changing things in the main quests is hard because of the voice over, but I can live with some text lines with no voice-over. But maybe someone sounds like Burke and would like to record new lines
I'm not very good at scripting, i can do textures, and have some ideas, but the core scripting is not my strong point, that's why i'm throwing that here as ideas.
I'll try to sum it up
-I think that a good fixing to the "power of the atom" quest would start by delaying the talk about the bomb with Simms. Your character can ask too early about this bomb, even when you didn't really saw it. The bomb should be mentionned first by Simms when he introduce the town, then you could ask about it.
-you would only have the option to disarm it if you have enough explosive/intelligence/(repair) skill/stat while speaking to Simms. I don't think that it makes sense that if you have a very poor explosive skill, and a very low intelligence, you would offer to disarm the bomb, when several people are living in here and did nothing about it. Maybe the option could be offered if you had a very high karma too, and if you try to disarm the bomb by pure goodness, with very low explosive skill, or very low luck, you would mess up and makes it explode (and "game over").
-Burke should whisper in the bar, not speak loudly.
-Burke should speak casually to you at first, like if he is assessing you, asking you questions about yourself, trying to see if you can be the guy for the job or not.
-if you answer him in some way that he might find interesting, he would first ask you to do a petty task for him. Maybe going to an abandoned shack (that's what he would say) to get back an item for him. He would say that since you came from the vault, you have traveled a little and seems to adapt to the wasteland, while he is frail and cannot really venture far away (for example, i'm thinking fast and this can be improved of course). At the shack you would find that some poor wastelander lives in it, and you have to steal the item, or kill the guy, in order to get it back to Burke.
-If you get back the item to Burke, he will know that you are a guy with little moral value, and will ask you to meet him at night somewhere in the town, in the toilets for example, (i mean, not in a fucking crowded place like a bar :p and this could have some dual meaning with some sex thing, this could be fun "meet me at night at the men toilets !" ).
There he would eventually tell you about his bomb plan.
If you refuse, he attacks you plain and simple, since he doesn't want you to tell about it to others (how stupid is that, waiting sitting in the bar for simms to get at him ?).
-If you choose to not steal the item, you will simply think that Burke was misinformed and didn't know that a guy was living here. Burke would then never speak to you about the bomb, and he would leave the town and go back to tenpenny (for example)
- With a high intelligence you would be offered the line to confront him and tell him that this was a set up. With enough speech you would have him tell you the truth, and be offered the choice to accept, decline, bring him to simms, kill him (but then simms would arrest you and you would have to explain yourself with the good words, or ends up having the whole town attacking you, since they didn't know that Burke was evil, and would see it as murdering a fellow citizen)
-Maybe if you have charisma and speech high enough you can convince him at a point to change his mind. And maybe you could hire him as a follower if you managed to turn him against Tenpenny.
This would surely grealy enhance this badly done (but yet interesting) quest