rad_gecko
First time out of the vault

It's been a couple weeks since i started tweaking with Fo2 mods.
Had a couple ideas to implement some stuff in combat system, aiming to give a little more personality to weapons that get easily outclassed by the immediate next weapon on the category. So giving perks to weapons to make them more fun to use combined with some logical explanation sounded like the easier and simplier way to do it. (i.e. giving Stonewall to spears representing an improvement in the users balance, or to metal armors as they should be harder do takedown)
But i can't get it to work through simply assigning them via protomanager. I know it's probably possible to do such with scripting (i'm studying this stuff already, but learning slower than i would prefer). So i would like some tips on the subject.
My main initial goals are:
- make common perks work on weapons/armor;
- make weapon knockback work on shotguns (would love to send people flying around tarantino style xD);
Any help is welcome
Had a couple ideas to implement some stuff in combat system, aiming to give a little more personality to weapons that get easily outclassed by the immediate next weapon on the category. So giving perks to weapons to make them more fun to use combined with some logical explanation sounded like the easier and simplier way to do it. (i.e. giving Stonewall to spears representing an improvement in the users balance, or to metal armors as they should be harder do takedown)
But i can't get it to work through simply assigning them via protomanager. I know it's probably possible to do such with scripting (i'm studying this stuff already, but learning slower than i would prefer). So i would like some tips on the subject.
My main initial goals are:
- make common perks work on weapons/armor;
- make weapon knockback work on shotguns (would love to send people flying around tarantino style xD);
Any help is welcome