Modern Warfare 2: Brazil confirmed

Makenshi

Ahoy, ye salty dogs!
Game informer unveils a lot, but scans are forbidden here, so I'll post just the cover and 3 pieces of image, cut from the pages of the mag (these pics are in almost every gamming site in the web, but if even these pics are forbidden, tell me and I'll remove them).

If you're a Modern Wafare fan, you'll buy it: there's Brazil, Russia and Afghanistan in the article, as well as vehicles and new weapons and perks. Urrah!


capa.jpg


The cover


tra1.jpg


Slums in Rio de Janeiro (favela)


tra4.jpg


Drug'n weapons dealer (traficante)


tra2.jpg


Traficantes moving in the favela's rooftops
 
Riot shields with SMGs, that's gonna suck. They apparently left a possible leveling idea for single player, that's completely lame. They're keeping the hardest difficulty just retarded hard instead of making some real challenge from what I can see. It's still just another CoD that's gonna explode into fanboy orgasm history for MP asshats.

Same game, this is enough. I was hoping this one would add something fun, something new. Thus far I can tell nothing really new or fun, just same thing with prettier looks and rehashed story and more MP. Sadly enough, that's all the little fanboys and kiddies want, so that's probly how it'll stay.

I'm still hoping this game will have some kind of fun in it, but everytime I hear or see new details I lose more faith.
 
I'm just hoping for a solid FPP, nothing more.

And that they'll remove the retarded "no one in the squad will advance untill the player does, even if he's pinned down by 10 heavy MGs and 15 AKs".
 
Ravager69 said:
And that they'll remove the retarded "no one in the squad will advance untill the player does, even if he's pinned down by 10 heavy MGs and 15 AKs".

Infinity Ward have 2 game design rules above all others:

1. The player should never open a door
2. Enemies respawn until the invisible line is crossed
 
I've heard that they are getting rid of the infinite enemies nonsense that was in CoD 4.

This is looking good, and Infinity Ward makes high quality shooters, so I'm quite excited about this.
 
Maybe more than four hours of gameplay this time, with less of it being spent by me hiding in phone booths.
 
Kilus said:
Ravager69 said:
And that they'll remove the retarded "no one in the squad will advance untill the player does, even if he's pinned down by 10 heavy MGs and 15 AKs".

Infinity Ward have 2 game design rules above all others:

1. The player should never open a door
2. Enemies respawn until the invisible line is crossed

What's wrong with doors? I never understood that in Call to Duty...
 
Eyenixon said:
Maybe more than four hours of gameplay this time, with less of it being spent by me hiding in phone booths.

I have to agree that if you aren't much of a mulitplayer fan, then CoD4 was pretty thin.

For us who enjoy multiplayer though, it was pure bliss.
 
The Raging Russian said:
Riot shields with SMGs, that's gonna suck. They apparently left a possible leveling idea for single player, that's completely lame. They're keeping the hardest difficulty just retarded hard instead of making some real challenge from what I can see. It's still just another CoD that's gonna explode into fanboy orgasm history for MP asshats.

Same game, this is enough. I was hoping this one would add something fun, something new. Thus far I can tell nothing really new or fun, just same thing with prettier looks and rehashed story and more MP. Sadly enough, that's all the little fanboys and kiddies want, so that's probly how it'll stay.

I'm still hoping this game will have some kind of fun in it, but everytime I hear or see new details I lose more faith.

COD is COD(or at least the ones that infinity war was involved in). so you either love it or hate.
COD 4 was in my opinion one of the best FPS games in 2007...and of course, i hope that COD MW 2 will be the same.
 
There are new trailers on gametrailers.com, too. With some gameplay scenes and stuff. Looks like Zakhaev is alive... damn it, I shot his head in CoD4, WTF! ¬¬
 
Just read the GameInformer article.
The developer dude who was showing off in the article sounds like an insufferable douchebag.

"Hey, so people complained about the length and *this* and *that* did you guys decide to fix these FUCKING ISSUES THAT PISSED PEOPLE THE FUCK OFF?"

"Aww, no brah, we totally thought that stuff created an immersive experience y'know, so we left it all in. Yeah, we're planning on putting a four hour game in a box again totally and charging yous guys like sixty dollars, maybe seventy if you get our bare-bones collector's edition, but that's completely minimalism brah. And, oh yeah, that stuff totally wasn't problems man, you just don't get it, all the critics are wrong."

What a turd, an incredible turd. I wanted to strike him fiercely.
 
Eyenixon said:
Just read the GameInformer article.
The developer dude who was showing off in the article sounds like an insufferable douchebag.

"Hey, so people complained about the length and *this* and *that* did you guys decide to fix these FUCKING ISSUES THAT PISSED PEOPLE THE FUCK OFF?"

"Aww, no brah, we totally thought that stuff created an immersive experience y'know, so we left it all in. Yeah, we're planning on putting a four hour game in a box again totally and charging yous guys like sixty dollars, maybe seventy if you get our bare-bones collector's edition, but that's completely minimalism brah. And, oh yeah, that stuff totally wasn't problems man, you just don't get it, all the critics are wrong."

What a turd, an incredible turd. I wanted to strike him fiercely.

YAY, finally someone that hated that article as well and found that dev to sound like a total cockhead.
 
It's a good thing I never plan to buy this type of game.

I got no problem with games being a certain length.

My problem is with developers arguing that's it's impossible to make a good story that extends beyond 5 hours.
 
I'll just stick with Red Orchestra, until someone decides to release a FPS that's not retarded...
 
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