Modern Warfare 2: Brazil confirmed

Saying a game is retarded just because you don't like it (that's the impression you give at all) is silly. Try to explain your thoughts a bit more, like Generalissimo above you did.

Personally, CoD 4 is the best FPS I played so far in terms of immersion*, I felt like being there and stuff. Too short, true, but better short and "gimme moar" than long and tiresome.



* Damn, everytime I read/write "immersion", I feel creepy because Beth used the word so much to describe FO3... it's not imersive as in Fallout, but imersive in a good sense, you know. :mrgreen:
 
COD games are pretty challenging, so I find it hard to call them retarded. I may not like respawns and regenerating health very much, but COD 4 still is a lot of fun. Short, yeah, but it kept me coming back several times more after I finished it, and that's better than long and crappy. And I also thought that Chernobyl mission was awesome. Every time I replay that game I'm looking forward to it.
So I don't really mind if MW2 turns out be more of the same.
 
Respawning is teh evil bastard, I agree. But regenerating is just as unrealistic as health packs conveniently placed in some corners; with the advantage of speeding the pace of the game, as you don't need to cower in fear that someone throws a ball of paper in you and take your last health point.

Crysis wins in this point, because the regenaration comes from the nanosuit, so it's nice and well explained.

About Chernobyl, who the hell doesn't love it? Specially since it was so well done in CoD 4 :ok:
 
Makenshi said:
But regenerating is just as unrealistic as health packs conveniently placed in some corners

It's not about realism, it's about the challenge and the feeling of tension in between those health packs. In COD it's not as much of a problem, cause it's a very fast paced game, you usually have enemies crawling from everywhere and bullets flying at you from a lot of directions, so it remains challenging even with regeneration. In Crysis though I felt it would have been better if they stayed with health packs, they worked fine for Far Cry too, and it's the same type of game. I found Crysis too easy even on Delta difficulty for the most part (except the ending with all that chaos going on on the ship deck), as you can abuse regeneration with the nanosuit cloak mode pretty easily.
Best solution for health packs is probably when you can carry certain number of them around and use them as you see fit. That removes some annoyances and still keeps the challenge.
Realism I don't really care that much about in video games, unless it's done in such a way that it becomes game's main strength, like in Mafia. But for the most part I hope games will continue to be unrealistic, cause that's partly what I love them for.
 
Makenshi said:
Saying a game is retarded just because you don't like it (that's the impression you give at all) is silly. Try to explain your thoughts a bit more, like Generalissimo above you did.

Well, "retarded" is a bit of an exageration from my part, but i'm a bit dissapointed with the FPS genre we have today. Most shooters these days are so arcadish (which is the result of trying to copy the ultra-fast-paced action style of a summer blockbuster movie) , that they are not even challenging anymore, besides the shooting of never ending hordes of enemies. And in MP, because of this style of gameplay, that's catering to the disabled, you get tons of teenagers who are ..... Well, i guess this part is self-explanatory. Besides, it's pretty hard to immerse yourself in a game, that deplicts a certain historicly accurate, or at least partly based on realism event, when you see corny stuff like regenerating health.

Now i know that pure realism isn't fun for most people, but i feel as if the line dividing realism and arcade has shiftet strongly towards the arcade side. And it's pretty sad, because instead of trying to copy an action scene from a corny movie, they could try to improve the A.I, ballistics, animations and physics. I think this is the part , where with the present technology there is much space for improvement.
 
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