Modifying weapons

T-Bolt said:
There's alot of posts about why katanna's don't fit in with Fallout. There's always the knife that has a knuckle duster built into the hilt and you can replace the wakizashis with a machete.

As for the Sten and mp40, there's no reason they need to become submachine guns is there? What other 9mm pistols fit? Or if it has to be a submachine gun the Sterling would be better than the Sten. Not quite as old.

Well, maybe I should just not edit the melee weapons at all. I should limit my focus since this is my first attempt at modding something.

I suppose there's no particular reason I'd absolutely have to include a sten or mp40. If I keep the default 9mm as 9mm I could keep the Luger and just change the P90 into perhaps the Sterling.

I guess the question on my mind right now is: what should I convert the default .45 and .45 SMGs to? I'll need to change them into something else if I'm making 10mm into .45, and if I'm keeping the default 9mm then I can't just make the default .45 SMGs into 9mm weapons.

If I already am using .45 ACP and 9mm it doesn't really leave me with many SMG rounds. :/ Maybe I'll have to make them into Soviet SMGs or something. :/
 
Trouble with the default 9mm is there's not much of it in game, other than unloading P90's (which might be affected if someone's using another patch/mod) or unloading any Mauser's you see for sale in the shops.

Don't forget there's also 10mm AP, even if you change it into .45 as well as the normal 10mm it won't stack.

I'm not sure about FO2 modding but if you've got several different protos of the same ammo will they all work in the same weapon? If so then you could change the graphic and descriptions. Say have old pre-war stock, newly manufactured Brotherhood/Vault issue and reloads.
 
Well, I am guessing that I could just change the names of HP versus HP ammo. So 10mm JHP which is the most common would just be .45 ACP FMJ, and 10mm AP which is rare I'd call .45 ACP JHP. And of course I'd edit the ammunition properties using Cubik's editor so that the JHP does worse against armor than FMJ.
 
It sounds interesting but wouldn't making a mod for that specific patch hurt combatibility if I decide to distribute the mod? Would it still work with the version of Fallout 2 that most people can buy in stores today?
 
Sirren67 said:
Hi there.
1) Download the latest version of Frame Animator (It's here in the files section).
2) Turn your image in either .bmp or .gif or .png (these are the formats supported by Frame A.).
3) Make a .frm.
The item background must be blue, this way it will be clear in game (pure blue, i.e: blue=255, red=0, green=0).
The pic image must *not* be huger than 180x60, i.e. it must be not huger than the weapon slot is. If it's huger the game crashes when you close the inventory window.
If you need more then please let me know.
See you.


I have been having trouble with the colors of the new .frms.

I've converted the following .png file into a .frm ( http://i5.tinypic.com/2aeugm0.png ) but when I load the .frm in Cubik's editor the colors are scrambled.

I've tried reducing the colors down to 256 colors using MS Paint but I still have scrambled colors in the resulting .frm.

What must I do to keep the colors correct?

Thanks so much for your help.
 
To convert pictures to frm format you should use this tool:

http://cubik2k.w.interia.pl/download/Alchemy.zip

The picture you want to convert must be as *.bmp 8 bit

The tool is command line tool.

All pictures I did in other not existed now mod was maked just with this tool and works fine in the game and in my item editor.

Good luck :)
 
Cubik2k said:
To convert pictures to frm format you should use this tool:

http://cubik2k.w.interia.pl/download/Alchemy.zip

The picture you want to convert must be as *.bmp 8 bit

The tool is command line tool.

All pictures I did in other not existed now mod was maked just with this tool and works fine in the game and in my item editor.

Good luck :)


I downloaded Alchemy and I see that the .zip contains several .exe files and 2 batch files. I am having difficulty knowing how to operate it. Are there instructions? What must I type on the command line to convert a *.bmp 8 bit to a *frm?

Thanks a lot!
 
This is small describe of using the tool Alchemy:

1. Let name your picture as rys.bmp (this is example, you can name as you want). The picture must be as 8 bit (256 colours).
2. Put your picture file into Alchemy directory.

There is a file named bmp2frm.bat in Alchemy directory.

3. Edit the file (open it in notepad) and you will see the lines:
alchemy %1 bmp2frm.tmp -w -o -f fallout.pal -d0 -8
bmp2frm_core %1

4. Change the %1 to name of your picture in each of those two lines:
alchemy rys.bmp bmp2frm.tmp -w -o -f fallout.pal -d0 -8
bmp2frm_core rys.bmp

5. Save changes and close the editing file.

6. Run bmp2frm.bat. The bitmap named rys.bmp will be converted to frm format and named rys.frm


Do the same for next pictures from 1 to 6.


I hope you understand what I wrote here, because my English is poor.

Good luck
 
Don't worry, the instructions were crystal clear, and the software is working beautifully. I've been happily importing graphics all afternoon. Thank you so much! :)
 
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