More Critter Packs

remember, if you do an expansion pack leave out the powerarmors from Craptics, as well as other stuff that ignores the retro50s setting.
 
PsychoSniper said:
remember, if you do an expansion pack leave out the powerarmors from Craptics, as well as other stuff that ignores the retro50s setting.

No I won't leave them out. You don't have to use them. If space is an issue, art can be deleted, but the proto for it will still exist, I don't think that breaks anything. So the "cost" of having a FoT power armor is presence of a proto file that is less than 1k in size.

I already did this and it includes most of wild_qwerty's FoT armors. I have new protos for all of those, so they show up in that order in the mapper. I'm not going to start taking things out now!
 
dude_obj said:
Still working on this expansion pack idea ....

Question for wild_qwerty ... the art pack contains 7 armors, 5 of which I can use because there are matching FRM sets in the critter packs. But the leather armor seems to be missing. Is there an armor that matches the HMFOTL/HFFOTL?

I have the metal armor that matches HMFOTM/HFFOTM, and I made that into a Tesla Mark II armor for the expansion. If there is a matching leather armor from FoT I could make it a Leather Armor Mark III. Did that one just not get converted or is it not in FoT?

opps :oops:

There are two inventory items for leather armour in FOT, I just forgot them. I will also be converteing all the waepons from FOT into FRM format soon, I was half way there when I relised I had stuffed the transperency on them, so I delted them all and will start over when I get some time
 
Back
Top