DaC reported that CVG posted a new preview of Hellgate:London:<blockquote>The game and its environments are randomly generated, and although quests will be nudging you forwards in terms of storyline, random events will change each player's experiences. You might be adventuring and randomly come across a rocking van full of Flesh Eaters, for example, or a Templar surrounded by Ravagers - who, should you save him, will stick his details onto your PDA and team up with you later in the game. Or, you might come across nothing at all.
"The way we approach story-telling is from what we call the 'water cooler experience,'" explains Roper. "If we all started form the same point - say London - and travelled to the same destination - like Rome - we would be involved in the same parts, or nodes, of a story, but our experiences along the way would be vastly different. We like the idea of each character having their own tale to tell that revolve around the same key elements. It's like players hanging around the water cooler, sharing their unique experiences even though they were all on the same basic path to the same destination."</blockquote>They seem to be intent on doing a lot of innovation simply by making even more sections of the game randomnly generated, including skills and events. Seems a rather odd way to go about improving on Diablo, but we'll see how it goes.
In the meantime, FS.org spotted a Japanese site that posted an enormous bucketload of screenshots. The look and feel of the game are pretty good. Also be sure to check out the two galleries on FS.org if you haven't. Some of it even looks vaguely familiar
Link: HG:L preview on CVG
Link: HG:L screenshot gallery on 4Gamer.net (Japanese)
Link: HG:L screenshot gallery on FS.org
Link: HG:L concept art gallery on FS.org
"The way we approach story-telling is from what we call the 'water cooler experience,'" explains Roper. "If we all started form the same point - say London - and travelled to the same destination - like Rome - we would be involved in the same parts, or nodes, of a story, but our experiences along the way would be vastly different. We like the idea of each character having their own tale to tell that revolve around the same key elements. It's like players hanging around the water cooler, sharing their unique experiences even though they were all on the same basic path to the same destination."</blockquote>They seem to be intent on doing a lot of innovation simply by making even more sections of the game randomnly generated, including skills and events. Seems a rather odd way to go about improving on Diablo, but we'll see how it goes.
In the meantime, FS.org spotted a Japanese site that posted an enormous bucketload of screenshots. The look and feel of the game are pretty good. Also be sure to check out the two galleries on FS.org if you haven't. Some of it even looks vaguely familiar
Link: HG:L preview on CVG
Link: HG:L screenshot gallery on 4Gamer.net (Japanese)
Link: HG:L screenshot gallery on FS.org
Link: HG:L concept art gallery on FS.org