Damn man. I really love you Saint. If you ever want someone killed, I'm your man.
There's a reason I prefer you to Rosh (and I love Rosh too). You both speak your mind without reservation which you have to respect, and I respect a great deal. But Rosh more often comes off just as disenfranchised and agitated, which helps to hide his knowledge and experience with the gaming industry. You just come off as knowledgable.
It's good that people like you analyze what you liked and disliked about Morrowind. Without saying anything about Fallout or it's connection to the Elder Scrolls series, without saying "this and this was better" (you said it once, but justified it immediatly and didn't sound at all petty or whiny), you just talk about the game. Which really makes some people look stupid, claiming that Fallout fans only whine about Morrowind with guns, when some of us enjoyed the game.
My thoughts (branching off of yours, of course
):
Saint_Proverbius said:
Bradylama said:
This is really the only thing I liked about Morrowind as well... Until the pointless walking sinks in, then it starts to get annoying as hell. If Morrowind had one blessing, it's that, but then you just get tired of it.
Agreed. It's cool to have some time to move between the towns, and maybe level, run into the occaisional side quest or mine... but it gets reallly, really fucking tedius very fast. And if you're muling, forget it. If you have to go from town to town several times, or if you forget an objective on one of the less-narated quests, making the same trip more then twice is just a gigantic waste of time and really disconnects you from any sort of pacing.
That said, I hated how attributes advanced on a level up. Depending on what you did through the course of that level up, you might get an attribitrary amount of attribute points you could use to raise only those attributes that were used during that time. Even then, sometimes you'd question what choices you were given. I've been beating on things with a large axe, where's my Strength field in what I can pour some points in to? That and the "I got 5 points last time, why am I only getting 3 points this time?" thing bugged me.
I've never played Prelude, so I'll skip that comparison. In any case, one of the bright sides of Morrowind was the skill based levelling. I loved to just whip ass with my axe and become more and more skilled with it. It allowed you to make any weapon work... which wouldn't work with Fallout and it's weapon classes, I don't think, but that is another debate for another day... but as big of a boon it was, it was also a hinderance. I got to a point where I was getting sniped off from lord knows where, taking arrow after arrow, most of them cursed or demon arrows that gave me the rectal burning and involuntary electrolitic twitching, and I'm sitting there with an axe in one hand covering my nuts with the other. But neglecting the skill of Archery ensured me that I could hit absolutely shiat all. Reverse that, when you're cornered by three or four guys, you don't want some damn bow, you want an ax, or maybe a minigun. In any case, it was annoying because the game forced you to balance out and not explaining how the system works led me to take melee weapons and never gain a level in it, ever. Oh sure, if I knew how the system worked, I could have just iced harmless civies with a useless little knife or whatnot. But it wasn't clear what the hell I was doing. The arbitrary attribute gain was very confusing and annoying and didn't help at all.
I'm sure realism is the goal, but I can't say it was that great in reality.
It was good, but with lots of flaws. Realistic sure. Except for the non-sensical attribute increases.
-The First Person view itself.
I don't normally wear a blinder box on my head, so it didn't remind me of looking through my eyes at all. What I did notice was that I had cliff racers attacking me and it took me a while to spin my little first person view point around to tell where the damned things were coming from, thus making me remember that I'm way too limited to too small a field of view in first person and also that I'm fighting with the controls of the game to figure out what I should easily be figuring out if the perspective wasn't so damned limiting. In times like that, you're not thinking, "I'm a cool Nord knight ridding the world of another pest!", you're thinking, "Which damned way do I need to move my mouse to see this fucking thing so I can click on that left mouse button."
Meanwhile, this would never be a problem in isometric view.
Ex-fu-acting-kly. If you wanted to sap the enjoyment from a player anymore, all you'd have to do is make sure that with heavier armor you moved slo... wait. It was completely inconsequental, after clearing out some big dweemer ruin, to run into cliff racer, rat, crab, crab-infested ox, one eyed bizzare pile of flesh... all useless creatures that like to sneak up behind and or above you, causing you to spin around wildly looking for the damn thing, around and around faster then a heroine addict following a CD reflection on the cieling, it's unrealistic, it's annoying, and to say it becomes monotonous when you're walking across mountains is like saying Cher puts out too many records. It's the understatement of the damned millenium.
Factions needed a lot of work.
Factions should have used randomly generated job boards. If not randomly generated, then job boards none-the-less, just with more missions. If I'd been able to pick and choose which jobs I wanted to do, and the difficulty of those jobs affected my status, then yeah, they wouldn't have been annoyingly linear.
Oh, and I used to join the mage guild just to access their teleporters.
The jobs were another saving grace in Morrowind but again fell short of being great, or even very good, and had to settle for okay. The "find this place, I can't tell you where it is... uh... it's west... if you hit the ocean you went too far" kinda quests, or "track down Bob, Bob is bad... we don't know where he is, exactly... but he's somewhere *shifty glare*..." kinda quests just STALLED THE FUCKING GAME DEAD. The fighters guild quests were basically all I did... the main storyline seemed kinda boring, besides, being an assassin was at time dope. It paid well and was easy work. And then Bob was spotted. Grrr I hate that motherfucker, he popped up like six times and I could NEVER find his ass. It made the game dumb, wandering the wastes for this guy who may or may not exist, checking leads with the retarded diahrea that passes for diolague. That's part of the reason I quit.
In the end, I found it to be a fairly substandard game. Innovative in parts but missing the mark on a great many things. Everyone wore the same armor and looked the same with a minor deviation in the helmet, the world was kinda blah, the story never caught me at all, and my general disdain for the roleplaying game eventually just led me to get bored with Morrowind. I'm trying to track down a copy, maybe buy an expansion or whatnot because I've heard they improved diolague and NPC interaction which lacked desperatly, and to play around with the worldcrafter, just to fiddle. I doubt it will catch my interest again, because in the end I think it was dissapointing.