Yeah.. I guess id´s policy "When It´s Done" is the best one to go for. Making good games is an art form and you can´t put deadlines on art without consequences - ie buggy games, compromises etc.
Anyways, good planning is essential - to finish, there needs to be clear goals and plans to accomplish them.
Anyways, good planning is essential - to finish, there needs to be clear goals and plans to accomplish them.