Multiplayer Cancer, multiplayer is killing games.

Most games I don't bother playing multiplayer in, there are exceptions but by and large I avoid it. The only multiplayer game that I regularly play is CS:GO, and I deliberately chose it because I enjoy the mechanics of the game enough that I find it to be an enjoyable experience even though a lot of others who play it are just simply sad, mean little people. Other games I don't really care, they're either things I play for the single player experience or limited player interaction. That's one of the reasons I actually like the multiplayer in the Souls games, yeah there's multiplayer but I don't have to listen to an eight year old screaming racial slurs and saying they fucked my mom last night.
 
I would say that i like most non-MMO multiplayer games that rely on short cession of actual playing...
 
One word: Overwatch. Shitty entitled community dedicated to the most shameful monstrosity hybrid of DotA and TF2. 60$ fee didn't help much as it didn't for Heroes of the Storm before it fell flat down to F2P.
 
One word: Overwatch. Shitty entitled community dedicated to the most shameful monstrosity hybrid of DotA and TF2. 60$ fee didn't help much as it didn't for Heroes of the Storm before it fell flat down to F2P.
At least Overwatch was designed around multiplayer. At this rate, we'll be lucky to get a GTA 6 with the amount of focus GTAO gets. Griefing is encouraged, money is a pain to make and I'm starting to think CoD now has the second worst playerbase. At least in CoD the objective is to "kill the enemy team", no bullshit about trying to do a freeroam event and a troll wrecks everything.
 
I'm betting fucking money that Bethesda includes multiplayer into the next fallout/ES.
It is a bit late but I really doubt it. They aren't competent enough and the flaws of their games become more apparent in multiplayer. You might be saying that modders already managed to get multiplayer to work in certain degree but remember that their main market is console players. I doubt a team that releases a game that run at single digit FPS can pull it off.
 
- Spending countless of hours doing chores. Gathering ressources, crafting items, killing thousands of generic critters, travelling from A to B, then B to A, sorting items in your HQ. And the worse part is that there is actually a huge part of the playerbase that actually ask for it. They prefer spend tons of hours preparing themselves to play the game than actually playing the game.
Seems to me that "playing the game" just has a different meaning to different people. To you all this is "doing chores", to other people it's "playing the game".

- A good chunk of the playerbase are just there to kill you, steal you, troll you, harass you and other petty stuff, enjoying the fact that you will have to do more chores. And a bigger chunk of the playerbase is only there to shoot stuff. They won't never interact with you. They would just shoot you, even if the whole concept of a permanent shared world creates tons of new opportunities to interact, barter, roleplay, have faction-wide and territory wide politic, spray propaganda, or stick together agains't the wilderness. Despite the shared gameworld offering much more, they play it the same way they would play counter-strike. Just shoot. And for many of them, they can't even grab the concept that they could do so much more. If they are just here for the PVP, it could be instanced instead of in a shared gameworld.
I'd bet my ass all these "I'm just here to shoot" players are wondering why you would want to spend hours doing all this other chore-ish stuff instead of "actually playing the game." :P
 
Seems to me that "playing the game" just has a different meaning to different people. To you all this is "doing chores", to other people it's "playing the game".


I'd bet my ass all these "I'm just here to shoot" players are wondering why you would want to spend hours doing all this other chore-ish stuff instead of "actually playing the game." :P
I remember an old MMO, Habitat (1986), that the devs gave out weapons to make up for the demand for content.
 
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