Multiplayer:Killing us slowly or best thing ever?

Bakura

Still Mildly Glowing
What do you think about multiplayer? Has it crushed your hopes of better story telling? Or have you been too busy fraging people online and huging your buddy in co-op to care about a story?What I think is this NMAers:One or the other,not both.Bioshock 2 SHOULD have been just as good as the first Bioshock,but for some reason,the devolper had to shoe-horn multiplayer.Now, how many friends do you know play Bioshock 2 multiplayer?How many even played Bioshock 2?No one,and if you did you probibly came away wishing for so much more.So here is the topic at hand;multiplayer:how do you you feel about it?
 
Burn it with fire! I never understood the appeal of multiplayer games. Even if its just some co-op game for 2 people it already ruins my enjoyment.
 
Sometimes it's fun to play with friends. Either against each other or in coop.

Sometimes, games just aren't made for multiplayer and therefore shouldn't have the option of multiplayer.

Heh, I still remember ~10+ years ago, multiplayer was a really great thing. I wanted to play a lot with other people and so on, probably because it wasn't normal back then. First LAN parties, etc. was very fun. Carmageddon, Unreal, C&C Red Alert, etc. But now I am not much into it anymore. It's everywhere and soon, if the current development holds on, even minigames in games will have a multiplayer modus. I don't like it, that every game needs to have mp nowaydays, because most of them just suck in mp anyway. But I don't hate multiplayer in general.

In any case, it's important to play with the right people. Even Diablo can suck in mp, if you want to play it slow and your team mates are rushing through every room.
 
I like multiplayer of certain games, though most of those games are 10+ old.

As Lexx says, it is fun to play with friends. Especially if you use the voicechat, or even better LAN.
Most games nowadays obviously focus too much on the multiplayer, though there are still games which have proper singleplayer, proper as being more than just an multiplayer tutorial, and a great multiplayer. StarCraft II, for instance - okay singleplayer and great multiplayer, worthy of its predecessor.

However, like I've said, LAN is the best. Unfortunately, few games support LAN now , as fewer people want to get together, connect with cables and play games, which is the best way to have fun. There are still places where you can go and play LAN games, though the choice is fairly limited.
 
I like the the fact that co-op games are back, I always enjoyed going through certain games with friends. (From Doom to L4D and Borderlands)

I do miss the old days of getting together with friends to play Worms, Grand Prix 3,... in hotseat mode and the aforementioned small scale lan parties (Quake, Duke, Blood, Carma...).

And even though I enjoyed playing Bad Company for a while most modern games focussing on competitive xp based multiplayer are simply not for me.

What I do dislike are games with a tacked on multiplayer component (because every game "has to have" multiplayer) or games with unforgivably annoying design flaws like a VOIP that is always ON (Dead Island), some types of DLC, the shameless reboots of old favorites into generic FPS and the lack/ fear of innovation in mainstream game development in general.
 
PainlessDocM said:
What I do dislike are games with a tacked on multiplayer component (because every game "has to have" multiplayer) or games with unforgivably annoying design flaws like a VOIP that is always ON (Dead Island), some types of DLC, the shameless reboots of old favorites into generic FPS and the lack/ fear of innovation in mainstream game development in general.
This.I will be surprised if Fallout 4 or 5 does not contain some sort of multiplayer.And what is VOIP? I have not played Dead Island
 
Bakura said:
PainlessDocM said:
What I do dislike are games with a tacked on multiplayer component (because every game "has to have" multiplayer) or games with unforgivably annoying design flaws like a VOIP that is always ON (Dead Island), some types of DLC, the shameless reboots of old favorites into generic FPS and the lack/ fear of innovation in mainstream game development in general.
This.I will be surprised if Fallout 4 or 5 does not contain some sort of multiplayer.And what is VOIP? I have not played Dead Island

VOIP, "Voice Over Internet Protocol" is how you communicate over the internet with speakers and microphones. It's whatever is used for X-box Live. Other ways have included Skype, Ventrilo, Teamspeak, etc.

It's used in games like L4D, Call of Duty, etc. to communicate between teams.
 
VOIP= "Voice over Internet Protocol"

When your co-op partners in Dead Island have microphones you will hear every sound effect echoed several times + you will hear them breathing, coughing,... the whole time. Decent games allow users to use their microphones only after pressing a certain button for example (push to talk).

Maybe some of the problems I had with DI have (finally) been patched.

edit: ninja'd
 
Hey,thanks!Never new what it was called.This means I use VOIP to hear my opponents dumb ass chatter so I know there near.I then plant a rocket between there teeth.Thanks,VOIP!
 
Multiplayer is not the problem, developers who for some reason think every game needs a multiplayer part or that multiplayer is more important than singleplayer is the problem. But that depends on the type of game really, team based or co-op games are great fun with the right people.

Surf's opinion on it seems really biased, I imagine he doesn't have many friends to play co-op games with.
 
Multiplayer is fun if you've got the right players. Even playing a game that's not very appeable to you (say, CoD) is fun if you've got your friends with you. Outside that, you might simply meet a pair of some fellas over, say, RuneScape (yes, I used to play that game for a lot, and I still consider it to be quite nice) which fit to your type of gameplay.

If you want to play by LAN with friends... visit your local cyber-cafe. Quite interesting.

As for Fallout 4 or 5 containing some multiplayer. That's a doubt, because imagine the amount of money they'd have to put into development and then further on into running servers (if it's massive, and that's optional), and you know how Bethesda scraps every coin off the wall.
 
Reconite said:
Surf's opinion on it seems really biased, I imagine he doesn't have many friends to play co-op games with.

I am annoyed by this shit since I started playing videogames. Back then it was cool to play Secret of Mana or w/e in coop and I was often "forced" to do such multiplayer sessions. When I played the game for example alone, I was able to set up the pace on my own, explore on my own, enjoy the atmosphere on my own. In mutliplayer? You get constantly annoyed by your co-players, random talking between the playing, you can't follow your own pace, people rush, do stupid shit etc etc. This is not my idea of fun. :shrug:

So ofcourse it is biased, I thought this thread was about what we think of multiplayer?
 
Since when do you have this extreme opinion? Last time I checked, you had been moderator and game master in '2238.
 
I prefer Co-op over versus Multiplayer, but as said above, the problem with Mulpiplayer is that game developers want to stick it into every game even if it makes no senes at all for it being there. Co-op can make a normaly boring game a lot fo fun if played with the right people, like RE5, but not having someone with a copy of said game close to you can make fun games into annoying chroes that you end up leaving, like tryign to play the Portal 2 Co-op with randomly selected people. Or ending up in the Team Fortress 2 team that takes the Capture Intel missions as if they were Deathmatch.
 
I have no idea why most games have to ship w/multiplayer. Most of them suck, and/or are the carbon copies of their predecessors.

I do love co-op though. My greatest coop experiences were passing Duke3D: Atomic Edition, passing Quake 2, and passing Gears of War PC (yes, the game was clearly designed for co-op and it was a fucking blast).
 
Sub-Human said:
As for Fallout 4 or 5 containing some multiplayer. That's a doubt, because imagine the amount of money they'd have to put into development and then further on into running servers (if it's massive, and that's optional), and you know how Bethesda scraps every coin off the wall.
You never know....Bethesda might think games like Borderlands and Rage are the way of the future.Every game has mp these days:even if it don`t fit.After all,who thought Grand Theft Auto 4 would have multiplayer?Who asked for that?Not me,that for sure.And how many even play GTA 4 online?
 
for a long time I only played single-player games and despised anything multi-player. I could enjoy a game of hot-seat HoMM or something along those lines, but that was it. these days I still prefer single-player, but do play a lot of multi-player games as well. I play League of Legends regularly and I've played my fair share of MMORPG's. I can only take so much before I grow sick of idiots and people who think playing on the internet gives them a right to be assholes, but once in a while it can be really fun. especially with friends.

the problem, however, is that the two get mixed up way too often. for me there are single-player games, and there are multi-player games. two completely different things, and that's the way I want them. but too often developers seem to think they can mix the two together and create some kind of glorious hybrid. it HAS worked on rare occasions, but only for first-person shooters as far as I know. but even then, if I enjoyed the single-player mode I don't bother with multi-player. the way I see it, one always takes away from the other. look at the Call of Duty games - I can admittedly enjoy the single-player campaigns when I'm in the mood, but they've become worse with every new release (CoD 2 was the best one). less inspired, less story-driven and shorter. and this is no doubt because the developers put more focus on multi-player, and only include single-player "just because". why don't they just drop the SP mode already? no one seems to play it these days anyway. and if they want to make a cinematic first-person shooter, let it be an off-shoot from the regular series with all attention focused on story?

then we have games like Dungeon Siege 3. I've played through half or so alone, but I just keep thinking that this is a game that is supposed to be played with at least one more person. but the only thing I hear from people who've played it in co-op is how badly it works. and this game tries hard to be an "rpg", with lengthy dialogues and a lot of lore to read up on - no one wants that in a multi-player game, there's always someone who can't be bothered with it and will grow bored.

lastly, we have Mass Effect 3. the MP component might sound like a fresh idea and could be fun, but it will only be fun until most people have finished the main game and moved on. after a year, or maybe even less, the number of players available will have dwindled and then what about all those resources the developers put into that part? this, too, is a very common problem. the multi-player aspects of a mainly single-player game rarely live long past release-date these days. and yet developers spend time and money on half-assed multi-player modes. I really don't understand why.
 
look at the Call of Duty games - I can admittedly enjoy the single-player campaigns when I'm in the mood, but they've become worse with every new release (CoD 2 was the best one). less inspired, less story-driven and shorter. and this is no doubt because the developers put more focus on multi-player, and only include single-player "just because". why don't they just drop the SP mode already? no one seems to play it these days anyway. and if they want to make a cinematic first-person shooter, let it be an off-shoot from the regular series with all attention focused on story?

COD4 is when it peaked. I still have some hopes for MW3 in that regard. COD5 Stalingrad level was poignant, too. I had strong emotional feedback to it.

There's great potential in exploiting the andrenaline rush factor of first-person linear storytelling in these games, but they've been killing the suspense lately, by:

a) sloppy writing

b) cutting off "fail paths" too early - i.e. something collapses, you fail to make a jump, and instead of falling to your death, it immediately fades out with "you failed to jump in time" screen. COD4 and 5 were less fidgety in this regard.

c) games after COD5 started using mandatory "follow" cursor, and then the waypoints appeared. It's like walking through a goddamn level editor - all the suspense is gone, because you see these dots, and you know that between the dots, nothing sudden will happen. No suspense, nothing left.

Also, it's a lot easier to get away with shitty level and pacing design when there's a see-thru-wall "FOLLOW" cursor to follow. Complete bullshit.

About multiplayer in these series, it always struck me as kid stuff. I like deeper games, such as Quake Wars; Enemy Territory. Heck, even UT2004 was deeper than MW multiplayer. Tribes was deeper (with ShifterX). Etc etc.
 
I find it difficult to play multiplayer games when I have no friends, but I wish I had some.
 
TorontRayne said:
I find it difficult to play multiplayer games when I have no friends, but I wish I had some.
Excuse me? I sent you a friend request via xbox live ages ago .You have yet to answer me.
 
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