My Friend Hates Fallout

I felt pity for ya friend. Not only he was seducted by those "Righ graphic but hollow story and gameplay" game,but he just lost a chance to enjoy a classic...Damn...

I've to agree the graphic sucks but what important is the gameplay.
Ever seen any rpg that let gives you chance to rescue a village or burn it down to ashes?
 
Hey! You are not the only one. I have a similar situation with my cousin, but I think I am kinda convincing him to play and actually like it.
 
Now this is kind of interesting. I'm trying to imagine what kind of gamer wouldn't like Fallout.

"The gameplay is horrible, the plot is horrible, and the graphic are absolute crap"

Graphics, I could imagine better. I'll grant that by current action game standards, they have their limitations. If you're the sort of person easily distracted by colorful lights and funny sounds, Fallout might just not be enough to hold your attention. But "absolute crap"? Wow. That's a stretch. You'd have to be truly spoiled and unfamiliar with video game technology prior to, say, 1999 to go that far.

Now the plot... OK, let's start by admitting that there are some potential weaknesses in the plot. Maybe the FEV isn't treated as consistently as it could be. If the standard BoS entry exam is going to the Glow for the holodisk, why didn't you get asked to return it after joining up? Why aren't your buddies eligible to join up too, yet they're tolerated within the base? and so on. There are plenty of nits to pick, if you really want to do that kind of thing. But "horrible"? C'mon. "Horrible plot" means (to me) Total Annihilation, or Doom. Fallout has a rather full plot with quite a few colorful characters backing it up. So what would make it horrible? Unless.... suppose you were the sort of person who would be OFFENDED by the story? Now THAT might make it horrible.

Horrible gameplay, too. Hmm. There's not much that's "exceptional" about the mechanics of the game at first glance, certainly anyone who'd spent two hours playing Diablo could figure out the concepts of movement, inventory, and improvement via levelling involved with Fallout. IMHO, the underlying GURPS framework is a fine one, and I wish more CRPGs used it instead of derivative AD&D systems, but to each their own. Interaction with the various items and characters is not exactly rocket science. Really, one has to be pretty much a reluctant neophyte with respect to every aspect of CRPGs to have difficulty with the gameplay.

Let's suppose a person had never played a CRPG before, was used to a much higher standard of graphics, and maybe found the plot or the dialog options offensive. Am I getting closer to what it would take to arrive at that composite opinion?
 
I'm still flabbergasted that this thread got resurrected again. :?
 
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