-Ghoster-
First time out of the vault

I'll probably end up asking a lot of other questions in the future, so I guess I'll just make it into a one thread.
Rumble #1:
This one is probably for @.Pixote.: I have successfully managed to make the proper graphic for the tiles in my mod, but for the love of Master, I can't figure out the way tiles are organized to fit with each other, as in how exactly do they overlap. I tried to make a template like this using the exact tile-size from the game and it seems to "fit" (the borders of the squares fit to the borders of others exactly, excluding the far-left pixel, always overlapping the far-right pixel. But once I match it onto a screenshot from the game and fit it onto somewhere, the tiles never fit correctly (all of this in Gimp, not yet in the mapper!) and I end up with something like this (it's the template over the graphic I'm trying to make into a roof. It fits correctly on the bottom-right corner, but is obviously set off on the left side, despite the underlying graphic coming straight from the mapper. How fix? Do you, @.Pixote., have perhaps any template you made for yourself that fits properly?
Rumble #2:
Is there a way to unradiate the hero and deprive him of the always-emitting-light?
Rumble #1:
This one is probably for @.Pixote.: I have successfully managed to make the proper graphic for the tiles in my mod, but for the love of Master, I can't figure out the way tiles are organized to fit with each other, as in how exactly do they overlap. I tried to make a template like this using the exact tile-size from the game and it seems to "fit" (the borders of the squares fit to the borders of others exactly, excluding the far-left pixel, always overlapping the far-right pixel. But once I match it onto a screenshot from the game and fit it onto somewhere, the tiles never fit correctly (all of this in Gimp, not yet in the mapper!) and I end up with something like this (it's the template over the graphic I'm trying to make into a roof. It fits correctly on the bottom-right corner, but is obviously set off on the left side, despite the underlying graphic coming straight from the mapper. How fix? Do you, @.Pixote., have perhaps any template you made for yourself that fits properly?
Rumble #2:
Is there a way to unradiate the hero and deprive him of the always-emitting-light?
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