Dr. Sep
Keeper of the G.E.C.K.
Derrik
Born: November 4th, 2141 (Age: 20)
Character Description:
Derrik was a social butterfly until the age of six where he discovered a love for computers. Derrik began to become an introvert and rarely interacted with other vault dwellers, now after fourteen years of tinkering and working on Vault 13's computers, Derrik is an expert with all of the vault's computers. Now that the vault's water chip has broke, the overseer believes Derrik's technical skills makes him qualified to leave the vault in search for a new water chip.
A sketch of Derrik
(I don't draw very often)
Derrik's Stats:
S - 4
P - 4
E - 7
C - 2
I - 5
A - 7
L - 9
Tagged Skills: Energy Weapons, Science, and Repair
Traits: Jinxed and Night Person
The end game slides for Derrik:
The Master and the Vats were destroyed. The master was killed in combat by Derrik.
Necopolis, The Boneyard, The Hub, and The Brotherhood were invaded by the mutant armies.
Shady Sands founds the NCR.
The Khans regroup and terrorize California
Killian Darkwater leads Junktown.
In the end, Derrik was exiled by the overseer from Vault 13 due to fears that Derrik's time in the outside world would make other people want to leave the vault.
This playthrough was one of the most enjoyable ones I've done in a while. I did my best to only use information that my character would know and making decisions that he would make. I was very invested in this playthrough and it really made the world seem alive.
Born: November 4th, 2141 (Age: 20)
Character Description:
Derrik was a social butterfly until the age of six where he discovered a love for computers. Derrik began to become an introvert and rarely interacted with other vault dwellers, now after fourteen years of tinkering and working on Vault 13's computers, Derrik is an expert with all of the vault's computers. Now that the vault's water chip has broke, the overseer believes Derrik's technical skills makes him qualified to leave the vault in search for a new water chip.
A sketch of Derrik
(I don't draw very often)
Derrik's Stats:
S - 4
P - 4
E - 7
C - 2
I - 5
A - 7
L - 9
Tagged Skills: Energy Weapons, Science, and Repair
Traits: Jinxed and Night Person
The end game slides for Derrik:
The Master and the Vats were destroyed. The master was killed in combat by Derrik.
Necopolis, The Boneyard, The Hub, and The Brotherhood were invaded by the mutant armies.
Shady Sands founds the NCR.
The Khans regroup and terrorize California
Killian Darkwater leads Junktown.
In the end, Derrik was exiled by the overseer from Vault 13 due to fears that Derrik's time in the outside world would make other people want to leave the vault.
This playthrough was one of the most enjoyable ones I've done in a while. I did my best to only use information that my character would know and making decisions that he would make. I was very invested in this playthrough and it really made the world seem alive.