My Problem with the Guns in the new Fallout Games

Off the top of my head there's an ICBM in its silo at Fort Constantine, there's an unexploded ICBM outside of the Statesman Hotel, and in the Museum of Technology there's a blurb about how one particular kind of space rocket model was expropriated and turned into ICBMs. I think there might be one or two more instances, but I'm note sure.

Also keep in mind that in real life every nuclear power ideally wants to have bomber-dropped nuclear bombs in addition to ICBMs. Nuclear trident and all.
Well fuck me. I stand corrected.
 
I think its worth noting that modern guns are mostly polymer and plastic, and in a oil scarcity scenario, making your guns out of things whose main materials are oil-based, is not a good idea. Then again, there are non-oil based ones, but I suspect these would go to more important things, like making combat armor.

The R91 is a good CETME-based design, far more original than somesort of plastic AR-analogue, I would say.

Personally, I like the metal + wood furnitude look of Fallout guns. I think it really stands out a lot from generic sci-fi guns found in something like Halo or Doom, which are all about shiny plastic and space-age metals affairs with nice shiny LED ammo counters and gadgets and whatnot. Even some Fallout energy weapons have wood grips or stocks and whatnot, giving them a super-retro look. The techy stuff usually has chrome.

The real problem is that Bethesda can't into designing guns. Meanwhile Fallout New Vegas is gun pornhub.

Don't like all the New Games designs, tho. Combat Shotgun from FO3 would have been a good design (I mean, its literally a Ppsh) if the drum wasn't so far forwards. Also I really dislike the designs of the AER9 and the AEP7, they look too blocky to me, at least compared to the Watzz Laser Pistols and Rifles from 1/2/FOT. More of a 2000s design with retro sensibilities.

What's the most "modern" looking gun of the new games, anyway? I would say the Assault Carbine and Marksman Carbine. Always found them somewhat innapropriate in-universe. Then again, seems like they were specialist equipment, not some mass-manufactured rifle given to grunts.
 
What's the most "modern" looking gun of the new games, anyway? I would say the Assault Carbine and Marksman Carbine. Always found them somewhat innapropriate in-universe.
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Also I really dislike the designs of the AER9 and the AEP7, they look too blocky to me, at least compared to the Watzz Laser Pistols and Rifles from 1/2/FOT. More of a 2000s design with retro sensibilities.

What's the most "modern" looking gun of the new games, anyway? I would say the Assault Carbine and Marksman Carbine. Always found them somewhat innapropriate in-universe. Then again, seems like they were specialist equipment, not some mass-manufactured rifle given to grunts.
Hard disagree on AER9/AEP7. The Wattz laser pistol to me always looked too smooth and futuristic compared to the bulky industrial designs of plasma weaponry, and the Wattz rifle is just downright lazy in its design, nothing really special. I like the blocky industrial look of the laser with a space-age stock bolted on. I think that the Wattz weapons should be re-introduced in a similar way to how they brought back the Winchester and Glock plasma weapons. The AE series is the most common, standard issue in the army and even existing in civillian populations, whereas the Wattz series is highly rare, highly specialised.

I disagree on the Assault Carbine, though. It's easy for us t oforget just how much of a futuristic weapon the original AR15/M16 was now that it is the bog standard for rifles, but it was designed in the late 50s and 60s as an essentially space age rifle that represented a massive break with standard infantry rifles. Its the ultimate example of retrofuturism, it fits so long as its used in limited contexts. But I agree that Marksman Carbine or similar concepts that build on the Assault Carbine platform aesthetically don't fit and feel too modern.
 
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