mithrap
Ring a ding-ding, baby
Dominance by a foreign invader is not, de facto, always a bad thing. Considering how uncivilized, undevelopped and how brutal the wastelanders are, the presence of a militaristic, technological faction could improve everyone's life, in time. There are countless examples in history of tribal lands getting occupied by a militaristic, technological superior power. And despite the resistance, these people always see their life expectancy go boom, their access to public services made easier, the litteracy level going on steroids etc. Is that moral ? Ask the guy who was hungry, and who has now access to public rations. And in any case, I can't see any scenario in which the Capital Wasteland could get worse. For all we know, the Enclave could even accept Rivet City's right to govern itself, like the romans did with the loyalist kings for example.Hey, nice to meet you @Ragemage.
It's wonderful to talk with you after so much has been said about you. It's also about one of my favorite topics re: Fallout 3 and I agree it would be interesting to also discuss Shamus' opinion. Even so, I'm happy to bring up one of my favorite arguments which I've discussed several times. I call it, "Enclave Apologia Bullshit."
Hehe. Just kidding, it's Enclave Apologia but I do feel that it's an attempt to reframe the argument of Fallout 3's plot in a manner which tries to make the actions of the Enclave more palatable in order to make it a more Gray and Gray Morality conflict. In fact, Colonel Autumn's actions simultaneously make perfect sense while also remaining entirely contemptible.
Colonel Autumn wishes to use the Purifer as a tool to dominate the region and control the surrounding populace. Even though he doesn't want to annihilate the "mutant" population, I see no reason why they shouldn't be stopped with extreme prejudice. Historically, invading armies aren't welcomed with roses and smiles.
The independence of the Capital Wasteland's communities are a perfectly valid and justifiable reason to wage war against the Enclave. As we see in Random Encounters with the Enclave, they're capable of massacring the survivors of Vault 101, setting up posts to arrest Wastelanders, and generally attempting to establish their dominance. The fact it doesn't require genocide leaves plenty of fascist brutality in the process. Even if not, they have no title to dominance over the local settlements and they have every right to resist.
The United States is dead and even if it wasn't, they are not part of it.
There's also the protection of a valuable resource which belongs to the people of Rivet City. James and Madison Li are the creators of Project: Purity, which is meant for the people of the Capital Wasteland rather than to help enforce the claims of the Enclave. Much like those slime in NCR attempting to seize Hoover Dam, Mister House and the Rivet City folk have every right to protect it from the hands of Raiders (high tech or otherwise) like the Enclave.
Why does Autumn shoot you? Why not? What value are you to him? In the end, you are the son or daughter of a person who attempted to keep the Enclave from their goal of ransoming water and extorting it to the populace. Why did James fight so hard to keep the Enclave from his work? Because it's a group of conquerors who will use his dream to grow stronger.
A loose end.
Which is why you have to blow up Raven's Rock and Adam's Air Force Base. You can't let a single man, woman, or child escape.
I roll my eyes and hate the idea of 10 out of 10 as a "perfect" score. It implies there's some kind of Platonic ideal game which is such bullshit. 10 out of 10 should represent a scale of 1 being a game you absolutely hated and 10 being a game which you absolutely loved. You don't start at 10 and then substract for flaws because you can have a flawless game which is less enjoyable than a flawed game which is utterly awesome.
Portal is an utterly flawless game but it's not more enjoyable than Skyrim.
In 200 years, the capital wasteland couldn't get its shit together. At this point, they are begging for a foreign invador to come and teach them how to make a fire. Their independence has only led to 200 years of war, poverty, pollution, hunger and a social gap which would make the Byzantines breathe heavily. In other words, their independence doesn't benefit anyone. Nobody would ever fight for it, except, ironically, the foreign invador that is the brotherhood of steel.
Also, the Enclave is hardly a foreign force, unlike the BoS. They are the embodiment of pre-war America, and since the bombs fell, the only political power holding Washington has been a pack of retarded super mutants. By any means, the Enclave has every right to claim Washington as their own if they can liberate it. Which they could, considering their technological advancements.
I would have helped Autumn any day, because he has no responsibility in the death of James, his intentions are peaceful and he actually has the means to enhance everyone's quality of life, since he has the Enclave's toys. How can I know if the Enclave's civilians are not in desperate need of water ? For all I know, by destroying their soldiers, maybe I'm condemning thousands of innocents to die of thirst, far away (hence, the absence of children in their base. Their civilians are somewhere else). My character doesn't know, and the thing is, he/she doesn't care, now matter how you roleplay it. Not being able to question the Enclave's motives forces you to be the ruthless guy who can't conceptualize for a second that there are people out there, away from the Capital Wasteland, whose lives matter too, even if you'll never meet them. The lack of empathy is forced upon you right at the start, when you are forced to kill the vault security, who, for all you know, have 95% chance of being innocent, law abiding citizen.