silverburst
First time out of the vault
I'm a long-time NMA lurker, and I rarely post, but I just started thinking about how quests are organized/named in modern RPGs I want to know what some of you guys think.
It seems that most modern RPGs have this tendency to give all quests a cutesy/cool name and then dump them in a quest list in a journal. Both of the latests Fallouts do this, so does The Witcher, Borderlands, etc. I can see the advantage that this system gives as far as keeping track of what you are doing and making things more easy and manageable compared to older RPGs,
but...
to me it really seems to cheapen and diminish the tone and atmosphere and immersion of the game. When I first played Fallout and Fallout two, I didn't feel like I was racking up quests and knocking them down in a step-one, step-two type fashion like I do in modern games. I was just experiencing the world of the game without it announcing to me "Hey! You just got a quest, and check out this funny name we clever designers gave it! Now, go complete it so you can knock it off of your funny quest name list."
It's a very simple change in RPG design that has rather drastic consequences that I'm not a fan of. What do you guys say?
It seems that most modern RPGs have this tendency to give all quests a cutesy/cool name and then dump them in a quest list in a journal. Both of the latests Fallouts do this, so does The Witcher, Borderlands, etc. I can see the advantage that this system gives as far as keeping track of what you are doing and making things more easy and manageable compared to older RPGs,
but...
to me it really seems to cheapen and diminish the tone and atmosphere and immersion of the game. When I first played Fallout and Fallout two, I didn't feel like I was racking up quests and knocking them down in a step-one, step-two type fashion like I do in modern games. I was just experiencing the world of the game without it announcing to me "Hey! You just got a quest, and check out this funny name we clever designers gave it! Now, go complete it so you can knock it off of your funny quest name list."
It's a very simple change in RPG design that has rather drastic consequences that I'm not a fan of. What do you guys say?