[debug]
mode=environment
output_map_data_info=0
show_load_info=0
show_script_messages=0
show_tile_num=0
[mapper]
default_f8_as_game=1
fix_map_inventory=0
fix_map_objects=1
ignore_rebuild_errors=0
librarian=1
override_librarian=0
rebuild_protos=0
run_mapper_as_game=1
save_text_maps=0
show_pid_numbers=0
sort_script_list=1
use_art_not_protos=0
[preferences]
brightness=1.000000
combat_difficulty=0
combat_looks=1
combat_messages=1
combat_speed=50
combat_taunts=1
game_difficulty=0
item_highlight=1
language_filter=0
mouse_sensitivity=1.000000
player_speedup=1
running=1
subtitles=1
target_highlight=2
text_base_delay=6.000000
text_line_delay=2.000000
violence_level=3
[sound]
cache_size=448
device=-1
dma=-1
initialize=1
irq=-1
master_volume=32767
music=1
music_path1=G:\BlackIsle\Fallout2 Restoration Project 2.3.3\data\sound\music\
music_path2=G:\BlackIsle\Fallout2 Restoration Project 2.3.3\sound\music\
music_volume=21994
port=-1
sndfx_volume=32767
sounds=1
speech=1
speech_volume=22892
[system]
art_cache_size=261
cdlock=
color_cycling=1
critter_dat=G:\BlackIsle\Fallout2 Restoration Project 2.3.3\critter.dat
critter_patches=G:\BlackIsle\Fallout2 Restoration Project 2.3.3\data
cycle_speed_factor=1
executable=mapper
free_space=0
hashing=1
interrupt_walk=1
language=english
master_dat=G:\BlackIsle\Fallout2 Restoration Project 2.3.3\master.dat
master_patches=G:\BlackIsle\Fallout2 Restoration Project 2.3.3\data
scroll_lock=0
splash=1
times_run=1