New animations 2

Thank you all for the feedback. I'm glad to see you hold a high standard on your animations. Also, looking at it now I totally see what you mean.

It's kind of hard to tell with the leather jacket where the hair ends and the armor begins, since they are both jet black. maybe I should have started with something easier, but oh well.

I went over the frames again and altered some pixels here and there, redid the E animation from scratch, and here's what I've got so far.

hfmaxxaa0.gif
. . .
hfmaxxaa1.gif
. . .
hfmaxxaa2.gif
. . .
hfmaxxaa3.gif
. . .
hfmaxxaa4.gif
. . .
hfmaxxaa5.gif


Also I'm using gimp instead of PS to edit the frames, is that a big no-no? Cause it seems do have all the functions needed for this purpose.
 
Well, in general there are a lot of little things you have to clean up around the neck with armors like the leather armor / leather jacket / e.t.c. If you think it might be hard to stay completely accurate with this critter armor, maybe you could help me with something else...

You see, the Fallout devs were so gracious as to leave out more than half of the animations for the red-head. This means that before I can make a full critter set in any armor, I have to finish the vault suit set first. Since I'm still awaiting a reply from banjo_oz (he was supposedly going to be teaming up with me), maybe you could help me fill in the missing animations?

I would love to finish the vault suit before doing some incomplete armor sets. How bout that deal :wiggle:
 
Aguirre said:
x'il said:
Hey .Pixote., can't watch your video, says it's private.
Same over here. I would be very interested in watching this video but
I don't need a youtube account...Is that intended to be private Pixote ?

How about now – this is just a test AVI, I still need to learn the ropes with YouTube. It’s just a demonstration at how I will build Mr. Blackie with just two PS actions. I will make a proper narrated version soon.

[youtube]http://www.youtube.com/watch?v=YP89zANXKhE[/youtube]
 
ZluskeN said:
I went over the frames again and altered some pixels here and there, redid the E animation from scratch, and here's what I've got so far.

The E direction seems to still have the black color underneath on the chin area and the head it's still 'jumpy'. The head is also 'jumpy' on the NE direction. In addition i can see flickering on the neck area on the S directions and a lot of black pixels from the hair of the original head underneath on basically all directions.

It's better, but still needs a lot of fixing. :shrug:

Ghouly89 said:
(...)maybe you could help me fill in the missing animations?

Are you sure Ghouly89? tweaking the heads to fit the new purpose requires, imo, much more attention to detail to get it right. Maybe he/she should first try his/her teeth on the basics for a while?... just sayin'.

.Pixote. said:
How about now – this is just a test AVI, I still need to learn the ropes with YouTube. It’s just a demonstration at how I will build Mr. Blackie with just two PS actions. I will make a proper narrated version soon.

This one is watchable yes, but you cheated! the automations were already in place! (i wanted to see what color(s) you used). :P

Also, is it posible to make the video image a bit more focused (sharp)? couldn't really read the texts (although given the size perhaps i'm expecting too much). :)
 
Nice this could work well as a tutorial for newbies who want to mod critters or other frms if you put there a voice or text to say a little about the two scripts then it would be a fully functional video tutorial.
:ok:
 
x'il said:
The E direction seems to still have the black color underneath on the chin area and the head it's still 'jumpy'. The head is also 'jumpy' on the NE direction. In addition i can see flickering on the neck area on the S directions and a lot of black pixels from the hair of the original head underneath on basically all directions.

It's better, but still needs a lot of fixing. :shrug:

I suspect a lot of the black pixels are in fact being created by the copy/paste procedure. Maybe gimp isn't so ideal for this after all.

I'm afraid I can't see any of the 'jumpiness' you are talking about one the E and NE directions, and that's a problem, since I can't fix what I can't detect.

x'il said:
Ghouly89 said:
(...)maybe you could help me fill in the missing animations?

Are you sure Ghouly89? tweaking the heads to fit the new purpose requires, imo, much more attention to detail to get it right. Maybe he/she should first try his/her teeth on the basics for a while?... just sayin'.

Agreed. If I can't even do this right I don't think I should be trying to make completely new animations.
Oh, and it's 'he'. Sorry guys :wink:

I took some lessons learned here, and started fresh with the walking animation:

hfmaxxab5.gif
. . .
hfmaxxab0.gif
. . .
hfmaxxab1.gif
. . .
hfmaxxab2.gif
. . .
hfmaxxab3w.gif
. . .
hfmaxxab4.gif


Better? Worse?
 
ZluskeN said:
I suspect a lot of the black pixels are in fact being created by the copy/paste procedure. Maybe gimp isn't so ideal for this after all.

Doubtful that gimp is responsible for that (unless it's somehow messed up). It's a simple copy/paste, software used shouldn't (don't) matter. (For example, i made my first two critters on the very basic windows paint). So i'm almost positive it is the black hair.

ZluskeN said:
I'm afraid I can't see any of the 'jumpiness' you are talking about one the E and NE directions, and that's a problem, since I can't fix what I can't detect.

Side by side comparison (original, Ghouly's and yours):

nfvredaa0.gif
...
HFLM2RAA-0.gif
...
hfmaxxaa0.gif


The head 'jumps' (out of correct position) in a frame or two there, therefore the motion is irregular, i.e 'jumpy'. That needs to be fixed (as well as the black pixels leftovers).

ZluskeN said:
Better? Worse?

Better, yes. (There's a bit of jumpiness on the NE direction but it's not too noticeable because of this particular walking animation).
 
x'il said:
This one is watchable yes, but you cheated! the automations were already in place! (i wanted to see what color(s) you used). :P

Also, is it posible to make the video image a bit more focused (sharp)? couldn't really read the texts (although given the size perhaps i'm expecting too much). :)

That is an old test AVI – with the new action I built the skin tone is actually darker. The color is a dark brown with the multiply layer effect at 70% opacity…it might require some fine tuning before I pass it to the critter builders. After Mr. Baldie is finished I will upload all of the stuff. Here is a clearer version - Mr Blackie Test :mrgreen:


Mr. Blackie Photoshop Action - PART 1

026part1e.gif


Mr. Blackie Photoshop Action - PART 2

027part2.gif
 
I suspect a lot of the black pixels are in fact being created by the copy/paste procedure. Maybe gimp isn't so ideal for this after all.

I use Gimp too, I think I can help you with that. Thoses black pixels are actually blue pixels that you take when you copy with the "smooth" (or "other name, shading"). It's apparently on default with gimp. You then past those slighly different blue on the background, when converted in frm, those blue pixels but not background transparent blue pixels become black.
How to avoid it : disable the fonction in the "hand selection box".
How to fix it : select all the blue of the background. All the blue pixels that won't be selected will appear black when converted in frm.
 
Alright, I'll stick to filling in the gaps myself. ;)

As for you, ZluskeN, keep trying at making the animations clear and precise, and I will be glad to have you work on the Leather Jacket set. :mrgreen:
 
Grayswandir said:
I use Gimp too, I think I can help you with that. Thoses black pixels are actually blue pixels that you take when you copy with the "smooth" (or "other name, shading"). It's apparently on default with gimp. You then past those slighly different blue on the background, when converted in frm, those blue pixels but not background transparent blue pixels become black.
How to avoid it : disable the fonction in the "hand selection box".
How to fix it : select all the blue of the background. All the blue pixels that won't be selected will appear black when converted in frm.

Yes, I came to that exact same conclusion myself, I opened the frames manually in paint and colored all the blue with the bucket tool to see which ones stood out when I did the 'walk' frames. Thank you very much for making that part easier.

I will remake the 'Idle' set from the beginning some time in the future and get it right from start to finish this time.

I've altered the frames in the 'walk' NE anim back and forth fow a while now, and I really don't think I can make them any better than this.
hfmaxxab0.gif

There is a slight jump at the beginning of the anim, but for the life of me I cannot find the problem in the individual frames.
Are the other directions okay? I will look more at this one tomorrow.
 
ZluskeN said:
hfmaxxab0.gif

There is a slight jump at the beginning of the anim, but for the life of me I cannot find the problem in the individual frames. Are the other directions okay? I will look more at this one tomorrow.

There is a really easy way of doing this – direct - fast and clean, I will make a tutorial when time permits…I promise.
 
ZluskeN said:
I've altered the frames in the 'walk' NE anim back and forth fow a while now, and I really don't think I can make them any better than this.
hfmaxxab0.gif

There is a slight jump at the beginning of the anim, but for the life of me I cannot find the problem in the individual frames.
Are the other directions okay? I will look more at this one tomorrow.

Nah, it's okay. Like i said, it's not something really noticeable on this particular animation, just pointing it out (as well) so you know what i mean by 'jumpy'.

(A way to notice/avoid the head 'jumps', is to double check the motion in Frame Animator before closing the edited frames).
 
This will help explain how I build my critters – I will make a proper narrated version that will include the FrameAnimator and loading and using actions in Photoshop, but for now…

[youtube]http://www.youtube.com/watch?v=OYDlUDKOxVo[/youtube]

A higher quality version.

Mr. Baldie Head Build – Test
 
Nice technique, Pixote. It looks like you have it down.
I, however, would recomend the simpler technique of simply copying the new head to clipboard, and pasting it into each frame for beginners.

Of course, as x'il has been pointing out, accurate placement of the head, and modifying it a little if necessary is crucial. For some projects it may be useful to have a 'palatte' of heads available to choose from, as appropriate to the animation you're working on.

Other than that a shitload of time, patience and determination are all you need. Critter editing is really very simple, really... :crazy: :mrgreen:
 
Hey, .Pixote., saw your last video there, and i have a question; why not also automate the close and save bmp part? (closing without loading the color palette and overwriting the original frame, should save some 'ok' clicking in the end). y/n?

I also seem to recall Mr.Wolna finding that last prompt annoying so he made a script to skip it (i think he uploaded that script and posted it somewhere around in the bald dude mod thread, if you're interested).

Dude101 said:
From the Fonline forum:

Sounds interesting (as long as the gizillion necessary mask files are already done).
 
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