I'm testing my new robot in the mapper: I noticed it does not make any sound when moving, unlike the original ones. The critter proto in the mapper has no sound option, and apparently there's no such thing in the proto itself... At least judging from Smackrazor's modding guide. Is it hardcoded?
Second question: I made a custom frm for targeted shots. The bot has no legs, it runs on a single wheel. Having the game read it was no problem, I simply put it in the critter/art folder, then added my critter frm in critter.lst, arbitrarily giving the number 103 to the critter frm.
The point is the body parts msgs. They're kept in data/combat.txt, but apparently there's no way to link them to a new frm. The file contains a reference to a "art_num alias", but I've been unable to locate it. The original art/critter folder contains a few encrypted data: one of them is a .dat, but it's not a Fo2 one and datmanlight cannot open it. I googled dat unpacker, and apparently dats are game specific... I haven't made a serious research yet, though.
Another file is a .zlib
Does anybody knows how to "register" a new targeted shots frm?
For Chris Parks: how did you do it for your flies?
One last thing: my Fo2 "system" is properly set up for proto making, I do it often with scenery pieces... The problem is that i cannot create a new critter proto. I have to remake it each time I run the mapper. No empty protos spaces, though.
I think the reason lies in the fact that the critter has not all the necessary animation sets yet. Any leads?
See you and thanks in advance.
Second question: I made a custom frm for targeted shots. The bot has no legs, it runs on a single wheel. Having the game read it was no problem, I simply put it in the critter/art folder, then added my critter frm in critter.lst, arbitrarily giving the number 103 to the critter frm.
The point is the body parts msgs. They're kept in data/combat.txt, but apparently there's no way to link them to a new frm. The file contains a reference to a "art_num alias", but I've been unable to locate it. The original art/critter folder contains a few encrypted data: one of them is a .dat, but it's not a Fo2 one and datmanlight cannot open it. I googled dat unpacker, and apparently dats are game specific... I haven't made a serious research yet, though.
Another file is a .zlib

Does anybody knows how to "register" a new targeted shots frm?
For Chris Parks: how did you do it for your flies?
One last thing: my Fo2 "system" is properly set up for proto making, I do it often with scenery pieces... The problem is that i cannot create a new critter proto. I have to remake it each time I run the mapper. No empty protos spaces, though.
I think the reason lies in the fact that the critter has not all the necessary animation sets yet. Any leads?
See you and thanks in advance.