Continuum said:
Maybe someone will figure out how to enable different weapon animations
Probably cant really be done in the FO2 engine, but in FIFE it could. You could also use some of the spare attack types from FO2 like in my hero attack animations upgrade pack, these take advantage of unused attack options like, burst and spray with the pistol, or single shot with the mini gun. I made a spray attack for the SMG to spray green toxic waste and flamer pistol for example.
Continuum said:
I fully agree with Wild_qwerty
Me too, he's a clever guy
Continuum said:
Fallout needs some graphics update without changing original game
About sound: I don't know, I'm testing animations on existing critters.
Corpse and Obj_dude started a similiar project where by they made a different piece of art for every item in the game, so when something sits on the ground it looks different rather than just a box that a lots of items use.
They also added a *lot* of new sounds for everything, the critters would chrip and squel and bark and growl as they walked around, but obj_dude was a scripting genious...
The way I see if there are two separate potential projects here:
1) Full art upgrade
- Only requires new FRMs (art)
- Update critter and item Protos to use new art
2) Full Audio Upgrade
- Requires lots of new audio
- Must have critter scripts updated (I think, not that I know how to script)
If a few of you guys are interested i'd like to try and get together a small team to make an art upgrade to FO2, since it wouldnt require any scripting it could be carried out to completion and we wouldnt be hamstrung by scripting new quests etc...
What do you guys think?