New critter uploaded.

Thanks for info :)

Maybe developers of the FIFE engine would consider sprite layers feature. It will be really cool to see different graphics for weapons/or armour parts on the screen :D
 
Yeah, Sirren's robot is fantastic :D

I've started work on human critters animations. I will try to make all of them (based on existing with some changes), so if every animation will be done much more easier will be to create new human critters - simply "drop" new model into animation (only skin modifier should be added) and make FRM (sounds very easy, but how it will be look, we will see :) ).

And is there possibility to create armours which could be weared only by female or male (I mean only player's character)?

My "test" critter (with gas mask :D ):
scr00000ey1.jpg
 
Good Lord! Continuum, that's what I call professional work!
The details! Out with the details man!!! What programs did you use? Modeling, U.V. mapping, animation... Did you do the model? How much experience you already have? Don't tell me that's your first work, I don't buy it. Did you already work on other game mods? Which ones? (Wheeze) O.K, you got the point...
Anyway, I think you could make armours which can be worn by one gender only: when you make a new proto you can attach a script to it by default, so each specimen in game has it attached. I think this way you can negate a given PC gender from wearing a given armour.
A question: my critters are still silent. If I got it correctly you found a way to have new critters play sound. How did you do it?

For Lyer: thanks for your compliments. To tell the truth it's all about gruntwork...

One last thing: I have some1.4k ready frames for a new bot (unarmed / hammer / minigun / big guns). I think I'll be able to upload it in 2/3 days. Don't expect THAT model quality, though...
See you soon.
 
Continuum what a awesome job! O_O

I think you should work on the existing armor first, try to make them look more developed like the gas mask you made.

I think you should talk to other modders and together do something :o

For example there was an idea about giving marcus different armor looks when he wears different armors. You seem the guy to do them :|

Another one was make differences between armors mark I and mark II.

Dude you have the skills! At this time so many things are rushing into my head about what could be done!

Omg i think here in forum we have guys with more skills than the guys from interplay!

Fallout2: Come Back Expansion, here we go!
 
Demonslayer said:
Fallout2: Come Back Expansion, here we go!

I do actaully like the sound of that, myabe a bit of a graphics pack update fo FO2 without actaully changing the game content, that way it would be compatable with every mod.

having a grapgics difference between Mark1 and Mark 2 armours would be a good idea :)
 
Yes, I want to make visual differences between MK I and MK II armours (Combat Armour - my favorite, should have three versions: MKI, MKII and Brotherhood). But first I must create all animations, next 3d models. I also want to create alternative animtions for each sequence (like AA or JA). Game looks much better when different armours/clothes have different "behaviors":
nonamede6.gif
noname2jk7.gif

(Gauss rifle isn't textured yet) Animations are rather easy - it's about half of an hour of work :) I also want to bring more "real life" into models like backpacks, holsters for pistols/knives, etc. :)

Maybe someone will figure out how to enable different weapon animations. It's only depends from JA sequences, not from the whole armour animations (I think) and I fully agree with Wild_qwerty Fallout needs some graphics update without changing original game :)

@ Sirren67
Everything was maded in 3ds max. I had some cool stuff, but like I wrote - most of it is lost and I must start almost everything from begining :(
About modding in other games: There's not much games which are worth of modding :)
About sound: I don't know, I'm testing animations on existing critters.
 
That 2 animations are a bit strange but still very good!

Omg. I f all you modders joined forces.. *thinks about heaven*
 
Demonslayer said:
That 2 animations are a bit strange
Don't worry there're only beta animations, at final stage everything should look much, much better :)

Animation with the gun in first version was without sneezing :mrgreen:
 
Continuum said:
Maybe someone will figure out how to enable different weapon animations

Probably cant really be done in the FO2 engine, but in FIFE it could. You could also use some of the spare attack types from FO2 like in my hero attack animations upgrade pack, these take advantage of unused attack options like, burst and spray with the pistol, or single shot with the mini gun. I made a spray attack for the SMG to spray green toxic waste and flamer pistol for example.

Continuum said:
I fully agree with Wild_qwerty

Me too, he's a clever guy ;)

Continuum said:
Fallout needs some graphics update without changing original game :)
About sound: I don't know, I'm testing animations on existing critters.

Corpse and Obj_dude started a similiar project where by they made a different piece of art for every item in the game, so when something sits on the ground it looks different rather than just a box that a lots of items use.

They also added a *lot* of new sounds for everything, the critters would chrip and squel and bark and growl as they walked around, but obj_dude was a scripting genious...

The way I see if there are two separate potential projects here:

1) Full art upgrade
- Only requires new FRMs (art)
- Update critter and item Protos to use new art

2) Full Audio Upgrade
- Requires lots of new audio
- Must have critter scripts updated (I think, not that I know how to script)

If a few of you guys are interested i'd like to try and get together a small team to make an art upgrade to FO2, since it wouldnt require any scripting it could be carried out to completion and we wouldnt be hamstrung by scripting new quests etc...


What do you guys think?
 
Then the update could be added to existing "expansion packs" like megamod and/or killap expansion pack or even FIFE.

I like the idea.
 
Wild_qwerty said:
Continuum said:
Maybe someone will figure out how to enable different weapon animations
Probably cant really be done in the FO2 engine, but in FIFE it could.
If we're talking about FIFE engine: if whole graphics will be altered (all 3d models will be done) and you're will be playing in higher resolutions (like 1280x1024) all FRMs will have bigger size = more details (+ sprite layers) = Fallout 3 :D

Wild_qwerty said:
You could also use some of the spare attack types from FO2 like in my hero attack animations upgrade pack, these take advantage of unused attack options like, burst and spray with the pistol, or single shot with the mini gun. I made a spray attack for the SMG to spray green toxic waste and flamer pistol for example.
I have your attack animations somewhere in my HDD ;) And yes, new attack animation also could be done.

Wild_qwerty said:
The way I see if there are two separate potential projects here:

1) Full art upgrade
- Only requires new FRMs (art)
- Update critter and item Protos to use new art

2) Full Audio Upgrade
- Requires lots of new audio
- Must have critter scripts updated (I think, not that I know how to script)
Sounds good, I could take a part of responsibility for making critters and animations for the update :)

Wild_qwerty said:
If a few of you guys are interested i'd like to try and get together a small team to make an art upgrade to FO2, since it wouldnt require any scripting it could be carried out to completion and we wouldnt be hamstrung by scripting new quests etc...
I'm interested ;)


BTW: I'm starting work on 3d models (female variant of Combat Armour - WIP):
snap016yd1.jpg
 
So are you just rendering up a new layer that you are applying over the top of the existing critters?
Thats pretty darn cool!

Well if you are diffinate about starting this mod I could ask one of the nma admins to give us a new sub forum.

Now if we can just convince Siren to come on board as well.... *hint*

I think we could add a non-talking head for each character in the game (but that may require a small ammount of scripting :?)
 
I don´t like the idea with the new non-talking heads for every character in game. But new frm´s for each item would be very cool. :o
 
Nah... I like the iso-view, because you can create in your mind your own image of this person. If you see the head-image, you will be more fixed on this. I like it to think about, how the person could looks like and without an image, the character of the person can be much deeper - IMO. I mean.. I love the text-based thing in Fallout. The talking heads are great two, but are rare. Thats the small difference for me. And one point too: when you will use for every character an own head-image, you need images from the same quality or image style.
 
You've made some good points there Lexx, but I don't think it will cause a problem. If you consider how difficult it would be to make and install a static head for everyone in the game...well, it just couldn't be done. I think some will be made and implemented, but you won't see it on every person in the game.
 
Other idea: to make the mod (if it will become more than just an idea) in two files. One with the new non-talking heads and one without it. As example, you install file 1 for the new graphic set and file 2 for the new head images. But for the moment, it is all the same, because the big mod is just only an idea, heh? But as I say.. new frms for the items, armors, weapons, ect. would be great.
 
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