new critters

Sure they HAVE to add new critters but what i realy want to see is some more Human mutations. like people with extra limbs and mabey cyborgs. fighting critters is pretty much a waste of time because they dont have any loot
 
I'm seeing a lot of requests for more than a handful of different human skins (and I agree), so let me clear something up - hopefully. Since we are using a new engine for "Van Buren," the same rules that apply for PC visual customizations applies to the human NPC's. Different clothes, skin colors, hair, height, fat, skinny, muscular, etc., all apply. The only time you would really see any clothing repeats are for humans in uniform. Hope this helps.
 
It would be cool if FO3 had a mutation engine that would determine like maybe there's some visible deformity and everybody has a chance to develop it (except PC.) So you might encounter a group of people with vestigial third limbs that inhibit or aid their efforts to kill people.
 
What I think would be cool to see in FO3 is reuse of a few of the things from FO:T (Which I think is damned good for what it is, just not a traditional Fallout).

Giant wasps, cockroaches, the bigger spitting roaches, these things were pretty cool. They also added a nice layer of variation over the 'dogs, mantis , scorpions and rats' thing you started to run into a lot.

Also, the addition of 'normal' lizards in FO:t was pretty sharp, as they weren't anything really odd (Massive scorpions, or oversized rats) but added a bit of flavor.

The beast masters were interesting, although not all that amazing. The idea of a group using animals along with normal weapons is good. Like said earlier, raider packs with trained dogs on the side.

The Reavers were cool, they fit in with FO, but seemed like they could've used a little more work (Rags and leather for a group that worships technology?).

The hairy deathclaws were weak in my opinion. Old FO1 DCs you could be proud of. They were just menacing enough without being overboard.

Now, moving away from FO:T I could see things like snakes, spiders, some birds, bats, things like that. Not all of them huge, either. Some a little bigger than normal, but not 7 feet tall. Or at least, keep them rare.
 
Forgot, also something that would make sense is if at some point the smaller animals would just leave you alone.

I don't see a lone rat (oversized or not) going after a guy with a rifle and combat armor. He'd probably look a little dangerous to the animal.

Maybe if the player goes near the nest of the creature, or somehow provokes a pack of them, then I could see them going hostile and attacking.

Otherwise, I think that from the point that the player gets power armor and an energy rifle most animals would avoid the mechanical whirr, thumps and humm of the armor and energy rifle.

Kind of like how bears don't like to hang around if you are banging pots and pans together and making a lot of noise.
 
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