gry.o2.pl has an interview up with EvoWare's Sławomir Szynkowski about the state of the game New Dawn (in both English and Polish).<blockquote>Klecha (Gry.o2.pl): Why did you cancel it? You did promise to release the demo.
Sławomir Szynkowski (Undead Society/EvoWare): There have been a lot of factors contributing to this decision. Firstly, it's the game engine. As time went by it became clear that the engine was not going to cope with such a huge project without ridiculously high system specifications. We just couldn't give up on some design elements, including graphics quality, because we believed it would hurt the game.
Secondly, we've had no secure financial support. We reached a point from which it was impossible to go on, unless we had some serious external financial aid. Even though we were optimistic, it became obvious that it is very hard to find support for such a game as ours, which in addition, is not competing with modern high-end RPG games.
We could either finish this kind of crippled game and disappoint our fans and ourselves, or suspend the whole thing, which we eventually did.
Klecha (Gry.o2.pl): Is there any future for New Dawn or have you thrown everything out of the window?
Sławomir Szynkowski (Undead Society/EvoWare): I would like to assure all the fans who might have felt disenchanted with our decision that we fully realize the great potential of the game and we are not shelving it. We will get back to New Dawn as soon as we are secured financially. Until then, we are going to develop our company and work on another project. We believe this break will only help the New Dawn.
Abandoning the demo has a lot to do with our plans to get back to the full version of the game since making the demo using the current engine would definitely be a wrong step. We don't want to produce something that would be substandard in comparison to the full game and that may influence its reception. </blockquote>Link: interview on gry.o2.pl.
Thanks Jabu and iridium_ionizer.
Sławomir Szynkowski (Undead Society/EvoWare): There have been a lot of factors contributing to this decision. Firstly, it's the game engine. As time went by it became clear that the engine was not going to cope with such a huge project without ridiculously high system specifications. We just couldn't give up on some design elements, including graphics quality, because we believed it would hurt the game.
Secondly, we've had no secure financial support. We reached a point from which it was impossible to go on, unless we had some serious external financial aid. Even though we were optimistic, it became obvious that it is very hard to find support for such a game as ours, which in addition, is not competing with modern high-end RPG games.
We could either finish this kind of crippled game and disappoint our fans and ourselves, or suspend the whole thing, which we eventually did.
Klecha (Gry.o2.pl): Is there any future for New Dawn or have you thrown everything out of the window?
Sławomir Szynkowski (Undead Society/EvoWare): I would like to assure all the fans who might have felt disenchanted with our decision that we fully realize the great potential of the game and we are not shelving it. We will get back to New Dawn as soon as we are secured financially. Until then, we are going to develop our company and work on another project. We believe this break will only help the New Dawn.
Abandoning the demo has a lot to do with our plans to get back to the full version of the game since making the demo using the current engine would definitely be a wrong step. We don't want to produce something that would be substandard in comparison to the full game and that may influence its reception. </blockquote>Link: interview on gry.o2.pl.
Thanks Jabu and iridium_ionizer.