New Fallout 2 animations (sniper, wakizashi, etc)

Discussion in 'Fallout General Modding' started by Josan12, Feb 22, 2008.

Should the player use one or two hands when thrusting with the sword?

  1. One hand

    99.7%
  2. Two hands

    0.3%
  1. Darek

    Darek is currently unavailable

    Jan 7, 2008

    Awesome indeed. :lol:
    Sirs, I have to say you are all doing a fantastic job here. :clap:
     
  2. x'il

    x'il Water Chip? Been There, Done That

    980
    Mar 3, 2009
    While the coughing sounds good i'm not too fond of the idea, i see it as a tough rat street kid who smokes and shoots whatever he can get his hands on better than a lot of adults... (in fact, if possible, i would like to make knife animations for a kid critter) but this version is not final or anything though, it's just a quick wipie done mostly for the lulz, but when (and if) i get around to make a proper version it'll be better for sure. :)
     
  3. Gaspard

    Gaspard Kasparov

    833
    May 7, 2009
    Hell yeah ! BTW, do the kids right now have just the punch and throw (rock) animations (same one virtually even) ?
     
  4. x'il

    x'il Water Chip? Been There, Done That

    980
    Mar 3, 2009
    Yes, unfortunately.
     
  5. HudaJan

    HudaJan First time out of the vault

    57
    Nov 19, 2010
    You have probably found a solution by now, but I didn't find it in this thread, could you help? I understand pretty everything, except where do I find the file with a list of all animation sets (like L stands for minigun, H is a pistol, etc.). Where do I find this file, please :) ?
     
  6. .Pixote.

    .Pixote. Venerable Relic of the Wastes
    Modder

    Sep 14, 2009
  7. HudaJan

    HudaJan First time out of the vault

    57
    Nov 19, 2010
    Thanks Pixote, mind if I ask in which folder is this file located? Or at least what's the name of the file :) ?
    Cause I know this list of animations, but I want to add new animations set
     
  8. .Pixote.

    .Pixote. Venerable Relic of the Wastes
    Modder

    Sep 14, 2009
    No idea - I found it here at NMA - Modding, somewhere! :wink:
     
  9. HudaJan

    HudaJan First time out of the vault

    57
    Nov 19, 2010
    Ok, any idea Josan :)?
     
  10. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    What's the question exactly?

    If it's "can i add new animations without replacing dude animations" then the answer is yes - you need to get F2wedit by cubik, find out the new prefix letters under the animation drop-down (that were added by timeslip) and then simply add the new prefix letter to your new animations using the naming convention pixote posted above.
     
  11. .Pixote.

    .Pixote. Venerable Relic of the Wastes
    Modder

    Sep 14, 2009
    Long time no see Josan... :wink:
     
  12. Rascal

    Rascal First time out of the vault

    30
    Jul 17, 2011
    any news on progress on this one ? Anyone has some new anims to share maybe ?
    if yes pm me pls.
     
  13. tester123

    tester123 It Wandered In From the Wastes

    124
    Aug 16, 2011
    Give progress here - I want to get new chars too.
     
  14. Jotisz

    Jotisz Mildly Dipped

    557
    Aug 28, 2007
    Just got the info not long ago that the smoking is missing from the bald fella well probably it will not be the case in the near future....
     
  15. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    @Jotisz
    Let me know when you're done.

    I'm too busy these days to keep track of all these animations sets, so everyone please send me a pm as things are completed (new sets and fixed frames).
     
  16. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    What's the actual process for implementing new weapon animation types? For example "O" for the green lightsaber.

    For example let's say all I have is a vanilla Fallout 2 installation, and the saber/sniper/etc FRMs. What files do I change to make those FRMs implemented and functional?