New Fallout 2 animations (sniper, wakizashi, etc)

Should the player use one or two hands when thrusting with the sword?


  • Total voters
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Awesome indeed. :lol:
Sirs, I have to say you are all doing a fantastic job here. :clap:
 
Jotisz said:
Its pretty cool just one little thing I would add a coughing like blow off for the smoke. (more then one puffs and a little move forward if you drop me this file I can show what have I thought but I think it easy to understand).

While the coughing sounds good i'm not too fond of the idea, i see it as a tough rat street kid who smokes and shoots whatever he can get his hands on better than a lot of adults... (in fact, if possible, i would like to make knife animations for a kid critter) but this version is not final or anything though, it's just a quick wipie done mostly for the lulz, but when (and if) i get around to make a proper version it'll be better for sure. :)
 
x'il said:
but when (and if) i get around to make a proper version it'll be better for sure. :)

Hell yeah ! BTW, do the kids right now have just the punch and throw (rock) animations (same one virtually even) ?
 
Gaspard said:
x'il said:
but when (and if) i get around to make a proper version it'll be better for sure. :)

Hell yeah ! BTW, do the kids right now have just the punch and throw (rock) animations (same one virtually even) ?

Yes, unfortunately.
 
Josan12 said:
2) is it possible to add a new hero
weapon animation without removing
an old one?
You have probably found a solution by now, but I didn't find it in this thread, could you help? I understand pretty everything, except where do I find the file with a list of all animation sets (like L stands for minigun, H is a pistol, etc.). Where do I find this file, please :) ?
 
Thanks Pixote, mind if I ask in which folder is this file located? Or at least what's the name of the file :) ?
Cause I know this list of animations, but I want to add new animations set
 
HudaJan said:
Ok, any idea Josan :)?

What's the question exactly?

If it's "can i add new animations without replacing dude animations" then the answer is yes - you need to get F2wedit by cubik, find out the new prefix letters under the animation drop-down (that were added by timeslip) and then simply add the new prefix letter to your new animations using the naming convention pixote posted above.
 
any news on progress on this one ? Anyone has some new anims to share maybe ?
if yes pm me pls.
 
Just got the info not long ago that the smoking is missing from the bald fella well probably it will not be the case in the near future....
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@Jotisz
Let me know when you're done.

I'm too busy these days to keep track of all these animations sets, so everyone please send me a pm as things are completed (new sets and fixed frames).
 
What's the actual process for implementing new weapon animation types? For example "O" for the green lightsaber.

For example let's say all I have is a vanilla Fallout 2 installation, and the saber/sniper/etc FRMs. What files do I change to make those FRMs implemented and functional?
 
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