new graphics, etc? who wants them?

You two really should learn to discern sarcasm from serious text.


But besides that, they did create one succesful 'RPG': Pirates of the Caribbean! Supposedly, that was a decent game.
 
Sander said:
But besides that, they did create one succesful 'RPG': Pirates of the Caribbean! Supposedly, that was a decent game.
Decent? It was awesome!

And by "awesome", I mean it sucked.

But in an awesome way.
 
Cimmerian Nights said:
Are you implying that the Pro Bowling game crowd has low standards?

Nope but critical hits being replaced by "Strike! Supermutant was bowled off his feet, causing you to gain an extra turn! You win and gain a level! You are a super-duper person! You found a lost puppy! You found a rock! For winning a game against your opponents you gain 350 bowl points!" A great thriller writer wouldn't neccesarily make a bearable romcom.
 
I might buy into that if it was accompanied by the sound of a bowling ball striking pins - has all the hallmarks of a great Bethesda mini-game IMHO. But really, how is targeting specific body parts not different than picking up a spare?

Let me put everyone's fears to rest:
Pete Hines said:
I'm a big fan. We're approaching Fallout 3 as if we developed the first and second games - we're developing it just like we developed Oblivion. Fallout 3 is our baby, we want to stay true to what it is and we want to deliver something that all the fans think is worthwhile. We're trying to move the series forward, keeping it fresh and cool while staying true to its roots.
Ladies and gentlemen of the jury, I rest my case.

cue "strike" sound effect
 
You two really should learn to discern sarcasm from serious text.

I can, I find it easier to run with things if it's in a mocking way, friendly mocking mind you.

But really, how is targeting specific body parts not different than picking up a spare?

No different, but I have difficulty remembering which parts represent which pins.
 
I don't know about you guys, but what I liked about FO had very little to do with isometric views, turn-based battles (although there is something to be said for turn-based systems), or the low-end graphics. It was about the story, the characters, the dark humor, and the mature themes.

If FO3 turned out to be a FO2 mod (which it seems like what you guys are asking for) I don't doubt that you guys would say, "WTF Beth! I know we asked for a FO2 mod but we actually wanted a modern update to the FO series.”

The Idea that you can’t create a good fame and have good graphics etc. at the same time is total bullshit. If I remember correctly, FO had revolutionary graphics for its time. A game designing team isn't made up of only programmers. The artists and storywriters aren't the ones writing the graphics engine. So, more time spent on graphics doesn't mean less time spent on story. This is why Half-Life 2 pissed me off, they spend 6 years making the game and the whole time the writers are sitting there like "yeah, 'it was all a dream' is a great way to end a game!"

The Idea that 3D graphics somehow limit the ability to create a certain feel is total horseshit. Play Myth and Myth II (which I might add had amazing graphics for their time as well as an awesome story). Play Resident Evil 4. There are a lot of 3D games that have very little style I know. But that doesn't mean that 3D is a limiting factor on style. There are a lot of 2D games with no style either.

It seems that you guys are encouraging the game industry to do what it does best; Take a successful model for a game and reuse it and copy it and refine it until there is no room for innovation and no game maker who wants to make something unique and innovative will touch the stagnant model. At that point you get only game makers interested in squeezing money out of the hardcore gamers by repackaging the same games w/ better textures.

I know there is a great difference between turn based and real time game play. It turns out fast paced games are actually bad for your health because they add adrenaline to your system while you just sit there and don't work it out. Turn based and non action oriented games (i.e. Sim City) actually have the opposite effect because they are more meditative and calming. I don't have the time to go look for references to back that shit up but I'm sure Google would be happy to guide you to the studies that show this effect.

That's all I can think of for now. I know I'm new to the forums but I have been fallowing NMA for some time now. I just got a little tired of the dogma regarding Isometric views and turn-based game play which in my view have very little to do w/ what makes something feel like fallout.
 
Arachnivore said:
I don't know about you guys, but what I liked about FO had very little to do with isometric views, turn-based battles (although there is something to be said for turn-based systems), or the low-end graphics. It was about the story, the characters, the dark humor, and the mature themes.

So you're yet another moron that has no clue about the game's intended design, even when we bother to put it onto the site and also debunk newbie idiocy like yours on a daily basis. That's fine, enjoy the new avatar.

If FO3 turned out to be a FO2 mod (which it seems like what you guys are asking for) I don't doubt that you guys would say, "WTF Beth! I know we asked for a FO2 mod but we actually wanted a modern update to the FO series.”

No, a logical sequel, like from Ultima 5 to Ultima 6, isn't a bad thing. Stop reading what you want to and stop using that as excuses for the game to be changed for no logical design reason besides Lowest Common Denominator.

Losing the view point, RT combat, or botching the setting all have JACK SHIT to do with modern, as Fallout wasn't Diablo when it came out, right? And they came out the same year, FYI, child. So why the fuck should it now have Diablo-style gameplay? Because someone wants to prove they have no fucking clue what a P&P RPG is? Or that they have no clue how to treat a sequel?

The Idea that you can’t create a good fame and have good graphics etc. at the same time is total bullshit. If I remember correctly, FO had revolutionary graphics for its time.

MORON. Fallout had worse graphics, comparatively, to other games that came out before it. Including Myst, which only has done bad things for the industry.

Graphics weren't the point. The art design WAS. Which included the level design, because they were obviously more talented than you give them credit for. That is why the view style and character style were used. Again, I've had to say this again, and since I have to repeat myself despite your claims of lurking, then I'll simply give you the apropos reward for lying.

A game designing team isn't made up of only programmers. The artists and storywriters aren't the ones writing the graphics engine. So, more time spent on graphics doesn't mean less time spent on story. This is why Half-Life 2 pissed me off, they spend 6 years making the game and the whole time the writers are sitting there like "yeah, 'it was all a dream' is a great way to end a game!"

And you sound like you want to hand that to them, under the excuses you have. The whole part of Fallout was to be a role-playing game, and that is why Planescape: Torment's combat doesn't seem to suit the design, because they had to use the Inbred Engine. You go from reading into a bunch of uninteresting and uninvolving automated or clickfest combat, which disrupts the flow of the game. It disrupts the spirit and design of an RPG to do that.

The Idea that 3D graphics somehow limit the ability to create a certain feel is total horseshit. Play Myth and Myth II (which I might add had amazing graphics for their time as well as an awesome story). Play Resident Evil 4. There are a lot of 3D games that have very little style I know. But that doesn't mean that 3D is a limiting factor on style. There are a lot of 2D games with no style either.

You could have just simply refrained from typing that, and have saved yourself a lot of time thinking up that quite useless paragraph.

You also would have looked brighter for it as well.

Rounded surfaces? Room content? The fact that a post-nuclear wasteland has as little conventional structure resemblance to most 3d engine structure design?

To put that in layman's terms, because I know you are not that familiar with the game industry to make such uneducated comments, it means that the wasteland is full of rubbish that is hardly square, would require amounts of time spent on 3d modeling that would end up with templated objects or simplistic design, to the point where you might as well also forget about rounded objects. Which Fallout also had.

And Bethesda is known for their RNG style of design.

So what makes you think they could do a 3d post-nuclear wasteland when they decide to RNG a fuglier world than the creators of Gothic are able to do?

Oh, and what makes you think they could do decently rounded surfaces without creating another one of their problems? Fallout has multiple enemies. Bethesda is such a graphics whore company (except where it counts, level design), that they had to reduce the number of enemies you could face in Morrowind drastically from the number in Daggerfall.

Get used to the same random drag and drop monster placement style, so you don't accidentally encounter too many critters and lock the engine.

It seems that you guys are encouraging the game industry to do what it does best; Take a successful model for a game and reuse it and copy it and refine it until there is no room for innovation and no game maker who wants to make something unique and innovative will touch the stagnant model. At that point you get only game makers interested in squeezing money out of the hardcore gamers by repackaging the same games w/ better textures.

Bullshit. We're trying to get the game industry to STOP from doing what it's doing best, killing off good game ideas with bullshit trendy garbage morons like you have no ability to argue for, because you don't even know what you're talking about. Hell, you claimed to have read the forum, yet you miss my many rants about how entire game series that were FUCKING FANTASTIC have been killed off due to the excuses of morons like you. Or how some game exec has the idea to "refine" a game, leading to Magic Candle II sucking, or MOO3 sucking, or any number of Hasbro sell-outs for compromising design that does not suit the unique character of a game. Such as the two obvious examples that makes it obvious you're even a newbie to Fallout (aside from thinking it had stellar graphics for its time), Fallout Tictacs and Fallout: Enforcer.

Instead, it has to be "modernized" and skullfucked, because people like you say so without any idea of what you're saying
, and then you try and say that sequels aren't a good thing?

Or, better yet, here's the real irony. You say that Fallout has to match the "modern" common things, which are in fact the problem of the publishers to keep from trying anything outside of copying a few formula games that sell well, but then are cloned and compromise other games' design by having those trendy features skullfucked onto them. Then they tend to resemble just about every other game out there, just like the industry did before Fallout came along, which BioWare's been limping along by talentlessly ripping off their design ever since they got the idea to half-ass rip-off the speech tree system and put it into an RTS and call it a CRPG.

Lay down the crack pipe, kid. This is a far different issue than the numerous and lame 10-hour FPS console trash games floating around. That is thanks to EA, and it's ironic yet again that many things you argue for, EA did to Ultima and killed it off.

BRILLIANT!

I know there is a great difference between turn based and real time game play. It turns out fast paced games are actually bad for your health because they add adrenaline to your system while you just sit there and don't work it out. Turn based and non action oriented games (i.e. Sim City) actually have the opposite effect because they are more meditative and calming. I don't have the time to go look for references to back that shit up but I'm sure Google would be happy to guide you to the studies that show this effect.

Another useless paragraph, when you consider the intended design style and point of calling it a "P&P CRPG". Maybe you should rape your keyboard a little less and do a little more research, and pick up a book with obviously more rules and more detail than you're commonly used to.

That's all I can think of for now. I know I'm new to the forums but I have been fallowing NMA for some time now.

Liar, and now you have earned the apropos avatar.

I just got a little tired of the dogma regarding Isometric views and turn-based game play which in my view have very little to do w/ what makes something feel like fallout.

Too bad you didn't bother to read and THINK behind it, else you might have posted with some substance, and not be regarded as poor flamebait and a rather crispy warning for the other idiots who can't bother to lurk yet only half-ass read the threads here, yet think they are going to try and chastize us for wanting the game a certain way.

Funny, again, that some random shitstain of a nooblet also thinks they can come along and tell us contrary to what the developers have said on this very site, and expect us to be happy about it.
 
Arachnivore said:
This is why Half-Life 2 pissed me off, they spend 6 years making the game and the whole time the writers are sitting there like "yeah, 'it was all a dream' is a great way to end a game!"

HL2 doesn't end that way, dumbass.
 
Just because I don't agree w/ your opinions doesn't make me a liar. I said I'm new to the forums. I read the NMA news and when there is mention of F3 news there is often a link to a forum topic discussing said news. I read these on occasion and the general response is that F3 can't work without Isometric view or TB combat. I usually don't "lurk" around forums because they tend bring out the angry/argumentative side of people (myself included).

Even though I don't believe anyone can claim to have a clue about the game's intended design (from what I understand nothing Is really concrete yet), I never said I have faith in Bethesda. I never claimed the game should be RT. The topic of this post was that someone thought F3 would be better if it had the same graphics as FO 1 & 2. If F3 has the same graphics, and the same game mechanics it is effectively a FO2 mod. This, to me, would be quite disappointing. Would you not be disappointed? (I admit that some of what I said was a little more blanketed accusation than I intended).

I agree that with a pre-rendered engine it is easier to make a more dilapidated/junky atmosphere, but if Beth is planning on using a 3D engine (e.g. not pre-rendered) than the level of detail is going to be limited anyway. So while isometric mode may be the Ideal for most situations in the game, I see no reason to lock the camera that way permanently.

You're right. "modern" was a bad word choice. I don't think FO should be Diablo-style. I found one of these topics about Phase Based combat interesting and I read this article (thanks Ratty) and I understand now why TB+P is flawed (although I still enjoyed Baldur's Gate) I never advocated RT though.

I'll retract that statement about "encouraging the game industry". It was based on this article that I read a while back. There is a part in there about big companies catering to the "hardcore fans", but after re-reading the article I realize that it really doesn't apply to FO's situation.
 
Arachnivore said:
I'll retract that statement about "encouraging the game industry". It was based on this article that I read a while back. There is a part in there about big companies catering to the "hardcore fans", but after re-reading the article I realize that it really doesn't apply to FO's situation.

I see no connection of "Nintendo = Fallout". Thought part of it makes sense. But it doesn't have anything to do with PC game market.
 
Arachnivore said:
Just because I don't agree w/ your opinions doesn't make me a liar.

And strike two for mouth-stuffing. I said it was for claiming to have read sufficient threads about this subject to even BEGIN to try and rebuke us. In particular when you don't even know about the subject that you have to pull in an irrelevant console design stigma into this discussion as some moronic reason that Fallout Must Change.

You still haven't bothered to validate that other than "wouldn't it be COOL!" and whine, so you can keep the avatar.

I said I'm new to the forums. I read the NMA news and when there is mention of F3 news there is often a link to a forum topic discussing said news. I read these on occasion and the general response is that F3 can't work without Isometric view or TB combat. I usually don't "lurk" around forums because they tend bring out the angry/argumentative side of people (myself included).

So what was your problem in understanding what has undoubtedly been pointed out at length in pretty much any Fallout 3 topic, featuring idiots like you that are naive of what they are attempting to talk about, then try to rebuke us?

Yet you expect me to believe you've read any of the topics, yet still fail to understand the artistic style of Fallout.

That gives you a LOT of credibility here, kid. Wait, no, it doesn't.

Even though I don't believe anyone can claim to have a clue about the game's intended design (from what I understand nothing Is really concrete yet), I never said I have faith in Bethesda.

Kid, if you can't read the interviews on this site, I'm about to ban you from it to prevent your idiocy from wasting further bandwidth.

I never claimed the game should be RT.

Hyperbole; you were arguing that combat wasn't an important aspect, which it is.

The topic of this post was that someone thought F3 would be better if it had the same graphics as FO 1 & 2.

Bullshit, your post had a whole load of other garbage that wasn't wholly exclusive to "Fallout 3 using Fallout's graphics". Do not bother to try and lie any more.

If F3 has the same graphics, and the same game mechanics it is effectively a FO2 mod. This, to me, would be quite disappointing. Would you not be disappointed? (I admit that some of what I said was a little more blanketed accusation than I intended).

This still doesn't validate your idiotic arguments for how the viewpoint and combat system, and who knows what the hell else your feeble mind fails to understand, are not important to the design style of Fallout. It's a little late to try and rewrite it now.

I agree that with a pre-rendered engine it is easier to make a more dilapidated/junky atmosphere, but if Beth is planning on using a 3D engine (e.g. not pre-rendered) than the level of detail is going to be limited anyway. So while isometric mode may be the Ideal for most situations in the game, I see no reason to lock the camera that way permanently.

Because you're an idiot that STILL doesn't understand the design style points, even when I tell you were to look? You are dumb as a box of shit, boy.

You're right. "modern" was a bad word choice.

Of all the things you have said, that was perhaps the least stupid.

I don't think FO should be Diablo-style.

Really? You just left the door WIDE OPEN with your moronic quantifications and previous argument.

I found one of these topics about Phase Based combat interesting and I read this article (thanks Ratty) and I understand now why TB+P is flawed (although I still enjoyed Baldur's Gate) I never advocated RT though.

Again, you left the door wide open, and phase based is amusing for one point. Where it doesn't take sequence into account, which is important for Fallout's combat system. And again, improvements can be done that suit the tabletop P&P RPG design of Fallout than the rather useless and irrelevant attempt of a non-sequitur topic diversion.

Try playing Prelude to Darkness and learn about another style of TB gameplay. Who knows, you might even cultivate a clue someday. I do find it ironic that you link to the Codex, as I'm sure they would have beaten the stupid out of you long ago.

I'll retract that statement about "encouraging the game industry". It was based on this article that I read a while back. There is a part in there about big companies catering to the "hardcore fans", but after re-reading the article I realize that it really doesn't apply to FO's situation.

Which you would have known if you had a single fucking clue about Fallout Tactics or Fallout: Enforcer. Given that you didn't, then I'll call you a liar for having "followed this site". Really, if you need to lie, come up with better ones, because even Elara could understand that Fallout: Enforcer was shit, even after she dropped onto her knees for Chuck. And she had some really good lies about the subject.
 
You people sure are harsh on newbies. I see both sides of the issue, but it doesn't change the fact that Fallout 1 and 2 were probably the deepest games I've played since their release. Arcanum was close but was still too linear and short, but the degree system was awesome. I love that kind of innovation and detail in character making, instead of *roll numbers* *pick stats* *pick a speciality* *make your character look pretty*...

The whole development of character, richness of story and feel, and hilarious moments like using the Red Ryder BB Gun Special Edition, or having a group of mercs surrond you and target firing a rocket into the middle.

I have twitch FPSs, they usually get old fast, even the "slower" ones. Fallout 3 should NOT be FP, or RT. Turn-based allows you to think, and like many have pointed out, it's part of the pen and paper feel. I've played Rifts, D&D, etc. Thinking about the situation and coming up with a clever or funny solution is the whole fun of combat.

I don't like seeing these "new ideas" aka rip-offs from shitty FPSs and Dungeon Siege-like "RPGs", which by the way, is a total disgrace to the genre. DS was a steaming pile of hack and slash garbage. Diablo at least had something to keep you interested, the item system. Not that it did for me after hacking through a couple times.

Take the view, maybe refine it a bit with 3D but not changing the atmosphere...and the rest should be all meat: storyline, character development, new perks, maybe some small additions to the TB combat like being able to take cover, duck, etc. Not much needs to change, but I can't think of this going first person without sucking to some degree.
 
Dabeav said:
You people sure are harsh on newbies.

That we are, mainly because most newbies don't bother to read or think about a topic before they add their own two uneducated cents that does nothing but portray them as a masturbating chimp. A chimp that doesn't care who is looking on, but they will just whip it out and start flogging it right there to make themselves happy.

That is how it feels, really, and the last time I encountered an annoying monkey like that, while in the military, I shot them. I see no reason to spare the larger simians from the same fate if they decide to do the metaphorical same. :)

It's good to see that you aren't like most typical newbies, and can see why the elements were used in the way they were. You also seem to be sufficiently aware of why Fallout was crafted that way, and why the original designers picked those elements together because they worked and suited the style and setting of the game, not to mention the methodical thinking aspect of the speech going well with the methodical combat of P&P and wargame construction. You also obviously don't subscribe to the mentality of "new games using this mechanic means that the mechanic is modern and innovative!", which is my main irritation, because a browse through The-Underdogs.org would be able to list off hundreds of CRPGs, many of them damn good, that have used all of the "modern" mechanics to varying degrees of effect. Trend-chasing does nothing but compromise a game's design.

It's a refreshing change from the idiots we get that don't understand Fallout except that it was "that post-apocalyptic game with super-mutants (which aren't needed, according to Antti) where you could kill people", but we usually only get those kind when Pete says something stupid. Otherwise, it's a mixed bag.
 
Dabeav said:
Diablo at least had something to keep you interested, the item system.
Let's not forget that Diablo had style, atmosphere and something resembling a setting, unlike its failed clone Dungeon Siege.
 
Ratty said:
Let's not forget that Diablo had style, atmosphere and something resembling a setting, unlike its failed clone Dungeon Siege.

Dungeon Shit is so terrible, the developers actually wet themselves when Uwe Boll got the rights to the film.

My only problem with that, as it would be fitting otherwise, would be a blemish on Ron Perlman's acting career.

"Pauvre, pauvre One..."

Bah, who am I kidding? Ron Perlman could probably be the only way we finally get rid of that German fraud, as Ron is far more valuable to the industry with a rap sheet literally 10x longer. It would be amusing to see Ron turn and crush Uwe's skull for the audience walking out of the premiere, even verbally, to end Uwe's career.

He IS Slade, and I think he just might be the new Conan.
 
OFFTOPIC:

DirtyDreamDesigner said:
Also, Rosh, you killed a monkey? :(

I'm talking about these annoying little shits.

Yes, the ones in the Phillippines are obnoxious and generally don't give simians a good name. Thankfully, Geneva Conventions do not cover taking a monkey's head entirely off with a .45.

It WAS funny as hell to see a new Lt. walk over to the garbage dumpster, missing all of the eyes in the trees, and then all of a sudden a shower of garbage comes flying out of the trees. Including rocks and other debris they could get their hands on. Since I was raised around woodlands, it wasn't too hard to avoid the same prank when they sent me out; I noticed the usual chatter between the monkeys was silent, so then I saw them I slung the garbage bag about thirty feet into the dumpster, much to the disappointment of the simians in the trees and the ones wearing uniforms. :D

The one I shot was on the roof near where a feedhorn sweep rotated, you generally can figure when something gets in front due to a really warped display of an x-ray slide (have this happen with seagulls all the time), and I guess he found the power flowing through him arousing. To the point where he was doing what I was using as a metaphor earlier. He was facing the sweep and I guess he was trying to win a prize in a carnival, as many of the techs were laughing their asses off at one Petty Officer's suggestion he was trying to aim into the feedhorn. So instead of smelling burnt monkey and also face possible sexual harrassment charges as someone would have had to tell a deckape to clean monkey spoo off of the roof (we wouldn't have a tech do that, nor even a sweep watcher), I shot the little bastard. Then we had the junior tech go fetch the body after turning off the radar set (we left it sweeping but unpowered so he'd move his ass faster).

He couldn't find the head. :D
 
Haha, Dungeon Siege and Uwe Boll are a true match...made in the toilet. Two big steaming piles.


Hell, I didn't even like Fallout Tactics. That hybrid combat nonsense sucked, and what's Fallout without the immersion? It's only redeeming quality was probably the voice acting.

I thought of a style of first person view that could maybe work! Like Wasteland or the original Bard's Tale series! :P But, like that would ever happen. I really think the turned based aspect is not coming to F3, it may be like how Postal 2 was to the original, amusing but craptastic.
 
Roshambo said:
Rounded surfaces? Room content? The fact that a post-nuclear wasteland has as little conventional structure resemblance to most 3d engine structure design?

To put that in layman's terms, because I know you are not that familiar with the game industry to make such uneducated comments, it means that the wasteland is full of rubbish that is hardly square, would require amounts of time spent on 3d modeling that would end up with templated objects or simplistic design, to the point where you might as well also forget about rounded objects. Which Fallout also had.
Am I missing something? Morrowind didn't have rounded objects?
http://archive.gamespy.com/previews/february01/morrowind/light-tavern.jpg
http://til.gamingsource.net/savant/big_sadrith_mora.jpg
 
You're right Rosh, I should have lurked more. I assumed that the main reason people advocated Isometric graphics and TB combat was due to nostalgia for the first 2 Fallouts. That was a crappy assumption and I'm sorry.

I still believe that the combat and graphics are areas that require the most improvement (although dropping the turn-based system would be overly drastic) and keeping the same graphics would be ridiculous at best.

If people contesting the isometric/TB issue are so prevalent and insight so much animosity then I suggest posting a sticky note in this forum that links to topics where the arguments for isometrics and turn-based combat are put forth in detail. Just a suggestion.
 
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