New ideas for mutants (human and animals)?

I'm not sure if it's a bad idea or not, but Barats.

Barats are the results of inter-species breeding between bats and rats. Either bats or rats were mutated by radiation to allow this to happen. They would originate from a cave in Idaho, and over the course of at least a century, the barats had become the dominant species of the cave and had grown to be almost as big as a human.

I also feel like the barats could be sentient, but I don't have a good enough reason for it. It could just be that they eventually gained sentience naturally like humans, or maybe a large amount got shocked by something that entered the cave and the volts of electricity sort of acted like electric-shock therapy to them. I'm not the best at writing for Fallout so maybe someone else's strengths could work around my weaknesses?

Or maybe they don't even need to be sentient, just really smart, like real rats.
 
We need Terrorbirds; have mutated 'Chickens' or 'Fowls' that evoke their old glory and their cousins, these fuckers:

Hey, I thought about something like this! They have surviving relatives in the form of a South American bird called Seriema.

How about the return of the Titanoboa (the largest snake ever) from mutated snakes?


Titanoboa-model-photo-shoot-3.jpg
 
Hey, I thought about something like this! They have surviving relatives in the form of a South American bird called Seriema.

How about the return of the Titanoboa (the largest snake ever) from mutated snakes?


Titanoboa-model-photo-shoot-3.jpg

Fuck yes, I love the Titanoboa. They replace wyrms/Dragons in my low-fantasy Dark Age settings, they're great.
 
Some ideas for mutant animals:

Mutant Bees: Bees are such interesting creatures. I'm surprised they haven't been given more love. I like the idea of bee creatures which attack as one large swarm. And that's the big challenge: The individual bee is not very big or powerful, but there are lots of them. LOTS. Imagine being attacked by a veritable swarm of bees all at once. My idea is that because its a lot of bees not just one, strong pinpoint attacks (say, a high caliber sniper bullet) would just go through the swarm, maybe killing one or a few bees and not doing much damage. You need to hose them with lead, or another type of area attack - flamethrowner, gatling laser bursts, explosives, etc. Single-shot high-damage single projectile attacks just go right through the cloud, not doing much damage at all. You can't "snipe" a cloud of bugs.

Another type of bee could be huge bees (or hornets). Think those giant bees from Donkey Kong Country.

Pheidole Ant Supersoldiers: There are eight types of Pheidole ants capable of growing larger "supersoldier" ants, and recently scientists discovered that aparently, its a genetic potential found in all the Pheidole Ants and can be unleashed in lab conditions. So the idea is that radiation and FEV have unleashed this potential in all Pheidole ants, and now they can grown their own supersoldiers. Larger, stronger, faster, those are the Super Mutants of the ant world. Enormous antzillas capable of fucking anything up.

https://www.livescience.com/17766-supersoldier-ants-castes-evolution.html

Mutant Hogs and Razorbacks: Large mutated hogs and their Razorback hog-pig hybrid cousins. For those who don't what a Razorback is, they are hybrids between feral pigs and domestic ones. They can be huge, like the super mutants of pigs.
 
I sought out this old thread to resurrect it because I had some ideas that I’m using for a concept I’m working on. Will update as I go on if any more come to thought.

Smiley:
Smileys are hideously mutated large bobcats with long and sharp uneven fangs, nicknamed after the Smilodon, or sabertooth tiger, of the Pleistocene era.
 
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I sought out this old thread to resurrect it because I had some ideas that I’m using for a concept I’m working on. Will update as I go on if any more come to thought.

The Smiley:
Smileys are hideously mutated large bobcats with long and sharp uneven fangs, nicknamed after the Smilodon, or sabertooth tiger, of the Pleistocene era.
Not sure if I agree with their name coming from Smilodon. How many people pre-war, let alone post-war, would know what a Smilodon is? But the idea of sabertoothed bobcats sounds pretty cool. If I may make a suggestion, perhaps they tend to have severe cleft palates that pull their lips back to reveal their teeth? Making it look like they’re always grinning evilly.
 
Not sure if I agree with their name coming from Smilodon. How many people pre-war, let alone post-war, would know what a Smilodon is?
I’m doing a rewrite of Fallout 76 at the moment so the name comes from someone who lived close enough to pre-war to know their history. The nickname Smiley would probably pick up fast for those who aren’t educated and get passed down over time as something easier to remember.
 
I’m doing a rewrite of Fallout 76 at the moment so the name comes from someone who lived close enough to pre-war to know their history. The nickname Smiley would probably pick up fast for those who aren’t educated and get passed down over time as something easier to remember.
That sounds neat, and goes with the “hideously” part of the description. I like that
Okay fair enough. As long as the name “Smiley” works on two levels.
 
Sappers:

Humans who’ve been infected with a radiation induced mutated fungus that grows in caves and transmitted initially through ingestion of what otherwise looks like perfectly edible mushrooms. Not contagious in the traditional sense like a zombie outbreak, but more like AIDs through blood/bodily fluid contact. Turns their skin hard as bark on a tree, eventually causing their flesh to crack and tear upon movement which is what makes them screech. When their flesh breaks apart, they leak blood which is where the name Sapper comes from. (Also may or may not have taken inspiration by the Greek word saprophyte.) They aren’t feral in the sense where they attack you until you die, but just until they break skin so it’s able to transmit the disease to another person through their “sap” so the cycle can continue.
 
I forgot who came up with this suggestion, so I’ll note right here and now this is not entirely my original idea, but someone I was talking with on here said they didn’t like the fact that Fallout 76 added cryptids and said something along the lines of “If they wanted to add cryptids, it should’ve been mutated fauna that locals mistake for cryptids.”

Thinking about this made me actually agree with that sentiment over time as someone who actually liked the idea of cryptids. So with that in mind;

Mothmen:

(I haven’t really given it much thought for its background except its the same explanation as rad scorpion in Fallout 1, that being there isn’t an origin, just giant by radiation induced mutation. In my East Coast Bethesda game writeup these sort of act as a replacer for Rad Scorpions as though scorpions are on the East Coast, I felt it was kind of a cheap recycle from Bethesda. Scorpions are something you think of with a desert like California, Arizona, Nevada, New Mexico. Not Washington D.C., Boston, or West Virginia.)

Giant Moths whose mutation has somewhat blinded them by making them really sensitive to the light they used to be attracted to. They’ve become nocturnal like bats using a heightened sense of sound to hunt prey. As they can’t see, they’ll attack humans if they aren’t aware of their surroundings or with the right equipment. They’re not everywhere around the map, but Wastelanders have left warning signs on trails, roads, and settlements where they’ve been spotted. A good way to keep them away from you is to equip a lamp, or turn on your Pip-Boy flashlight at night. This obviously comes with the chance of being seen by raiders or other predatory creatures at night.
 
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I like the idea of mutated parasites having to adapt to different hosts. Imagine the people who couldn't secure a place in the vaults having to find shelter in subway tunnels, sewers and caves, dealing with polluted limited water supplies.
Tapeworms that were present in animals and humans could be shielded from the radiation inside their hosts then multiple in the unsanitary conditions. Being an organism that reproduces quicker means they might survive the radiation levels and because they have the potential to produce large amounts of offspring, might express a beneficial mutation faster and adapt to the fallout.
Imagine your fellow survivors complaining of gut pains and then the next day being in fits of agony as mutated enlarged voracious tapeworms wreck havoc in their abdomen. Water supplies might be harboring eggs of the parasite, ready for the next fool to drink from.
Anyone suffering from the parasite that gets eaten by a beast in the wastes would pass it on the the beast, potentially giving an already hungry mutant an insatiable aggressive appetite for flesh(trying to appease the worms). Could make other mutants more of a challenge.
Not so much a mutant to fight in combat but more a mutant to avoid altogether, an unseen threat for those who don't cook meat properly or drink from water without sterilizing it first.
 
That’s one thing interesting that Bethesda implemented into Fallout 76, the chance for disease or mutation after drinking water from the source or uncooked food.

I don’t agree with it being so easy to cure some of these post-nuclear parasites so easily or being able to boil away radiation (seriously wtf), but I get it’s a gameplay feature as to not just contract a million diseases and have the worst gameplay experience ever. Nonetheless, the idea of being able to contract disease was a cool concept that I hope they keep in future survival modes.

Parasites would be a great addition to Fallout.
 
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