Radegast
First time out of the vault
![](https://www.nma-fallout.com/xencustomimages/nma/nma_0.gif)
Hi, for the past few months I have been working on a new map editor for Fallout 2 (and potentially Fallout 1). At the current stage, it is only a little more than a proof of concept. However, I am quite confident that it will become a viable replacement for the aging BIS Mapper one day.
Link: Github repository
As I said, it is still very early in development and the code needs a lot of refactoring because it is a mess. However, I think the foundation is there - I mostly dissected Falltergeist and Klamath. It needs only one or two developers who would lend a hand to the project. So if you know any programming at all then you are more than welcome to join. Any help is appreciated! Also, if you have any ideas for new features you can share them here
Planned features:
Link: Github repository
As I said, it is still very early in development and the code needs a lot of refactoring because it is a mess. However, I think the foundation is there - I mostly dissected Falltergeist and Klamath. It needs only one or two developers who would lend a hand to the project. So if you know any programming at all then you are more than welcome to join. Any help is appreciated! Also, if you have any ideas for new features you can share them here
Planned features:
- cross-platform (Windows 10, OS X, Linux)
- user-friendly (fully customizable interface)
- support for modern image and audio formats (auto-conversion)
- extensible
![R3t3oFO.png](/proxy.php?image=https%3A%2F%2Fi.imgur.com%2FR3t3oFO.png&hash=ae24553fb7dc89a9b87bf69d9dac176d)