HomeLAN decided to interview Alexander Shcherbakov (pr at Akella) for more info about Metalheart: Replicants Rampage, and here's an interesting snibblet:<blockquote>HomeLAN - How are the quests handled in Metalheart?
Alexander Shcherbakov - You got the storyline. That’s the main part. Talk to somebody, do this, go there, think for yourself, get the information and lots of other things. All defined by the plot. But of you want to start the exploration of the game’s world, just to walk around, do the things, well, you’re welcome. For this case we have additional quests, made by quest generator. These quests are less sophisticated, more straightforward (it’s obvious), but the variety is impressive. Quest generator can produce about 14.000 different quest, so just talk to appropriate person, get it and move on.</blockquote>I'm still not sure how I feel about quest generators tho, especially if the quests are so similar then it would only lessen the joy of playing the game.
Link: Metalheart interview@HomeLAN
Alexander Shcherbakov - You got the storyline. That’s the main part. Talk to somebody, do this, go there, think for yourself, get the information and lots of other things. All defined by the plot. But of you want to start the exploration of the game’s world, just to walk around, do the things, well, you’re welcome. For this case we have additional quests, made by quest generator. These quests are less sophisticated, more straightforward (it’s obvious), but the variety is impressive. Quest generator can produce about 14.000 different quest, so just talk to appropriate person, get it and move on.</blockquote>I'm still not sure how I feel about quest generators tho, especially if the quests are so similar then it would only lessen the joy of playing the game.
Link: Metalheart interview@HomeLAN