"New" mod idea - NCR in FO2 time.

Discussion in 'Fallout General Modding' started by zenbitz, Jan 26, 2009.

  1. zenbitz

    zenbitz First time out of the vault

    84
    Dec 18, 2008
    These are quote ripped from the FO to FO conversion thread (long dead).

    I had this idea while reading about mods and playing FO2, and I was sure that someone else had thought of it. Just wondering if anyone actually has some work on it that could be adapted in a new mod.

    It's mentioned in FO2/NCR that NCR covers "everything" south of here... which is pretty much the FO map. I guess when rescaled you could add some locations in mexico/arizona.


    Some of my ideas (many off-the-wall, difficult or impossible):

    * LA boneyard as a "car culture" (not sure anyone has added mutliple cars in a mod) - with a "Repo man" quest series. Maybe a New Reno competing porno studio in Northish LA (San Ferndando valley

    * As you enter northern NCR towns (Shady Sands, V13/V15, Military Base) you would randomly encounter "chosen one" doing something. Maybe since the map would have to be redone anway, you could stretch it up to San Francisco.

    * "Death Valley" in CA would be a rich agricultural center (not sure you can fit this on the map)

    * Freeways! There were Freeways in the 50s! They are hard to nuke! How come no Freeways in FO! (Well... hmm... close to the divergence point. 1956-1968 was the original interstate highway project)


    Anyway, I am interested in working on this... sometime. I am a mod virgin but I can code. Bad at art though.
     
  2. Recon Rover Rick

    Recon Rover Rick It Wandered In From the Wastes

    130
    Aug 21, 2008
    You know, that's actually not a terrible idea in its own way, though I doubt what I have in mind for it is what you had in mind. I see it as being part of Fallout 2; I always wanted to go down and visit the other NCR regions, and it was somewhat disheartening, if unsurprising, that I couldn't.

    Of course, there'd have to be a way to, if you attack anyone in any of the towns, for all of NCR to turn hostile; I'm not sure that's possible without some sort of major engine hack, though I could be wrong. One would also need to enlarge the map quite a bit, and I figure you'd need another engine hack for that too, though I can't be sure.

    Not to mention you add a bunch of new areas like that, you're gonna have to add a bunch of new quests and the like; you can't tell me that there's nothing at all happening in the rest of the NCR. :D
     
  3. MIB88

    MIB88 So Old I'm Losing Radiation Signs
    Modder

    Feb 22, 2005
    @Recon: Actually, what you are talking about was the idea behind the mod Fallout Dominion (also known as Fallout Forever). It was never completed, although I will eventually add components of it to the Megamod.
     
  4. zenbitz

    zenbitz First time out of the vault

    84
    Dec 18, 2008
    Well that was my first idea, was to just expand the restoration project "south" and let chosen run wild in NCR... but then I thought it you couldn't get it all in 1 worldmap (looks like you could... but it might get super tricky with the map numbering.

    As for all (most) NCR towns sharing a reaction roll... there is probably a way to do it. Either by adding a script to all NCR NPCs which checks some (global) variable regarding your "likedness" in NCR or maybe a script that runs when you enter maps... Obv. it would help to learn how/why/when hostilty gets set.

    Also, you could explain it away as news not traveling that fast.... ooh, that would be a cool thing to add! The NCR Brahmin express! I mean if you are out in the Vault City courtyard in FO2 and attack the "greeters" or prison guards, ALL the inhabitants turn hostile, even the prisoners you intended to free!

    Oh, and RRR, of course you would have to add new quests.
     
  5. zenbitz

    zenbitz First time out of the vault

    84
    Dec 18, 2008
    MIB88 - yes, the Fallout Forever mod looks pretty much like what I was talking about, although I am just guessing from screen shots as my Russian is ... poor...

    Anyone know how to contact the Forever modders (in English), I bet I could use a lot of their maps and stuff (if not quest scripts)

    What are you putting into the Mega mod?
     
  6. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    You can grab the demo here:

    http://www.falloutfor.nm.ru/new/data.rar

    It has Hub, Necropolis, Glow and a few others from what I can remember.

    Dayglow appears in Mutants Rising. If you want to keep the town in line with MR canon I can provide you our design doc and maybe our maps, depending on what the guys think and if you are serious.
     
  7. MIB88

    MIB88 So Old I'm Losing Radiation Signs
    Modder

    Feb 22, 2005
    I doubt that Killap will be expanding the worldmap as part of his Retoration Project. Definitely outside the scope of what he intended to do.

    And the worldmap has already been expanded to include areas that were in the original F2 and areas well to the east. Basically, the worldmap is about 3 (maybe 4) times larger. I can't remember if that was part of the Fallout Dominion mod, or not. But, it was definitely a part of the FO XP mod (also in the MM).

    As for Fallout Forever, its intent was to take numerous locations from F1 and age them 80 years. A number of maps were completed, but not many scripts or quests really.
     
  8. zenbitz

    zenbitz First time out of the vault

    84
    Dec 18, 2008
    Dude101 - I would certainly be interested in keeping your Dayglow.... as for how serious I am, that is going to depend on a lot of things. This is clearly a large project, and a ridiculous one for a new modder. But I am at least thinking about design documents and what is possible to mod. So, I thank you for your offer, and if I ever get past the planning stage I will contact you further. As it is, I can put in a blank "use Dayglow from Mutants Rising".

    I think I at least need to spend some time with the Megamod and see what that is doing in game. Also have to learn editors, etc.

    It seems like the Fallout Forever maps could be used too.
     
  9. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    You could also use the maps from the FO1 converted to FO2 Mod, but the ones in Dominion AKA FO Forever are heavily updated. It may even be a good idea to base your mod around the Dominion demo, for which we have a bad Eng translation.

    BTW if anyone wants to proof read it, we can finaly make it public; no one was interested at the time and my mind cant cope with anymore Russian-English. Did you do any work on proofing it MIB88? the version I have (somewhere) is still awful.

    The demo is very raw, but you get the point. I think I will get one of the guys on Vault Tech, which was an expanion of it, yet to be translated into Eng.

    The map from Dominion is the one that appears in the megamod.