New Old World Blues Screenshots

Yeah but the landscapes look pretty disgusting in FO3 and New Vegas, I'd imagine they wouldn't sell many copies if they showed something like this,

[spoiler:6fbaeec384]
1defaultmaxingamesettiny.jpg
[/spoiler:6fbaeec384]

They could do it with Honest Hearts and Dead Money because they weren't really large open landscapes, there were mountains and buildings in the way of the ugly parts.
[/img]
 
On the other hand, it's excused (more or less) by the fact the game is very open. I cannot think of a game that had really wide, open spaces and a very pretty landscape at the same time. Maybe Crysis 1, but that game is at a level of it's own in terms of graphics, and anyway it was more very wide corridors than really open spaces ala Bethesda games.

Also, what are you guys arguing about anyway? Didn't we get screenshots of non-combat scenes before (the brain in a flying robot, for example)? So what if a few shots show heavy armor and miniguns, it's not like they are new to the series.
 
Surf Solar said:
Now, it is Obsidian doing some screenshots,

Screenshots come from Bethesda PR abteilung. Besides, it is true that these screens are always the same... Just look back at all released Screenshots. It's either guns, phat armor or badass dudes... or badass dudes with guns and phat armor. I see no reason to rage about it anymore. It's how it is.

I cannot think of a game that had really wide, open spaces and a very pretty landscape at the same time.

The ArmA games have whole islands and are looking pretty cool. :>
 
Lexx said:
Screenshots come from Bethesda PR abteilung. Besides, it is true that these screens are always the same... Just look back at all released Screenshots. It's either guns, phat armor or badass dudes... or badass dudes with guns and phat armor. I see no reason to rage about it anymore. It's how it is.

Thank you.

It's not that I'm defending Obsidian, it's simply that there is nothing different or surprising here. Dead Money's screen shots impressed not even the slightest bit of my Fallout heart...and then I played the DLC and thought it fantastic, Fallout-flavored or not (felt more like Avellonescape to me personally). I thought some of the screens for FO3 looked fantastic and the game ended up shite. So there's two things that should be more than learned by now:

What's the point in pre-raging?

and

There's obviously a method of selling games which Bethesda is not going to stray from.
 
Eh? I am not talking about how the screenshots are taken, I am talking about the art direction, which doesn't look like fallout at all, just like some generic sci-fi game. That the "have" to display phat lewt and guns to sell more is obvioud and wasn't even taken into account..
 
Back
Top