Yes, it was irony, but not targeted at you, but at the old mapper (which tends to produce long lists of unsorted critters). A better mapper (even a map viewer) could help a lot.godeatgod said:Karel said:To the planned project - it would be great if you could create a working map editor, modders just love the original 640x480 with hundreds of critters in one row.
If you meant it in an ironic manner, layout is not important at this point, this is just something i pulled out in 2 minutes to view the map and some basic information about selected objects.
I didn't check the wiki for a long time, last there were documents only in Russiangodeatgod said:The documentation at http://falloutmods.wikia.com/wiki/Category:Fallout_and_Fallout_2_file_formats is pretty comprehensive, the only thing i couldnt find there was how to read the critters.lst file which was a special exception to the lst format, but i understood that from a C++ map editor source code.
[/quote]godeatgod said:A big complex map will load in about 3 seconds with all the auxiliary information (prototypes, msg's, frame animations)Karel said:...Flash rant...
Sounds really good - I have basically no "developer" experience with flash, the only thing I do is advice any client to not use it for their website (and of course, I remember slow online ads). I guess this is the first project I've ever seen that uses ActionScript to such extent...