New Outcome Screens

Silencer

Night Watchman
Staff member
Admin
DiT dropped by our forum and shown us some new screens from this upcoming cRPG in a post-nuclear theme - Outcome.<blockquote><center> </center></blockquote>I must say they look promising.
 
TheSarge said:
Looks OK, but why does that guys look like he's wearing tree leaves?

ZOMG! Elves! Neverwinter Nights with guns!
aiee.gif
 
Is it just me or these look like screenshots STRAIGHT out of Silent Storm, minus the helmet on the armour? (Well, except for the non-1940s cars on the third one)
http://www.mobygames.com/game/windows/s2-silent-storm
http://www.ag.ru/screenshots/silent_storm/43514
http://www.ag.ru/screenshots/silent_storm/43507
http://www.ag.ru/screenshots/silent_storm_sentinels/85971
http://www.ag.ru/screenshots/silent_storm_sentinels/85982
http://www.ag.ru/screenshots/silent_storm_sentinels/85986

On the other hand, if it IS based on the Silent Storm engine, we can expect fully destructible environments, a pretty good damage system and a wonderful tactical combat engine. But, as Hammer and Sickle had shown, this engine is rather poorly suited for proper full-scale RPGing.
http://www.mobygames.com/game/windows/hammer-sickle
 
Close I think, but not quite. What's with all the russian post-apocalyptica though?? and even more so, what are american-made looking muscle cars doing in post-acopalyptic soviet union??
 
More importantly:

WHEN WILL THEY FINALLY LET THOSE POOR, ABUSED WOODEN CRATES DIE?

Wooden crates have fallen out of use at some point in the 50s or 60s or whatever. Nobody is even USING them anymore in the real life, so why do we keep on seeing them in games?

Especially without any clue as to how they got there in the first place.

There must be giant wood crate manufacturing plants all over these game worlds and they apparently place them in buildings before the walls are built because in nine out of ten cases they are even larger than any door or window of the god damn room they are in.
 
I don't know what planet you're from, dude, but people still use wooden crates. It's true that they've become less popular, but they're still in use for some kinds of freight.
 
TheSarge said:
I don't know what planet you're from, dude, but people still use wooden crates. It's true that they've become less popular, but they're still in use for some kinds of freight.

The vast majority of shipping these days is done with shrink wrapped cardboard.

Even so the pallets are still missing. You can't move a huge crate without putting a pallet underneath and it's damn unlikely that a huge crate will be taken off that pallet just like that.

Especially in warehouses. Do you plan to add a warehouse? Better make sure there are pallets.

No twinkie.

If you need a filler object, get creative.

Boxes, crates and barrels are overused. Especially in all the wrong places.

I can't remember how Fallout prevented the boxage problem, but I only remember stacks of futuristic crates in the Brotherhood's storage room and then in Fallout 2.

I guess this kind of shit isn't exactly helping, tho.
 
Behold! The main enemy in Fallout 3 will be the evil radioactive barrels of doom!

014.jpgefb8fdc1-9267-4bc9-b4b6-663bc15fc710Large.jpg


Funny thing is, this shit costs $30! *Thirty fucking dollars for a low-poly 3D object*! I can get *real* crates and barrels for less. Or a brand new video game with a shitload of them.
 
It's probably for the textures.

The models are pathetically easy to do. I did a barrel model like that in 3DSMax once too and that was the only thing I've ever done in a 3D program apart from a blatantly crappy mock-up of a Star Wars esque chicken walker robot I did in Rhino 3D (or what it was called).

Some of those low-poly objects are boxes. Minimum polycount boxes. That's another way of saying "cubes with textures".

You can make cubes like that with a single click in most 3D programs. It's one of the basic shapes.

It MUST be the textures you're paying for. Nothing else makes any sense.
 
What kind of retard pays USD 16 for a generic 256x256 px / 512x512 px crate/barrel texture?
 
I might get in trouble for saying this, but TurboSquid is a big ripoff. For the prices they charge, you can almost hire someone to make the models. From what I've seen on their forums, the artists aren't happy about the high prices either, because no one is buying thier products. The Poser community on the other hand, has more realistic pricing and they're geared up to sell, sell, sell.
 
Remember that almost every model in new game technology == low poly, hi poly, normalmap (all in one), and that cost money (ofcourse not this boxes ;p)
 
Shmoe said:
I can't remember how Fallout prevented the boxage problem, but I only remember stacks of futuristic crates in the Brotherhood's storage room and then in Fallout 2.

Hmm. Yes and no, there were also stacks of rotting crates in several places. They didn't have anything in them, besides some "open-top" ones that you got in random encounters.
 
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