New point of view

It should be top secret to time when i relase mod but here is tutorial:

All 3x3 screens (its large of typical desert encounter) is made from only 7 "bricks"

sketch2.jpg


hardest thing was:

>how convert jpg to frm without lost colours?
-open photo with some prog like MS photo editor and push print screen button
-convert any frm found on fallout art to bmp
-paste screen to this picture and convert back to frm

>how made standard (i mean these Fr, Fl) bricks?
-open picture on prog like MS paint
-copy and paste (C&P) edges to edges
-C&P one fragments to other that any of them dont distinguish too much
-select all picture and C&P in this pic as brick and see if any elements dont distinguish too much

>how made one large horizon from different pictures?
-first found picture of empty sky,C&P all turn to left and right every time so edges will fit, finally you will got wide as you want empty horizon
-using "select any shape" in MS paint or else prog, select mountains on one picture and C&P to empty "sky horizon"
(i used mountains from 3 different pictures)
-when got big wide horizon, plan and cut it to smaller parts (big like 1/3,5 screen large) so you dont have errors like disappear graphics

>how fit one piece to other?
-use frame animator program, mark hex and just place pics in the same areas so they will fit
-make pics as scenery (flat, trans none) sometime items will hide under floor but this can be fixed in frame animator, place pics on hex right way so you dont have the problem
 
Looks like the "Escape from the Bathroom Featuring the Vault Dweller" flash game.
 
Looks like you've got some issues with the transparencies on that bathroom image.

When you are using Frame animator to make the new FRMs, if you see transparent 'holes' appear in the image try adjusting the palette options.

Normaly by seeting it to 'From Palette' instead of 'Auto'



*EDIT*
The auto option seems to set the transparent colour of the FRM to the same as the colour of the pixel in the top left hand corner. This is why you will get 'holes' in an image sometimes.

The other reason is that the background colour is the same as some of the pixels in the image.
 
Thanx, now i try made snow scenery- that was impossible to me already because white transparency.
 
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