New Reno boxing bonus stats - Feature, or just a bug?

With abundance of psycho in the game, you don't even need THAT much DT to take 0 damage from miniguns anyway and they are super rare anyway. Barely changes the difficulty.

The only thing that is extremely hard in this game is 6-men or, even worse, 9-men Enclave patrols. And those kick your butt with plasma and electric damage, mostly. Although I can see why it may be even worse without the "bug" of prizefighter, since some of them carry gauss pistols.
 
I've finally taken a good look at adjust_ac. There is no problem in calling this function multiple times: adjust_ac ultimately relies on another function named stat_set_bonus to do its dirty work, and stat_set_bonus will overwrite whatever existing bonus there was with the new value, after doing some basic boundary checking.

So ultimately, my fix shouldn't cause armor values to suddenly double. Actually, even without my fix, this shouldn't happen since adjust_ac is called twice anyway with or without my fix.

-- The Haen.
 
Killap, any news about including boxing fix in RP? I can't play boxing quest in New Reno because it is cheating... )
 
As of Fallout 2 Restoration Project 2.1.2 the fix is included (same goes for latest unofficial patch).
 
glouter said:
I don't see it in any of the changelogs
I don't usually make note of bug fixes that are part of sfall unless they are very significant. One could say this one is, but apparently at the time of writing the changelog I didn't think so. Bottom line: Whatever bug fixes that come with sfall will be part of the RP and unofficial patch as well.
 
killap said:
glouter said:
I don't see it in any of the changelogs
I don't usually make note of bug fixes that are part of sfall unless they are very significant. One could say this one is, but apparently at the time of writing the changelog I didn't think so. Bottom line: Whatever bug fixes that come with sfall will be part of the RP and unofficial patch as well.

ahem...well, when I said that, I meant the sFall log in particular, but I guess if you say it's there that's as good as anything.
 
The fix modifies the wield_obj_critter function. This is what you should see in the sfall changelog
 
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