I am well up for this, I was considering actually starting a role play soon, I have the setting all planned out.
Its set post F2, some game choices (endings) have been pre determined by me (only one family left in new reno, Gecko wiped out by Vault City, etc.).
EDIT:
I would also like to hear what your idea for a roleplay might be
Ok;
Its set around the Klamath / Den area. When the cure for jet became mainstream the whole Jet industry in Redding collapsed and with the Mordinos dead and the stables wiped out Jet in New Reno quickly died off, creating a bigger interest in booze, to the profit of the Wright family who then, with no other families around, took over New Reno.
Redding was annexed by Vault City and quickly became a very powerful mining facility, the workers all turned into 'servants' (mining slaves) by their new Vault City masters.
Slavery in the Den was hit hard with the loss of Metzinger but the open slave trade with Vault city ment that it wasnt completely abolished. However Vault City put restrictions on Slaves and how slaves should be treated, meaning slavery never reached the heights it had before the Chosen One passed through.
With Jet in New Reno gone, scientist from the Stables jumped ship and headed North to Klamath, with as much jet as they could get their hands on. Trade with the Den and Klamamath in Jet and picked up and soon the scientists had accumulated a fair ammount of wealth allong with a band of loyal followers willing to do anything for their next hit. Unfortunatly, with the stables gone, the jet supply soon began to run out.
Luckily for the scientists there was a high tech facility just north of Klamath where they could start producing Jet again, the Toxic Caves. Using the wealth they had acumulated and the small army of jet heads that would do anything they said they transformed the Toxic Caves, cleaning out all the toxic waste and any stragelling geckos.
In a few months the scientsts had set up a nice little lab in the small outpost under the toxic caves, using it to finalise the Jet fumes and store the drug on mass. Soon the Jet problem was rivited amoung the people of Klamath and the Den, though not all had become jet heads.
Even though Klamath and the Den were out of the way of the main powers in the Wastes trade between them meant they flourished as scum pits for all kinds of villeny. 'Becky's Casino' quickly became the number one producer of alcohol in the reigion and grew very powerful, creating a well sized brewery and becoming the main supplier of Booze to that reigion.
Smitty's car lot, with a little help from the Ex-Stable scientists, managed to produce several more working cars, which were used for quick trade in the surrounding area. Food was bought from surrounding tribal villages in exchange for booze or Jet and then sold on to the cities. Soon "Smitty's Car Traders" became the number one trading company for The Den, Klamath, the surrounding tribal villages allong with a few places to the north.
Tylers gang, which had lost their jobs with the death of Metzinger, had started a tobbacco company, using the old graves in the graveyard as their first 'feild' they quickly expanded their operation, the first 'feild' being so successful because of the "well fertalised soil" of the graveyard. Soon they became proficient traders in morgue services and tobbacco trade, and in this new trio of scum, there was no shortage of demand for either.
With the introduction of Jet into Klamath the place quickly went south. The Dunton brothers expanded their operation and became the place to go if you wanted a few extra guns, drugs or thugs for hire. Buckaneer's place found themselfs going under but managed to buy out the bath house, turning their entire operation into one big brothel ment they kept the thugs happy and their heads above water.
North of the Toxic caves Smitty's traders found a source of Micro Fustion Cells to power their new vehicles, an old Vault that had been taken over and refurbished by a tech cult. Using the vaults facilities to create technology and car fuel to sell to Klamath and The Den for drugs and food.
Before long the three cities had a trio of trade going and each flourished in their own way. The 'Vault Town' to the north quickly gethered followers, all of them wanting a peice of the technology but all was not well there. People who 'didn't cut the cheese' were quickly expelled from the strange religious order while people with worthy skills and attributes seemed to dissapear for a while, and then come back different some how, completely oblivious that they had not been seen for weeks on end. This place was named "New Glory" by the religious cult that colonised it. They kept to themselfs but had no problem trading with the other two cities in order to survive.
This is where the journey starts. All characters have to be human although they can posses 'mutant' qualities (nothing too sever though). As the story deveolps they COULD become mutants I suppose, be it gouls, super mutatns or other (though this isnt reccomended nor possible until far into the story). Every character should start off on the low end of the scale, having low end leather armour (leather jacket, leather armour, leather armour MK II, combat leather jacket) and only basic weapondry and skills.
I have a basic plot / story planned out. The players should come together on a Caravan mission (which is how they all meet) but the caravan mission wont be for a while (allowing players to develop characters on their own before joining the main group).
So, what do you think? One point about ths is that traveling all over the wastes isnt going to be easy. Your going to need supplies to get anywhere, and traveling to one place just to pick up one thing or speak to one person and then leave is also not going to happen. Once the players are at a city thats it, they stay there for a while before moving on, doing things which will add to their ultimate goal / objective. The 'main quest' of this role play isnt going to become apparent until later on and inicially its only going to be based in Klamath, The Den and New Glory (allong with tribal villages, toxic caves and so on, small scale places which surround the main cities. Another point is that the story is going to take people North, so apart from Klamath or The Den (and later on Redding) the places are going to be fictional, and location will be new (cities / locations not featured in F1 or F2).
Well, good idea? Bad idea?