New Roleplays

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welsh

Junkmaster
I would like to know who is interested in getting involved in a new Roleplay.

I would also like to hear what your idea for a roleplay might be and if you would be interested in being the game keeper.
 
I have always been interested in doing something like this, so put me down if you want.
 
i might be up for it if the background is ok. i'm not up for management though.
 
I am well up for this, I was considering actually starting a role play soon, I have the setting all planned out.

Its set post F2, some game choices (endings) have been pre determined by me (only one family left in new reno, Gecko wiped out by Vault City, etc.).

EDIT:

I would also like to hear what your idea for a roleplay might be

Ok;

Its set around the Klamath / Den area. When the cure for jet became mainstream the whole Jet industry in Redding collapsed and with the Mordinos dead and the stables wiped out Jet in New Reno quickly died off, creating a bigger interest in booze, to the profit of the Wright family who then, with no other families around, took over New Reno.

Redding was annexed by Vault City and quickly became a very powerful mining facility, the workers all turned into 'servants' (mining slaves) by their new Vault City masters.

Slavery in the Den was hit hard with the loss of Metzinger but the open slave trade with Vault city ment that it wasnt completely abolished. However Vault City put restrictions on Slaves and how slaves should be treated, meaning slavery never reached the heights it had before the Chosen One passed through.

With Jet in New Reno gone, scientist from the Stables jumped ship and headed North to Klamath, with as much jet as they could get their hands on. Trade with the Den and Klamamath in Jet and picked up and soon the scientists had accumulated a fair ammount of wealth allong with a band of loyal followers willing to do anything for their next hit. Unfortunatly, with the stables gone, the jet supply soon began to run out.

Luckily for the scientists there was a high tech facility just north of Klamath where they could start producing Jet again, the Toxic Caves. Using the wealth they had acumulated and the small army of jet heads that would do anything they said they transformed the Toxic Caves, cleaning out all the toxic waste and any stragelling geckos.

In a few months the scientsts had set up a nice little lab in the small outpost under the toxic caves, using it to finalise the Jet fumes and store the drug on mass. Soon the Jet problem was rivited amoung the people of Klamath and the Den, though not all had become jet heads.

Even though Klamath and the Den were out of the way of the main powers in the Wastes trade between them meant they flourished as scum pits for all kinds of villeny. 'Becky's Casino' quickly became the number one producer of alcohol in the reigion and grew very powerful, creating a well sized brewery and becoming the main supplier of Booze to that reigion.

Smitty's car lot, with a little help from the Ex-Stable scientists, managed to produce several more working cars, which were used for quick trade in the surrounding area. Food was bought from surrounding tribal villages in exchange for booze or Jet and then sold on to the cities. Soon "Smitty's Car Traders" became the number one trading company for The Den, Klamath, the surrounding tribal villages allong with a few places to the north.

Tylers gang, which had lost their jobs with the death of Metzinger, had started a tobbacco company, using the old graves in the graveyard as their first 'feild' they quickly expanded their operation, the first 'feild' being so successful because of the "well fertalised soil" of the graveyard. Soon they became proficient traders in morgue services and tobbacco trade, and in this new trio of scum, there was no shortage of demand for either.

With the introduction of Jet into Klamath the place quickly went south. The Dunton brothers expanded their operation and became the place to go if you wanted a few extra guns, drugs or thugs for hire. Buckaneer's place found themselfs going under but managed to buy out the bath house, turning their entire operation into one big brothel ment they kept the thugs happy and their heads above water.

North of the Toxic caves Smitty's traders found a source of Micro Fustion Cells to power their new vehicles, an old Vault that had been taken over and refurbished by a tech cult. Using the vaults facilities to create technology and car fuel to sell to Klamath and The Den for drugs and food.

Before long the three cities had a trio of trade going and each flourished in their own way. The 'Vault Town' to the north quickly gethered followers, all of them wanting a peice of the technology but all was not well there. People who 'didn't cut the cheese' were quickly expelled from the strange religious order while people with worthy skills and attributes seemed to dissapear for a while, and then come back different some how, completely oblivious that they had not been seen for weeks on end. This place was named "New Glory" by the religious cult that colonised it. They kept to themselfs but had no problem trading with the other two cities in order to survive.

This is where the journey starts. All characters have to be human although they can posses 'mutant' qualities (nothing too sever though). As the story deveolps they COULD become mutants I suppose, be it gouls, super mutatns or other (though this isnt reccomended nor possible until far into the story). Every character should start off on the low end of the scale, having low end leather armour (leather jacket, leather armour, leather armour MK II, combat leather jacket) and only basic weapondry and skills.

I have a basic plot / story planned out. The players should come together on a Caravan mission (which is how they all meet) but the caravan mission wont be for a while (allowing players to develop characters on their own before joining the main group).

So, what do you think? One point about ths is that traveling all over the wastes isnt going to be easy. Your going to need supplies to get anywhere, and traveling to one place just to pick up one thing or speak to one person and then leave is also not going to happen. Once the players are at a city thats it, they stay there for a while before moving on, doing things which will add to their ultimate goal / objective. The 'main quest' of this role play isnt going to become apparent until later on and inicially its only going to be based in Klamath, The Den and New Glory (allong with tribal villages, toxic caves and so on, small scale places which surround the main cities. Another point is that the story is going to take people North, so apart from Klamath or The Den (and later on Redding) the places are going to be fictional, and location will be new (cities / locations not featured in F1 or F2).

Well, good idea? Bad idea?
 
A new game, intriguing. I don't know if I will have time to make cameo appearances but anything is possible.

What is the game?
 
I'm interested in playing. I like your idea, Tycell. If you do start it, count me in.
 
Sorry for disappearing this last three days, something came up and I couldn't get my hands into a computer.

Anyways, this looks like a plan. I agree with welsh, Tycell should run it. And I would be interested in playing.

Tycell, if you need any help to get this thing running just let me know.
 
a few observations:

Jet? not only the miracle cure sucked, but the idea of having the few scientists at the Stables start over production in a backwater town like Klamath kinda sucks too imo. Klamath & the Den aren't exactly booming places... it's doubtful it would generate such gigantic profits as you say it would.

cleaning out all toxic waste out of the Toxic Caves to turn it into a high tech production facility? damn man, that's a job a modern cleanup crew doesnt even wanna face. the stuff leaked into the ground & it makes you grow a 6th toe! besides, the caves were a small supply vault. the Stables has huge fermentation tanks and such. (but sure you could invent an extra level to the toxic caves vault, i guess)

new cars? always disliked the idea of cars in FO, it's disruptive, even if the bible says there are a fairly large number of them. the price of fuel (in form of fusion cells) alone would probably ruin almost any trader or traveler. arguably, only large & wealthy factions should have them, i suppose. which means Smitty would make them, but they'd belong to the scientists producing & distributing Jet.

new glory? there might be enough religious brainwashing cults in game already for my tastes.

don't take it too hard though & don't let it discourage you. other people seem to like it, so you should give it a shot. i'm not interested though.
 
i thinks its an idea that can still be adapted~ afterall~ thats why he posted, so we could help him out~ i believe its good~ few pointers from Suaside also hits the spot~ suaside is right~ i dont believe either that den and klamath could flourish so well, because of the small population ?

anyways... i would give it a go, i would like to join up~ ^^ lemme know if anything happens~ duh, i will be reading~ lol
 
SuAside said:
a few observations:

Jet? not only the miracle cure sucked, but the idea of having the few scientists at the Stables start over production in a backwater town like Klamath kinda sucks too imo. Klamath & the Den aren't exactly booming places... it's doubtful it would generate such gigantic profits as you say it would.

cleaning out all toxic waste out of the Toxic Caves to turn it into a high tech production facility? damn man, that's a job a modern cleanup crew doesnt even wanna face. the stuff leaked into the ground & it makes you grow a 6th toe! besides, the caves were a small supply vault. the Stables has huge fermentation tanks and such. (but sure you could invent an extra level to the toxic caves vault, i guess)

new cars? always disliked the idea of cars in FO, it's disruptive, even if the bible says there are a fairly large number of them. the price of fuel (in form of fusion cells) alone would probably ruin almost any trader or traveler. arguably, only large & wealthy factions should have them, i suppose. which means Smitty would make them, but they'd belong to the scientists producing & distributing Jet.

new glory? there might be enough religious brainwashing cults in game already for my tastes.

don't take it too hard though & don't let it discourage you. other people seem to like it, so you should give it a shot. i'm not interested though.

Roleplays don't have to be perfect and completely logical, Sua. There are endless interpretations and ways to understand a video game such as Fallout 2.

Anyways, I take this as constructive criticism, perhaps we can all start polishing the original idea until we get something we all like. And if someone has a better idea, please don't stop posting it here.
 
Well, I don't know if Klamath and the Den would be the towns most likely to flourish after the destruction of the Enclave but those scientists from the stables had no place else to go: NCR doesn't care too much for drugs so south would be out of the question, to the west you have San Fran and the Shi whom I really don't see as jetheads and Navarro who really doesn't need the shit; to the east there's Broken Hills, fat chance there and to the north one has Vault City, Gecko, Modoc, Redding, Klamath and Da' Den. Try to sell Jet in Vault city and see what happens :); the miners in Redding might be a bit upset over the last couple of bad batches and might take up some rash course of action so the only reasonably eligible locations would be Klamath and The Den (Myron got stabbed in the Den) and maybe Modoc, although not likely, IMO.
So teh location is kind of interesting plus, if the roleplay requires it one could always make up more towns to the north....
 
i would say thumbs up, the story will really get polished

but i would like to know, i mean.. the story goes by after the chosen one returns with the geck or b4, coz if its after, then we can...

After The Chosen One returned to Arroyo with his Tribe, they Stablished pretty quickly a Newly Founded City, New Arroyo.. it soon had vault city, new reno, even NCR under, having trades of all kinds, NEW ARROYO, became the North Carolina's New Center.

i dunno, i am not that inspired with the writings now.. sorry, (office) so... that was just an idea
 
Yeah, but new Arroyo is somewhat a delicate subject, the Chosen One also, I mean what would it be like? I picture New arroyo like a camelot of the wastes and the Chosen One like it's king Arthur (hopefully with Miss Kitty as guinevere and no lancelot in sight :P ) but others may picture it differently... I also don't see Jet in there; drugs tend to flourish in poor and desolate towns, as an ultimate escape method when faced with the harsh realities of life... plus the Chosen One couldn't possibly allow drugs to prosper in his city, IMO. I do wonder how this new capital of the wastes would get along with NCR, join, remain independent, fight over resources and all that? Now that is some food for thought maybe in another RP......
 
Just a suggestion... Has anyone ever thought of doing an RP on Van Buren, the late Fallout 3? I mean the documentation is available, I am sure the stats can be improvised... And it is a wide story from beginning to end...

So has anyone thought of it.

I would love to start it, but people don't tend to be interested in my RP posts.

So anyone thought of it?
 
Could be. Not bad, not bad at all. Develop your ideas in more depth and we could have something here.
 
Ah.... this is the difference between good ideas and doing it.

Anyone can think of good ideas. The trick is to do something with it.

You've got an idea, run with it. Let's get it going, booballah. Times' awastin.
 
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