New to Fallout 2

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First time out of the vault
So I've finished my playthough of Fallout 1, but I'm sorta new to Fallout 2 even though I play and know few things about it. The thing is about how the S.P.E.C.I.A.L work well. The thing is that Fallout 1 was easy but since Fallout 2 might be a bit of a challenge due to survival, but has extra features since I've got the restoration patch, it'll be awesome to receive advice. :cool:

So my stats:

Strength: 5 (always since I can get power armor and there are buffout of course)

Perception: 9 (I love to go gun slinging all the time)

Endurance: 2 (Yeah, I know it's bad) :(

Charisma: 5 (Companions are a tool to success)

Intelligence: 8 (Skill Points ftw)

Agility: 10 (more action points)

Luck: 8 (needed for encounters and critical build)

Traits: Fast Shot and Gifted.

Tagged: Small Guns (common weapons in game)

Lockpick (useful for doors that block my way and might find good loot)

Speech (way to succeed in dialogue and extra exp)

Now the concerns I have is that is the stats are good enough to do since I'm basically a glass cannon. Also to choose either energy weapons or big guns. Which perks are good and will make my character powerful later on?
 
First thing to do is what type of weapons do you will take?
This build is neither a critical sniper neither a heavy big gunner.
i will set 2 builds that i like a lot to play hope its help you to place some ideias in action.

Sniper build

Strength: 4( +4 power armor, +1 strength memory module= 9), Perception: 9(+1 perception memory module= 10), Endurance: 4 (sometimes i used to go 2, but is too low), Charisma: 5(+1 charisma memory module, +1 glass shades= 7), Intelligence: 9(+1 intelligence memory module= 10), Agility: 10, Luck: 6(+2 Hubologists Zeta scan= 8)

Traits : Gifted and Finesse( or trade finesse for Small Frame to gain +1 stat point).NEVER take fast shot if u plan to do criticals(as you will lose aimed shots).

tag skills: Small Guns ( if u plan to use normal rifles) or Energy Weapons ( if u plan to use plasma rifles or pulse rifles), Lockpick and Speech.

Comments: this is my tipical sniper build. Some variations are take 2 stat points from endurance and put in luck, for a max of 10 in the endgame, but u dont need that much luck anyway because you will take the Sniper Perk(level 24 perk) making all you aimed shots a critical( with luck 10 you have a 95% critcal chance plus the aimed shot critical bonus). The traits are very common for snipers. Always take gifted, and take Finesse to help criticals in the beginning.Small frame helps a lot too, because you can counter the wheight loss easily.Just take a companion to carry you stuff for a +1 stat gain(snipers tend to use more companions, so its a good strategy take small frame).For weapon skill it depends on the weapons you will use, take small guns if u want to use more than one weapon( if u want to use pistols, rifles, SMGs).The best small gun is the M72 Gauss Rifle so a sniper will take a great benefit of it(the ammo for this gun is very rare tough). Take Energy Weapons to use the powerfull pulse and plasma rifles.I take energy weapons for some reasons: FIRST: Energy weapons are versatile as you can use big energy weapons( Gatling Laser) or small energy weapons( rifles and pistols) without any penalties.SECOND: The ammo for energy weapons are very common in the game, its just hard to run out of ammo even if u take most of the random encounters.THIRD: If you do power armor run early in the game you can take the ultimate energy weapons( pulse rifle, pulse pistol and plasma rifle) near the start of you playthrough.

Big Gunner Build

Strength: 5( +4 power armor, +1 strength memory module= 10), Perception: 9(+1 perception memory module= 10), Endurance: 7 ( yes you will become a tank :twisted:), Charisma: 5(+1 charisma memory module, +1 glass shades= 7), Intelligence: 9(+1 intelligence memory module= 10), Agility: 10, Luck: 2(+2 Hubologists Zeta scan= 4)

Traits : Gifted and Fast Shot.

tag skills: Big Guns, Lockpick and Speech.

Comments: Big guns guys are just amazing damage dealers, they don't need any companions because you will end up killing them with you machine gun.NEVER take energy weapons if u plan to go for big guns.Luck is useless as you can do lots of damage without it( better go for endurance as u will be a lone soldier). In this case Fast Shot is a must as you will only do burst shot attacks.Best weapons are: Bozar( easy to find, easy to find ammo too) and the Vindicator Minigun( Best weapon in the game, but ammo is very rare to find :sad:).

I will do a perks list for both builds, if u read this post and take some conclusion of it. :wink:
 
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So my stats:

Strength: 5 (always since I can get power armor and there are buffout of course)

Perception: 9 (I love to go gun slinging all the time)

Endurance: 2 (Yeah, I know it's bad) :(

Charisma: 5 (Companions are a tool to success)

Intelligence: 8 (Skill Points ftw)

Agility: 10 (more action points)

Luck: 8 (needed for encounters and critical build)

Traits: Fast Shot and Gifted.

Tagged: Small Guns (common weapons in game)

Lockpick (useful for doors that block my way and might find good loot)

Speech (way to succeed in dialogue and extra exp)

You tagged the right skills and your stats look good. Personally, I'd put at least 9 points into INT and I wouldn't choose Fast Shot, but Small Frame because it gives me another point to distribute. But your choices will more than do. The 2 EN may seem low, but it's really not that important, armour and npc's will more than make up for it. 10 AG is smart, imo, even if you can up it during the game.


Also to choose either energy weapons or big guns.
Small Guns will see you through most of the game, but you should get the extra Tag! perk once you can and tag Energy Weapons as your fourth skill. Big Guns pale in comparison to Energy Weapons. And a Turbo Plasma Rifle + Fast Shot = magic.

Which perks are good and will make my character powerful later on?
Anything that ups your chance to hit and/or your chance to get a critical hit will work wonders for you. With your high PE and Luck, you will be able to pick those. The Awareness perk can be chosen early on and is valuable if you like to get more info on your opponents (who is wielding what, how many hitpoints do they have left, ...).
 
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Okay, I know this has nothing to do with the game, but since I'm on the help section of the forums. Is there a certain recording software for Fallout 2 that I wanted to capture. Because Bandicam doesn't let me record since it crashes for no good reason and Fraps is ok, but really slow. I am stumped. Any solutions to it? :l
 
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