New UI Design

Prosper

Where'd That 6th Toe Come From?
Here is a new UI design I came up with. As shown in the picture below, there is two UI's. One in the top left, and the other is in the bottom middle.

The top left is the new Navigation menu. By clicking the arrow it cycles through the list. the picture shows the result of the Inventory(INV) button being clicked. The example item is grenade and is show in the empty belly of the menu.

The bottom middle menu, is pretty much the same old one you are use to, except I stripped out some key features and put them in the new menu I designed.

Overall, I am not quite sure what advantages this particular UI design has over the original fallout UI, but its more immaculate.

[LINK]:
http://www.uploadgeek.com/uploads456/1/NMF.JPG

[Picture]:


NMF.JPG
 
So, wait.. that big yellow round thing is supposed to cover half the screen? Played Deus Ex 2 much?

Cycling is a step backward from the one or two clicks you usually need to reach those options in Fallout's interface.

Overall, I am not quite sure what advantages this particular UI design has over the original fallout UI, but its more immaculate.

Imma.. what?
 
FeelTheRads said:
So, wait.. that big yellow round thing is supposed to cover half the screen? Player Deus Ex 2 much?

Cycling is a step backward from the one or two clicks you usually need to reach those options in Fallout's interface.

Overall, I am not quite sure what advantages this particular UI design has over the original fallout UI, but its more immaculate.

Imma.. what?

the image tells you that the menu size is not the true size.
immaculate means extremely clean.

e.g.
immaculate conception.
 
So ehm, what does this have to do with discussing the Fallout universe and its existing games?
 
fallout ranger said:
I think he wants to adapt that design to fallout...?

yes, I would like to see this replace the current ui.

I could probably make a working example and show you a picture of it. However, I am changing to another area of work on fallout.

Would still like commentary on my design however! :)
 
Sorry to burst your bubble but the UI is hard coded, short of convincing timeslip to add an option to sfall to adjust where the ui is (would be extreamly tricky to do). But even then I'm not sure if the engine actaully supports transparency for for the interface even though it is made up of FRMs, try it and see what happens :) it migth work.

Anyway this really can not be done sorry. But you could probably do this in the FIFE engine.

You can "edit" or "re-skin" the existing gui quite easily though :)
 
why a circle? I don't like circles. Takes up too much unusable space just to look cool (and just because it's round doesn't make it cool!). Other than that it seems to fit pretty well for a console type of controller.

but please make it square. It's too much like one of those custom mediaplayer skins from microsoft. ugh...
 
monsharen said:
why a circle? I don't like circles. Takes up too much unusable space just to look cool (and just because it's round doesn't make it cool!). Other than that it seems to fit pretty well for a console type of controller.

but please make it square. It's too much like one of those custom mediaplayer skins from microsoft. ugh...

Majority, rules. Idea scrapped.
 
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