New Vegas modding, Fallout 4 rumors, and tidbits

Brother None

This ghoul has seen it all
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PC Gamer wrote about an upcoming Fallout: New Vegas mod, a total conversion mod set before New Vegas, "a quieter, more harsh and severe world than Fallout 3 or New Vegas".

<center><iframe width="560" height="315" src="http://www.youtube.com/embed/p09VDIPzoQ8" frameborder="0"></iframe></center><blockquote>This is a near Total Conversion for Fallout: New Vegas. Fallout: Project Brazil adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a quest to a hidden complex in the ruins of Los Angeles. Along the way you'll discover a pitched battle between the Survivalist Army, the New California Republic, and The Super Mutants, which shapes the politics and events leading to the NCR's invasion of the Mojave. The story takes place in 2260 - many years before the "Courier" awakes in New Vegas, while the Enclave struggles to rise again on the West Coast.

The Mod branches off from New Vegas right from the New Game menu. The game will be released in chapters, with the first release containing 3 parts. The full campaign will contain 16 Main Quests and several side stories, all related to the player's journey through Vault 18 and the wasteland of San Bernardino. Their choices at each stage will shape the next, creating 2 plathroughs worth of unique content.

The mod's first installment should be released in January.</blockquote>Next up, rumors surface on Reddit with a description of Fallout 4, again pointing to it moving to Boston and bringing in more high-tech stuff, more androids, and more new lore completely inappropriate to the Fallout setting. The rumors don't seem particularly credible or substantiated but read em if you're looking to be entertained. [EDIT: the person who posted the rumors later stated they were a joke]

The DTOID show also talks Fallout 4 but has no new info.

Part 3 of the GamerHub video interview with inXile CEO Brian Fargo is up, but it's more about the industry in general, nothing about Wasteland 2.

Alien Lion wrote an editorial entitled Breaking up with Fallout (four parts total). From part 3.<blockquote>And that’s one of the major differences right there. The massive, unpredictable wasteland itself was the danger of the first two games, as opposed to a funky band of boogiemen. To take trips between towns, you had to gear up and be prepared for unforeseen events, like being stung by a Radscorpion in a random encounter, as you would find yourself in the middle of nowhere for weeks and your destination was often a mere rumor anyway.

But even in New Vegas, which did a relatively good job of separating some towns to give you long stretches of lonely nothingness (though probably not the most ideal thing for a first person shooter), one has to wonder how the towns have not simply connected to each other, when everything is so close that you can often jump in one town to see the next one. After all, the nuclear apocalypse happened 200 years prior! 200 years! That’s how old America is!

In the new Fallout, you no longer fear the wasteland because before anything of significance happens to you, you are more likely to hear about its’ possibility from the countless regular human beings that you constantly encounter. And that’s another thing. Finding new people is no longer a big deal in the crowded new Fallout, like it was in the older ones. It used to be a desolate desert, where death was much less remarkable than life, where you could easily perish without a trace and not even the carrion eaters would be interested in your irradiated corpse. Now, you rarely feel like you are dealing with the precious remnants of humanity anymore, or that every settlement you discover is a miracle, whose fate carries a special importance to the world as a whole, giving gravity to your decisions.</blockquote>
 
Damn.
It was almost perfect until I saw those vulgar yellow/violet/red hair..
Total conversion and cant make right small details like this - not good for a start..
 
I'm a bit irritated at the whole Vault thing.
It feels like whenever something is iconic they milk it for what it's worth, developers and fans alike.

Maybe there is a great story behind it, but it's still yet another vault.

As to that reddit rumour, didn't the creator of the rumour come out and say it was a joke?
 
Actually, Project Brazil is one New Vegas mod that shows a lot of promise. They have been working for quite some time now, are releasing it in installments, and have a pretty decent backstory going on. The world they have created, is quite simply, amazing. Check out some of the pics if you get a chance. I believe it takes place in LA, where you can see a couple of skyscrapers in the background. I say a couple because most of them are destroyed.

Sure the Vault thing has become annoying, but if done right, it can still be interesting enough to warrant a look. I know I will be downloading Project Brazil as soon as they release the first chapter.

As for Fallout 4...too early to tell.


Oh and nice write-up by Alienlion.
 
Alphadrop said:
Latest rumour I've heard is Fallout 4 taking place in San Fran. Gotta love the ol' rumour mills.

That one is actually pretty old. Heard it over a year ago I believe. Even had a fan made trailer.
 
Trailer doesn't show much of anything, but still, the mod sounds interesting. Wish I had a PC.

Haha, in response to accusations of going against Fallout lore too much, Bethesda is creating a new race? Weird way to address the problem. Could be not true, so I guess I should withhold judgement. But I have so little hope for the future of the franchise.

Part of the problem with overpopulation in the new games is just because the maps are too small. It would be interesting if they introduced travel between areas using a world map like the old games, instead of having one continuous area. They could even have procedural terrain for random encounters. That would really open things up in a cool way, IMO.
 
Jabberwok said:
Haha, in response to accusations of going against Fallout lore too much, Bethesda is creating a new race? Weird way to address the problem.

Fantastic way to address the problem, actually. Most of the lore problems in FO3 can be traced back to the fact that all of the factions carried into the game from the originals were out of place on the east coast and substantially distorted from their original design. Creating new stuff would have avoided those problems without necessarily making more. We've seen radiation do some pretty wild stuff in the core region, so who says it couldn't do something different somewhere else?
 
If, IF, that rumour is true though then I don't want to see another feral ghoul/ghost race that just tries to kill everything. They best be somewhat civilized, like some super mutants and most ghouls.

Otherwise they're just wasting time developing a race for target practice, and we already have a lot of those.
 
Jabberwok said:
Haha, in response to accusations of going against Fallout lore too much, Bethesda is creating a new race? Weird way to address the problem. Could be not true, so I guess I should withhold judgement. But I have so little hope for the future of the franchise.

That doesn't seem too weird to me. What do you expect, exactly? Because if they can't either create new stuff nor reuse what's been introduced in the older games, they might as well just shake their heads and ignore every critique from older fans.

Granted, the rumor has never been credible and now has been proven false, but still, it would seem to me like a pretty normal way to approach the problem. In truth, moving sideways in terms of timeline (let's say, between FO1 and FO2, but in different, mostly separated regions) and adding new (fitting) stuff in terms of lore would seem like the best way to proceed to me.

Move forward in the timeline and you always either get society that is too advanced, society that doesn't advance at all, or a boring cycle of society advancing and people screwing it up with bombs/viruses/whatever Lonesome Road-style. None of the options seems particularly appealing to me. In truth Bethesda will probably keep advancing the timeline, though they might do it in smaller intervals, given that they didn't advance it much with The Elder Scrolls title until Skyrim.
 
vaster said:
Damn.
It was almost perfect until I saw those vulgar yellow/violet/red hair..
Total conversion and cant make right small details like this - not good for a start..

Truth be told...no mod or game stands a chance in the commission of knights of standards and practices for the fallout universe (aka nma) if that's the thing we're gonna pick on. Jokes aside...it looks very interesting, can't wait to play it (congrats on the song choice and on the narration btw).
 
Well, hair dye is obviously still present in the post-apoc judging by raiders and their established look. Though Project Brazil looks a little on the janky side, judging from that trailer, but then again, it's a mod. It could go either way, really: Beyond Boulder Dome was promising but never managed to capitalize on its good ideas, maybe this mod will.
 
WorstUsernameEver said:
Well, hair dye is obviously still present in the post-apoc judging by raiders and their established look. Though Project Brazil looks a little on the janky side, judging from that trailer, but then again, it's a mod. It could go either way, really: Beyond Boulder Dome was promising but never managed to capitalize on its good ideas, maybe this mod will.

I wish another 'promising' mod would release a installment, at least one chapter in Arroyo, Klamath and Den, before planning grand to recreate Fallout 2 completely.
 
TorontRayne said:
Alphadrop said:
Latest rumour I've heard is Fallout 4 taking place in San Fran. Gotta love the ol' rumour mills.

That one is actually pretty old. Heard it over a year ago I believe. Even had a fan made trailer.

Ah right, dude sitting next to me during a Only War session was watching it, pretty obvious it was fake.
 
Reconnaissance said:
I hope FO4 doesn't have Skyrim leveling system. If it ain't broke, don't fix it.
unfortunately, they will abandon SPECIAL and use horrible Skyrim's leveling I bet.
 
People had the same fears about 3 and (to a far lesser extent) NV. I don't see it happening any more than I see them ditching SPECIAL. I know it's a pretty lulzy thing to say given the context, but Bethesda realizes that these are two different franchises and that some of their core mechanics need to remain differentiated. The furthest I see them going as far as core mechanical tweaks are concerned would be modifying the VATS system or adopting/approximating some of the tweaks from NV (and frankly, those are changes I'd welcome).

They may add a mechanic or two, but they're not going to go all shantytown sawbones on the skeleton they've already got in place. Too much work; not their style. How long was it between Morrowind and the latest Skyrim DLC, and how much of the core experience has actually changed there?
 
Well, they added perks to Skyrim after publishing Fallout 3. So in fact, TES fanboys should be begging that Bethesda isn't adding SPECIAL to the TES franchise. :p
 
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