PC Gamer wrote about an upcoming Fallout: New Vegas mod, a total conversion mod set before New Vegas, "a quieter, more harsh and severe world than Fallout 3 or New Vegas".
<center><iframe width="560" height="315" src="http://www.youtube.com/embed/p09VDIPzoQ8" frameborder="0"></iframe></center><blockquote>This is a near Total Conversion for Fallout: New Vegas. Fallout: Project Brazil adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a quest to a hidden complex in the ruins of Los Angeles. Along the way you'll discover a pitched battle between the Survivalist Army, the New California Republic, and The Super Mutants, which shapes the politics and events leading to the NCR's invasion of the Mojave. The story takes place in 2260 - many years before the "Courier" awakes in New Vegas, while the Enclave struggles to rise again on the West Coast.
The Mod branches off from New Vegas right from the New Game menu. The game will be released in chapters, with the first release containing 3 parts. The full campaign will contain 16 Main Quests and several side stories, all related to the player's journey through Vault 18 and the wasteland of San Bernardino. Their choices at each stage will shape the next, creating 2 plathroughs worth of unique content.
The mod's first installment should be released in January.</blockquote>Next up, rumors surface on Reddit with a description of Fallout 4, again pointing to it moving to Boston and bringing in more high-tech stuff, more androids, and more new lore completely inappropriate to the Fallout setting. The rumors don't seem particularly credible or substantiated but read em if you're looking to be entertained. [EDIT: the person who posted the rumors later stated they were a joke]
The DTOID show also talks Fallout 4 but has no new info.
Part 3 of the GamerHub video interview with inXile CEO Brian Fargo is up, but it's more about the industry in general, nothing about Wasteland 2.
Alien Lion wrote an editorial entitled Breaking up with Fallout (four parts total). From part 3.<blockquote>And that’s one of the major differences right there. The massive, unpredictable wasteland itself was the danger of the first two games, as opposed to a funky band of boogiemen. To take trips between towns, you had to gear up and be prepared for unforeseen events, like being stung by a Radscorpion in a random encounter, as you would find yourself in the middle of nowhere for weeks and your destination was often a mere rumor anyway.
But even in New Vegas, which did a relatively good job of separating some towns to give you long stretches of lonely nothingness (though probably not the most ideal thing for a first person shooter), one has to wonder how the towns have not simply connected to each other, when everything is so close that you can often jump in one town to see the next one. After all, the nuclear apocalypse happened 200 years prior! 200 years! That’s how old America is!
In the new Fallout, you no longer fear the wasteland because before anything of significance happens to you, you are more likely to hear about its’ possibility from the countless regular human beings that you constantly encounter. And that’s another thing. Finding new people is no longer a big deal in the crowded new Fallout, like it was in the older ones. It used to be a desolate desert, where death was much less remarkable than life, where you could easily perish without a trace and not even the carrion eaters would be interested in your irradiated corpse. Now, you rarely feel like you are dealing with the precious remnants of humanity anymore, or that every settlement you discover is a miracle, whose fate carries a special importance to the world as a whole, giving gravity to your decisions.</blockquote>
<center><iframe width="560" height="315" src="http://www.youtube.com/embed/p09VDIPzoQ8" frameborder="0"></iframe></center><blockquote>This is a near Total Conversion for Fallout: New Vegas. Fallout: Project Brazil adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a quest to a hidden complex in the ruins of Los Angeles. Along the way you'll discover a pitched battle between the Survivalist Army, the New California Republic, and The Super Mutants, which shapes the politics and events leading to the NCR's invasion of the Mojave. The story takes place in 2260 - many years before the "Courier" awakes in New Vegas, while the Enclave struggles to rise again on the West Coast.
The Mod branches off from New Vegas right from the New Game menu. The game will be released in chapters, with the first release containing 3 parts. The full campaign will contain 16 Main Quests and several side stories, all related to the player's journey through Vault 18 and the wasteland of San Bernardino. Their choices at each stage will shape the next, creating 2 plathroughs worth of unique content.
The mod's first installment should be released in January.</blockquote>Next up, rumors surface on Reddit with a description of Fallout 4, again pointing to it moving to Boston and bringing in more high-tech stuff, more androids, and more new lore completely inappropriate to the Fallout setting. The rumors don't seem particularly credible or substantiated but read em if you're looking to be entertained. [EDIT: the person who posted the rumors later stated they were a joke]
The DTOID show also talks Fallout 4 but has no new info.
Part 3 of the GamerHub video interview with inXile CEO Brian Fargo is up, but it's more about the industry in general, nothing about Wasteland 2.
Alien Lion wrote an editorial entitled Breaking up with Fallout (four parts total). From part 3.<blockquote>And that’s one of the major differences right there. The massive, unpredictable wasteland itself was the danger of the first two games, as opposed to a funky band of boogiemen. To take trips between towns, you had to gear up and be prepared for unforeseen events, like being stung by a Radscorpion in a random encounter, as you would find yourself in the middle of nowhere for weeks and your destination was often a mere rumor anyway.
But even in New Vegas, which did a relatively good job of separating some towns to give you long stretches of lonely nothingness (though probably not the most ideal thing for a first person shooter), one has to wonder how the towns have not simply connected to each other, when everything is so close that you can often jump in one town to see the next one. After all, the nuclear apocalypse happened 200 years prior! 200 years! That’s how old America is!
In the new Fallout, you no longer fear the wasteland because before anything of significance happens to you, you are more likely to hear about its’ possibility from the countless regular human beings that you constantly encounter. And that’s another thing. Finding new people is no longer a big deal in the crowded new Fallout, like it was in the older ones. It used to be a desolate desert, where death was much less remarkable than life, where you could easily perish without a trace and not even the carrion eaters would be interested in your irradiated corpse. Now, you rarely feel like you are dealing with the precious remnants of humanity anymore, or that every settlement you discover is a miracle, whose fate carries a special importance to the world as a whole, giving gravity to your decisions.</blockquote>